Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-11-20 | Changed the FilesystemNode implementation to make it easier to use (client ↵ | Max Horn | |
code doesn't have to worry about the memory managment anymore, it's all 'automatic' now). May have introduced a mem leak or two, please check :-) svn-id: r15848 | |||
2004-10-01 | Patch #896096 (Restoring last selected game selection) with some personal ↵ | Max Horn | |
modifications svn-id: r15372 | |||
2004-08-26 | Ignore case when sorting entries in the launcher | Max Horn | |
svn-id: r14756 | |||
2004-08-11 | Fix for bug #1007093 (GUI: removing game configuration from Launcher buggy); ↵ | Max Horn | |
moral: either document how things work, or at least provide well named constants for certain return values... using the cheap way out here, i.e. method (b) :-) svn-id: r14557 | |||
2004-07-26 | Fix label width; properly distinguish between a global default ↵ | Max Horn | |
extrapath/savepath, and a target specific one svn-id: r14343 | |||
2004-07-01 | Backport C&P bug from local tree | James Brown | |
svn-id: r14143 | |||
2004-06-29 | Add 'Path' tab to launcher, w/ selection for Game, Data and a new 'Extra' path. | James Brown | |
Extrapath is used for pointing to additional game resources - for example, running BS 1 or 2 directly from original CDs, Extrapath would point to the cutscene packs. svn-id: r14125 | |||
2004-04-06 | Changed "voice_volume" to "speech_volume" for consistency with the Broken | Torbjörn Andersson | |
Sword games. (The digial iMUSE code still calls it voice volume, though.) svn-id: r13483 | |||
2004-04-05 | added voice group volume to scumm engine for imuse digital and implemeted ↵ | Paweł Kołodziejski | |
volume groups control svn-id: r13468 | |||
2004-03-25 | fix memory leak | Max Horn | |
svn-id: r13381 | |||
2004-03-17 | Fix for bug #917532 (GUI: BrowserDialog return value) | Max Horn | |
svn-id: r13320 | |||
2004-03-15 | Aaargh, didn't mean to commit this... | Max Horn | |
svn-id: r13296 | |||
2004-03-15 | ...and mor. Next big thing should be to document the overlay stuff, but ↵ | Max Horn | |
that'll have to wait till after I slept :-) svn-id: r13295 | |||
2004-02-09 | fixed compilation | Paweł Kołodziejski | |
svn-id: r12789 | |||
2004-02-09 | Modified version of patch #892795 (Let scumvm -v show supported libs) | Max Horn | |
svn-id: r12780 | |||
2004-02-07 | Make use of the MD5-based game detection in the launcher | Max Horn | |
svn-id: r12766 | |||
2004-02-05 | renamed (Const)Iterator to (const_)iterator; changed size() to return an uint | Max Horn | |
svn-id: r12722 | |||
2004-01-06 | updated copyright notice | Max Horn | |
svn-id: r12176 | |||
2003-12-30 | cleanup for language/platform functions | Max Horn | |
svn-id: r12034 | |||
2003-12-21 | Make it possible for game detection functions to detect language/platform ↵ | Max Horn | |
(not yet done by any detector, but will come with the MD5 detection code) svn-id: r11811 | |||
2003-12-13 | removed GameSettings::detectname and GameSettings::midi; renamed ↵ | Max Horn | |
GameSettings::gameName to name; added temporary experimental MD5 hack svn-id: r11603 | |||
2003-11-28 | reuse SaveLoadChooser in main dialog -> this means the SaveLoadChooser ↵ | Max Horn | |
remembers the scroll position -> improved user experience svn-id: r11415 | |||
2003-11-18 | return/enter key in the launcher now starts the selected target | Max Horn | |
svn-id: r11347 | |||
2003-11-10 | added namespace GUI | Max Horn | |
svn-id: r11255 | |||
2003-11-08 | cleanup whitespaces | Paweł Kołodziejski | |
svn-id: r11223 | |||
