Age | Commit message (Collapse) | Author |
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WAGE: New Engine
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Allows to match Windows font size selection by converting font heights
to point sizes using the TrueType tables.
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This is a regression from 5d0f38d747e7583d0ca5959cd642468ba67cd04c and caused
color glitches in Wintermute.
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Formerly components were printed from bottom to top, common notation is from
top to bottom. For reference check how we name formats, like in for example:
backends/graphics/openglsdl/openglsdl-graphics.cpp:190-230
backends/graphics/surfacesdl/surfacesdl-graphics.cpp:409-490
sherlock/scalpel/scalpel.cpp:207
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Improve TTF Rendering (includes Font API changes).
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This should improve the visual looks of many fonts. However, it might result
in the first line of the glyph to be drawn left of the position specified in
drawChar.
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Data is no longer truncated it so should be more accurate. See pull request #486 for more info.
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COMMON: Move TransparentSurface to common code
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This allows clients to use the default FreeType2 render mode instead of light.
We really only use light as default because that's what looks best with the
font we use in our GUI right now (which is the same reason why formerly light
was always used in non-monochrome mode).
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These issues were identified by the STACK tool.
By default, the C++ new operator will throw an exception on allocation
failure, rather than returning a null pointer.
The result is that testing the returned pointer for null is redundant
and _may_ be removed by the compiler. This is thus optimization
unstable and may result in incorrect behaviour at runtime.
However, we do not use exceptions as they are not supported by all
compilers and may be disabled.
To make this stable without removing the null check, you could qualify
the new operator call with std::nothrow to indicate that this should
return a null, rather than throwing an exception.
However, using (std::nothrow) was not desirable due to the Symbian
toolchain lacking a <new> header.
A global solution to this was also not easy by redefining "new" as "new
(std::nothrow)" due to custom constructors in NDS toolchain and various
common classes.
Also, this would then need explicit checks for OOM adding to all new
usages as per C malloc which is untidy.
For now to remove this optimisation unstable code is best as it is
likely to not be present anyway, and OOM will cause a system library
exception instead, even without exceptions enabled in the application
code.
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The original alpha computation formula had a problem: If something was
drawn on top of a pixel that was already fully opaque, there would be
an overflow in the computed alpha, and the destination alpha would be
truncated to 0 (fully transparent).
In commit 264ba4a9 this formula was replaced with another one, which
did not have overflows but also was not correct.
This commits introduces a new formula, where the rounding errors have
been turned in another direction; drawing a fully opaque pixel on top
of a transparent one would result in a pixel which is almost, but not
fully, opaque. However, this is no problem in practice, since drawing
fully opaque pixels can be achieved with much less code as a special
case, so add that (also improves rendering speed).
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The old computation had rounding issues, causing alpha to leak into
the red (usually) component. There's a much easier way to compute it
that does not lead to such problems: What should really happen is that
the two top bits of the A component should be set to 1 (thus adding
75% alpha). So compute it that way for speed and precision.
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No functional change.
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This should allow TTFFont to display UTF-32 characters from fonts.
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This is required to support UTF-32 strings but does not make them work
automatically!
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This fixes the color-keying checks in Wintermute for PNG images.
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The two properties that control pixel packing and the size of the
surface need to be preserved for loadStream() to work correctly.
They are now under complete responsibility of the client.
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loadStream()."
This reverts commit 92c1ff31d6d8d78e58caa4d123ceb0fea43a48ed.
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