Age | Commit message (Collapse) | Author | |
---|---|---|---|
2006-03-28 | Renamed various container isEmpty() methods to empty() to match STL conventions | Max Horn | |
svn-id: r21472 | |||
2006-03-24 | Reduce (indirect) dependencies on gui/eval.h (and thus common/assocarray.h) ↵ | Max Horn | |
to a minimum svn-id: r21426 | |||
2006-03-24 | o Move built-in evaluator constants to AssocArray to speed it up | Eugene Sandulenko | |
o Introduced .align text widget property o Moved all text widgets to use it and populated theme config file svn-id: r21420 | |||
2006-03-14 | Positioned logo properly, added different version number rendering and | Eugene Sandulenko | |
got rid of antialiasing artifacts svn-id: r21270 | |||
2006-03-14 | Rearrange launcher. | Eugene Sandulenko | |
Logo is still shown weirdly. svn-id: r21268 | |||
2006-03-09 | Converted last dialogs to new scheme. Now it seems to be everything. Please, | Eugene Sandulenko | |
test throghoutly. svn-id: r21157 | |||
2006-03-09 | - Removed the code from the launcher that adds language/platform to the | Max Horn | |
game descriptions. Doing this now is the responsibility of the engines. - Adapted the SCUMM engine to add lang/platform to the desc string if necessary. Other engines still have to be adapted (but many do not seem to need this at all, since they either are lang/platform agnostic, or already include this information in their MD5 tables). svn-id: r21154 | |||
2006-03-09 | - Renamed GameSettings to PlainGameDescriptor | Max Horn | |
- Added new GameDescriptor struct (similar to PlainGameDescriptor but with Common::String members instead of const char * ones) - Changed DetectedGame to subclass GameDescriptor - Removed toGameSettings() in favor of new (template) constructors in DetectedGame and GameDescriptor - Fixed a bug in the obsolete gameid handling in the SCUMM & SIMON engines svn-id: r21150 | |||
2006-03-09 | Converted all scumm dialogs to new scheme | Eugene Sandulenko | |
svn-id: r21147 | |||
2006-03-08 | o Converted most (all?) widgets to new scheme. | Eugene Sandulenko | |
o Converted global options dialog to new scheme. svn-id: r21137 | |||
2006-03-07 | o More widgets fot alternative constructors | Eugene Sandulenko | |
o Cleanup of launcher dialog o Implemented useWithPrefix keyword svn-id: r21131 | |||
2006-03-07 | More work on customizable GUI. | Eugene Sandulenko | |
o Implemented special alias 'prev' o Added new calling scheme to several widgets o Partially converted launcher dialog to new scheme o Converted couple widgets of chooser dialog svn-id: r21118 | |||
2006-02-18 | EditGameDialog only needs the game description, not the full GameSettings -> ↵ | Max Horn | |
changing constructor accordingly svn-id: r20750 | |||
2006-02-11 | Change CVS keywords to SVN keywords | Max Horn | |
svn-id: r20518 | |||
2006-01-28 | - Fixes a bug that the debugger crashed while opening | Johannes Schickel | |
- Changed gradient calculating - added background saving for all dialog/widget backgrounds for now (change that later maybe) - changed ScummDialog to use the colors of our launcher dialog svn-id: r20276 | |||
2006-01-28 | Always save gameid. | Travis Howell | |
svn-id: r20260 | |||
2006-01-27 | - adds the new gui renderer also a new implementation for the classic gui | Johannes Schickel | |
- adds a ImageMan and ImageDec class for loading and managing image files - adds a loader for zip files which is used by the new theme and the image manager - changes the widgets to use the new gui code - changes the scumm dialogs to use the new gui code - fixes a #include problem in the sky debugger with the new gui code To use the new gui copy gui/themes/default-theme.zip to your extrapath. If the theme zip can not be found the gui will fallback to the classic theme. If you want to change the gui styles use "gui_theme=classic" for the classic theme and "gui_theme=default-theme" for the new theme. Thanks to eriktorbjorn for testing and help with the new theme and to sev for reviewing this patch. svn-id: r20227 | |||
2006-01-21 | Fix various incorrect usages of the word 'target' instead of 'gameid'; ↵ | Max Horn | |
change the ambigiuous 'GameSettings::name' to 'GameSettings::gameid' svn-id: r20115 | |||
2006-01-18 | Update copyright notice | Eugene Sandulenko | |
svn-id: r20088 | |||
2005-10-18 | Update FSF address. Eek. Actually that took place on May 1, 2005 | Eugene Sandulenko | |
svn-id: r19142 | |||
