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2002-04-13Fix various warnings, and things preventing non-win32 platforms from compiling.James Brown
svn-id: r3916
2002-04-12new video engine (expect broken non-sdl builds),Ludvig Strigeus
simon the sorcerer 1 & 2 support (non SCUMM games) svn-id: r3912
2002-04-12code cleanup - prepares for simon inclusionLudvig Strigeus
svn-id: r3910
2002-04-11Large pointless reindentation of all the code. Also fixed a few mistakesJames Brown
in the object flags code cleanup. Flags used: indent *.cpp -br -bap -nbc -lp -ce -cdw -brs -nbad -nbc -npsl -nip -ts2 -ncs -nbs -npcs -nbap -Tbyte -Tuint32 -Tuint8 -Tuint16 -TArrayHeader -TMemBlkHeader -TVerbSlot -TObjectData -Tvoid -TImageHeader -TRoomHeader -TCodeHeader -TResHdr -TBompHeader -TMidiChannelAdl -TGui -TScumm -TSoundEngine -TPart -TPlayer svn-id: r3908
2002-04-02Wrote the string map for V7. Gui colors are still badVincent Hamm
svn-id: r3847
2002-03-25Forced colors for V7 gui...(temporary hack). Now the gui colors are reseted ↵Vincent Hamm
every time it's opened svn-id: r3832
2002-03-24Fixed pal initVincent Hamm
svn-id: r3815
2002-03-21Move some box stuff from scumm.h to new boxes.hJames Brown
Also move some sound-related items from scumm.h to sound.h svn-id: r3797
2002-03-20Preliminary redesigned of the virtual screen system. Now all the screen ↵Vincent Hamm
buffers are in a single 320*200 buffer, making video subprocess far more easy to do. On glitch remain in inventory's black area svn-id: r3793
2002-03-20I know it probably doesn't look like much, but this is a start to the reorg ↵James Brown
- basically I've shuffled the Scumm struct around, and turned it into a Class - labeling and grouping functions that are related. svn-id: r3792
2002-03-18Quick patch to make Save/Load work in Loom/Zak/etc.James Brown
svn-id: r3782
2002-03-16Update to my latest local tree. Various stuff - and a fixme hack by khalek ↵James Brown
to stop loom intro crashing. svn-id: r3765
2002-03-16Lots of stuff - GUI fixes. More launcher work... and CD music working in ↵James Brown
MI1. Thanks to frob and realmz for their work on that. svn-id: r3762
2002-03-15Keyboard issue for WinCE, typo in button type, and reduce the save dialog ↵Nicolas Bacca
since random crashes happen when something overlaps the inventory svn-id: r3759
2002-03-14Add "options" menu to F5 key. Can set music volumes and stuff :)James Brown
svn-id: r3754
2002-03-14Last part of the WinCE merge - all should compile and work now.James Brown
I've made some changes from Arismes code, to intergrate some stuff into ScummVM - that bit is still a WIP. svn-id: r3753
2002-03-14Make some code-execution changes to allow early initilisation of GUI.James Brown
svn-id: r3748
2002-03-13Fix pause dialog not appearing bug.James Brown
svn-id: r3736
2002-03-10Apply some patches by syke to prevent buffer overruns, etc.James Brown
svn-id: r3723
2002-03-08Yet more cleanups. Remove 'index' (reserved keyword), and remove 'res' ↵James Brown
shadowing. svn-id: r3685
2002-03-06Final part of V7 merging process. The FULL_THROTTLE define is not required ↵Vincent Hamm
any more svn-id: r3660
2002-02-24Code cleanup - get rid of a bunch of typecast and unused variable warnings.James Brown
svn-id: r3627
2002-01-23fixed bug in Gui::queryString where -1 was used to index an array. (Thanks ↵Ludvig Strigeus
drigo) svn-id: r3547
2001-12-01adlib sound support, use USE_ADLIBLudvig Strigeus
svn-id: r3510
2001-11-26very simple full throttle support, use the FULL_THROTTLE define. (will fix ↵Ludvig Strigeus
later) modified some actor parts to work better with full throttle (most likely new bugs because of that). directions are now stored as angles instead of left/right/up/down implemented loadFlObject (flobjects are currently saved in the savestate, will fix that also) svn-id: r3505
2001-11-14readability patch (janssen)Ludvig Strigeus
svn-id: r3493
2001-11-14music support,Ludvig Strigeus
fixed timing bugs svn-id: r3491
2001-11-10new timing algorithmLudvig Strigeus
svn-id: r3484
2001-11-09save/load dialogLudvig Strigeus
svn-id: r3478