2003-11-07 | added checkboxes to the 'Edit Game...' dialog which let the user determine ↵ | Max Horn | |
whether to override global settings or not; besides other things, this fixes bug #837599 (Default volume is 0 for newly added games) svn-id: r11196 | |||
2003-11-05 | make savepath settings persistent | Max Horn | |
svn-id: r11158 | |||
2003-11-05 | refactored common code into a new class OptionsDialog; various fixes and ↵ | Max Horn | |
cleanup to the launcher/option dialogs svn-id: r11152 | |||
2003-11-05 | added multi_midi/native_mt32 settings (we *really* need to come up with a ↵ | Max Horn | |
good way to share code between GlobalOptionsDialog and EditGameDialog) svn-id: r11145 | |||
2003-11-05 | save fullscreen/aspect ratio settings; fix midi driver selection (driver was ↵ | Max Horn | |
set immediately when you choose it from popup; this made it impossible to 'Cancel' the change) svn-id: r11144 | |||
2003-11-05 | added language/platform popup | Max Horn | |
svn-id: r11143 | |||
2003-11-04 | modified NewGui::drawString to shorten strings which don't fit using ↵ | Max Horn | |
ellipsis (disabled for the EditTextWidget for now) svn-id: r11136 | |||
2003-11-04 | Added some more dummy checkboxes, functionality to be added | Max Horn | |
svn-id: r11135 | |||
2003-11-03 | fix item positions | Max Horn | |
svn-id: r11122 | |||
2003-11-03 | Default to first tab | James Brown | |
svn-id: r11087 | |||
2003-11-03 | Fiddling with new tab widget | James Brown | |
svn-id: r11086 | |||
2003-11-03 | use TabWidget for GlobalOptionsDialog | Max Horn | |
svn-id: r11073 | |||
2003-11-02 | added initial TabWidget stub (if you want to try it, I added some testing ↵ | Max Horn | |
code to launcher.cpp which you just have to un-#if). This is not yet finished, obviously, but enough to 'get the idea', I hope svn-id: r11062 | |||
2003-11-02 | ask before removing a game config | Max Horn | |
svn-id: r11050 | |||
2003-11-02 | turned NewGui into a singleton, and made OSystem a pseudo-singleton; added ↵ | Max Horn | |
Widget::findWidget (preparing to add support for nested widgets, for the tab widget) svn-id: r11045 | |||
2003-11-01 | merged detectGames() into LauncherDialog::handleCommand() | Max Horn | |
svn-id: r11043 | |||
2003-11-01 | amiga checkbox is obsolete (will be replaced by a platform popup | Max Horn | |
svn-id: r11038 | |||
2003-10-28 | cleanup: removed version/id from GameSettings | Max Horn | |
svn-id: r10995 | |||
2003-10-17 | findGame is static class method now | Max Horn | |
svn-id: r10864 | |||
2003-10-17 | factored out the game detection code into the Plugin class; this is the ↵ | Max Horn | |
first step towards allowing more powerful, plugin specific detection code; also, moved the Plugin GameSettings APIs to a slightly higher level svn-id: r10858 | |||
2003-10-16 | cleanup | Max Horn | |
svn-id: r10839 | |||
2003-10-12 | some renaming for more consistent terminology (although we might want to ↵ | Max Horn | |
reevaluate this): 'target' is what is in your config file; 'game' is what a frontend provide. E.g. the scumm frontend provides the game 'monkeyvga', and my config file has target 'monkeyvga-ger' configured to use that game svn-id: r10766 | |||
2003-10-11 | fix for bug #821502 (GUI: Launcher crashes with unexisting targets) | Max Horn | |
svn-id: r10738 | |||
2003-10-08 | turned PluginManager into a proper singleton | Max Horn | |
svn-id: r10688 | |||
2003-10-08 | new config manager. not everything is completed, and some things will still ↵ | Max Horn | |
be changed, but it seems to work well enough to put it into CVS svn-id: r10687 |