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AgeCommit message (Expand)Author
2009-06-16Fixed warning. (GCC doesn't like commas at the end of an enum list.)Torbjörn Andersson
2009-06-16Simplified colormode enumJody Northup
2009-06-16Simplified cursor related 16-bit code.Jody Northup
2009-06-15Fix compilation when 16BIT code is disabled.Eugene Sandulenko
2009-06-15Remove uglyness with PixelFormat initialization.Eugene Sandulenko
2009-06-15made Graphics::PixelFormat(ColorMode) constructor explicit, removed Graphics:...Jody Northup
2009-06-15Added kUnsupportedColorMode error code brought Scumm engine and SDL backend i...Jody Northup
2009-06-13Fixed cursor code to keep track of cursor formats so that ThemeEngine and/or ...Jody Northup
2009-06-12Unfinished proof of concept regarding my compromise with LordHoto in IRC.Jody Northup
2009-06-11Renamed Graphics::ColorFormat to Graphics::ColorMode, streamlined enum by rem...Jody Northup
2009-06-09Laying the foundation for preliminary bitdepth negotiation. (No functionality...Jody Northup
2009-06-06Corrected cursor display errors introduced by revision 41204, reimplemented 1...Jody Northup
2009-06-05Fixes ScummEngine_v70he::setDefaultCursor to work in 16-bit, using a temporar...Jody Northup
2009-06-05Corrected backend to be able to accept a 16-bit mouseKeyColor without overflowJody Northup
2009-06-05Converted cursor code to use 16-bit.Jody Northup
2009-06-05Ooops, update asserts in grabScreen565() too.Travis Howell
2009-06-04Add 16bit color support for later HE games.Travis Howell
2009-06-03Revert last change, better to wait for 16bit backend support.Travis Howell
2009-06-03Update thumbnail code to capture RGB565 screen.Travis Howell
2009-05-28Tweak the hq2x/hq3x a little bit (interpolation code is little bit shorter, f...Max Horn
2009-05-26Reserve some space in the Huffman tree arrays before starting to decode the H...Filippos Karapetis
2009-05-24Strip trailing whitespaces in the whole code base.Johannes Schickel
2009-05-21Move Indeo3 static data from indeo3data.h to indeo3.cpp.Johannes Schickel
2009-05-21I'm no longer sure I've really seen case 12 happen, so don't mention it.Torbjörn Andersson
2009-05-21Renamed the DXA, SMK and FLIC video decoders to reflect the fact that they're...Filippos Karapetis
2009-05-21Moved the Coktel video player into its own subdirectoryFilippos Karapetis
2009-05-21Added comment and warning message about possibly missing cases.Torbjörn Andersson
2009-05-21Fixed indentation. (Don't worry, it's just a small change, and it matches theTorbjörn Andersson
2009-05-20Moving CoktelVideo (IMD/VMD) and the Indeo3 code (needed for Urban Runner's V...Sven Hesse
2009-05-20- Reverted commit #40730, as it introduced rounding errorsFilippos Karapetis
2009-05-19Changed calculations based on frame delay to be based on the scale of 1ms, no...Filippos Karapetis
2009-05-19Some fixes to the video decoders, thanks to salty-horse's commentsFilippos Karapetis
2009-05-19COMMON: Removed Stream::ioFailed() and clearIOFailed(), as they are deprecate...Max Horn
2009-05-17The 'frameSize' variable isn't used at the moment.Torbjörn Andersson
2009-05-17Changed the FLIC player to the common VideoDecoder interface. Note that curre...Filippos Karapetis
2009-05-16Add initial support for DOS non-interactive demos of The Feeble Files.Travis Howell
2009-05-12Must include common/scummsys.h in graphics/pixelformat.h because it uses type...Max Horn
2009-05-06Silence warnings. Const correctnessEugene Sandulenko
2009-03-27Add color component bit count (rBits, gBits, bBits, aBits) and maximum value ...Kari Salminen
2009-03-20Oops forgot one line in last commit, now the file should compile cleanly with...Johannes Schickel
2009-03-20Fix compilation on mingw64.Johannes Schickel
2009-03-15* Improved ILBMDecoder to also handle files with width non divisible by 8.Nicola Mettifogo
2009-03-11Fixed bug #2619802 (Game name overwrites scroll bar).Vicent Marti
2009-03-09Renamed SMKPlayer -> SmackerDecoder and DXAPlayer -> DXADecoder, as well as s...Max Horn
2009-03-08Patch #2658710: "Add comments to specify which engines use which decoders"Eugene Sandulenko
2009-02-18Honour alpha bits in applyScreenShading() (used in "add game", "edit game" an...Joost Peters
2009-02-18Use 4444 overlay on PSP (instead of 1555).Joost Peters
2009-02-17Fixed bug #2609755 (GUI memory corruption).Vicent Marti
2009-02-17Remove VECTOR_RENDERER_FORMAT check and related documentation.Johannes Schickel
2009-02-16Change formatting to match our code guidelines.Johannes Schickel