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2018-08-18GUI: Replace use of strdup with Common::StringColin Snover
strdup is a POSIX API, not an ANSI C API. It is not available with -std=c++11 on newlib-based systems, and VS 2015 will throw errors unless it is #defined to alias to _strdup or unless deprecation warnings are turned off (which is not a good idea in general). Common::String is a safer and potentially faster (due to small string optimisation) alternative, so prefer it instead.
2018-08-13I18N: Regenerate translations data fileThierry Crozat
2018-08-06I18N: Regenerate translations data fileThierry Crozat
2018-07-30I18N: Regenerate translations data fileThierry Crozat
2018-07-29GUI: Fix graphics options visibility depending on supported featuressThierry Crozat
2018-07-24GUI: Fix scrollbar bottom arrow being displayed as up arrow after mouse upThierry Crozat
2018-07-24GUI: Handle continous scrolling in ScrollContainerThierry Crozat
When keeping the scrollbar up or down arrow pressed in a ScrollContainer is now scrolls continously, as it was already doing in the ListWidget.
2018-07-24GUI: Set ScrollContainer single step to kLineHeight instead of 1 pixelThierry Crozat
The single step is the amount of scroll done when clicking once on the scrollbar up or down arrow. It used to be 1 entry, but for the ScrollContainer 1 entry is 1 pixel, which was too litle. Now the single step can be set to a multiple entries.
2018-07-24GUI: Fix container widgets not receiving eventsThierry Crozat
2018-07-23GUI: Sync the embedded classic themeBastien Bouclet
2018-07-23I18N: Regenerate translations data fileThierry Crozat
2018-07-22GUI: Use consistent capitalization for optionsThierry Crozat
As discussed on the mailing list we should use title capitalization only for push buttons and tabs and use sentence capitalization for everything else.
2018-07-22GUI: Fix crash when accessing options from GMMThierry Crozat
2018-07-22GUI: Use ScrollContainer in graphics tabThierry Crozat
This fixes bug #10634 - GUI: Options cutoff for Edit Game when Graphics mode is x2 or less
2018-07-20ILLUSIONS: Enable illusions engine by defaultEric Fry
Add credits info for illusions engine
2018-07-16I18N: Regenerate translations data fileThierry Crozat
2018-07-13GUI: Bump theme versionThierry Crozat
I meant to, but forgot, to do it when adding the stretch factor to the Options dialog. Doing it now should prevent from using older themes that do not have the position for this widget.
2018-07-09GUI: Show saveload date/time, or playtime even if thumbnail not enabledDavid Fioramonti
Previously, if playtime or date/time support was added it would not be displayed unless thumbnail support was also valid. Now they will be shown even if the thumbnail is not valid. No container is shown if only metainfo support is enabled.
2018-07-09I18N: Regenerate translations data fileThierry Crozat
2018-07-08GUI: Add Stretch Mode selection in Options dialogThierry Crozat
2018-07-02I18N: Regenerate translations data fileThierry Crozat
2018-06-30GUI: Fix null pointer dereference in mass addBastien Bouclet
When looking for duplicates if the detected game had an unknown platform or an unknown language, the string for the corresponding code is null, resulting in a null pointer dereference.
2018-06-29GUI: Added license for M+ fonts (PD)Eugene Sandulenko
2018-06-29GUI: Added font, used in Japanese Riven menusEugene Sandulenko
2018-06-27GUI: Grey out unlaunchable games in launcherAdrian Frühwirth
2018-06-25I18N: Regenerate translations data fileThierry Crozat
2018-06-18I18N: Regenerate translations data fileThierry Crozat
2018-06-17CREDITS: Add dafioram to the Mohawk sectionBastien Bouclet
2018-06-11I18N: Regenerate translations data fileThierry Crozat
2018-06-04I18N: Regenerate translations data fileThierry Crozat
2018-05-28GUI: Improve layout update for UnknownGameDialogThierry Crozat
Previously the dialog was not resized and was just recentered on the screen when the overlay size changed. Now it is properly resized as well.
2018-05-28GUI: Use ScrollContainerWidget in unknown game dialogThierry Crozat
This should fix issues when the text to display in the dialog is too big to fit on the screen.
2018-05-28GUI: Move UnknownGameDialog to guiThierry Crozat
2018-05-28Merge pull request #1187 from bgK/detection-refactor-unknownBastien Bouclet
ENGINES: Return unknown game variants with the list of detected games
2018-05-24JANITORIAL: Fix trailing whitespaceAdrian Frühwirth
2018-05-20JANITORIAL: Remove trailing whitespaceAdrian Frühwirth
2018-05-14I18N: Regenerate translations data fileThierry Crozat
2018-05-10ENGINES: Merge GameDescriptor and DetectedGameBastien Bouclet
2018-05-10ENGINES: Factor adding games to ConfManBastien Bouclet
2018-05-10ENGINES: Turn GameDescriptor into a simple structBastien Bouclet
2018-05-10ENGINES: Change MetaEngine::findGame to return a plain game descriptorBastien Bouclet
2018-05-10ENGINES: Add unknown game variants to the game detector resultsBastien Bouclet
2018-05-07GUI: Add copy and paste support to the graphical consoleBastien Bouclet
2018-05-07I18N: Regenerate translations data fileThierry Crozat
2018-05-02JANITORIAL: Fix whitespaceAdrian Frühwirth
2018-05-02CREDITS: Add XeenBastien Bouclet
2018-04-30GUI: Make the tab completion case insensitive in the debug consoleBastien Bouclet
It made little sense for the tab-completion to be case sensitive while command execution itself is case insensitive.
2018-04-30I18N: Regenerate translations data fileThierry Crozat
2018-04-29ENGINES: Show the unknown Game dialog only when the detector is launched by ↵Lothar Serra Mari
the Add Game feature
2018-04-29GUI: Add copy to clipboard shortcut for EditableWidgetThierry Crozat