2005-08-18 | I forgot there were path buttons in this file. They, too, need to be wider | Torbjörn Andersson | |
to avoid truncating the text in the smaller version of the GUI. svn-id: r18702 | |||
2005-08-10 | committed patch #1255847, thanks Simon Sawatzki. | Gregory Montoir | |
svn-id: r18653 | |||
2005-07-30 | Remove trailing whitespaces. | Eugene Sandulenko | |
svn-id: r18604 | |||
2005-06-24 | When including files from common/, explicitly use the common/ prefix | Max Horn | |
svn-id: r18444 | |||
2005-06-03 | Cleanup. | Torbjörn Andersson | |
svn-id: r18324 | |||
2005-05-20 | Added big editable text widget, and removed some cruft. I think this means | Torbjörn Andersson | |
that all our widgets are able to scale themselves now, but I could be mistaken. svn-id: r18192 | |||
2005-05-19 | Big version of the popup widget. It could use a bit more polish, though... | Torbjörn Andersson | |
svn-id: r18185 | |||
2005-05-19 | More scaling work. It's still more about infrastructure than layout: I want | Torbjörn Andersson | |
to give each widget the opportunity to scale itself. There's a slight regression this time, though: In the small version of the GUI, some of the buttons (e.g. "SoundFont") have their text truncated. Not good. svn-id: r18182 | |||
2005-05-18 | Some more scaling work. Parts of the options dialogs scale themselves. Some | Torbjörn Andersson | |
of them better than others. svn-id: r18165 | |||
2005-05-18 | Made use of addCheckbox(). I had to add an alternative form of the function | Torbjörn Andersson | |
because most checkboxes are on tabs. (We'll probably need a similar form of addButton() as well.) svn-id: r18161 | |||
2005-05-17 | Added "big" version of the Tab widget, and made use of it. | Torbjörn Andersson | |
svn-id: r18134 | |||
2005-05-16 | Fixed the SoundFont button's behaviour in the Edit Game dialog. | Torbjörn Andersson | |
svn-id: r18125 | |||
2005-05-16 | Enlarge the option dialogs; note that the widgets should be rearranged / ↵ | Max Horn | |
enlarged, too; they aren't yet svn-id: r18123 | |||
2005-05-16 | Made the launcher dialog scale itself | Max Horn | |
svn-id: r18122 | |||
2005-04-22 | GameDetector isn't actually used here | Max Horn | |
svn-id: r17757 | |||
2005-04-16 | Reunify DirBrowserDialog and FileBrowserDialog; implemented file browser ↵ | Max Horn | |
mode for OSX, too; fixed some memory leaks in the launcher svn-id: r17639 | |||
2005-04-13 | Patches #1164217 "Updated GS Support + Percussion Remapping Patch" and | Eugene Sandulenko | |
#1181750 "Updated Native MIDI documentation". Thanks _tom a lot. svn-id: r17571 | |||
2005-04-10 | Applied patch #1175374 ("FluidSynth MIDI driver"), with a few documentation | Torbjörn Andersson | |
changes. There are a few things that could use a bit more work, and I've only tested it on my Linux box. I have verified that ScummVM still compiles when it's disabled, though, so it shouldn't break anything too badly. svn-id: r17512 | |||
2005-01-29 | Move more text editing code into class EditableWidget; ListWidget now has ↵ | Max Horn | |
all the editing capabilities of EditTextWidget svn-id: r16694 | |||
2005-01-29 | Started to merge the text editing code in ListWidget and EditTextWidget | Max Horn | |
svn-id: r16692 | |||
2005-01-05 | After adding a new game, select the new entry | Max Horn | |
svn-id: r16434 | |||
2005-01-01 | Updated copyright | Max Horn | |
svn-id: r16398 | |||
2004-12-30 | Fix for bug #1091801 (ALL: Possible to create corrupt config file) | Max Horn | |
svn-id: r16379 | |||
2004-12-25 | Get rid of the useless & troublesome master_volume | Max Horn | |
svn-id: r16328 | |||
2004-12-25 | Fix warning | Eugene Sandulenko | |
svn-id: r16325 | |||
2004-12-25 | Partial fix for bug #1091189: restore the selection after editing the games ↵ | Max Horn | |
list in the launcher svn-id: r16324 | |||
2004-12-25 | Make ESC key work in the launcher | Max Horn | |
svn-id: r16323 | |||
2004-12-09 | Pass subdirectories to gamedetector functions | Robert Göffringmann | |
svn-id: r16002 | |||
2004-11-20 | Changed the FilesystemNode implementation to make it easier to use (client ↵ | Max Horn | |
code doesn't have to worry about the memory managment anymore, it's all 'automatic' now). May have introduced a mem leak or two, please check :-) svn-id: r15848 | |||
2004-10-01 | Patch #896096 (Restoring last selected game selection) with some personal ↵ | Max Horn | |
modifications svn-id: r15372 |