aboutsummaryrefslogtreecommitdiff
path: root/gui
AgeCommit message (Collapse)Author
2005-04-04Fix for bug #1166231 (GUI: Caret not removed when switching tabs)Max Horn
svn-id: r17379
2005-04-04CleanupMax Horn
svn-id: r17378
2005-04-03Use alpha channel if available.Marcus Comstedt
svn-id: r17354
2005-03-31Playstation2 Port: initial importRobert Göffringmann
svn-id: r17305
2005-03-27Credit Robert Kelsen as Slackware packagerMax Horn
svn-id: r17263
2005-03-27Patch #1171300: ListWidget + Chooser PatchMax Horn
svn-id: r17260
2005-03-25MM NES fixes:Eugene Sandulenko
o Fixed crash when in-game GUI was displayed o Support for save/load o Savegame version bumped svn-id: r17232
2005-03-24Rename global tab Misc to Paths. This correctly describes its current contentEugene Sandulenko
and is in harmony with game-specific options. If someone ever will add some additional "misc" stuff in there, it could be easily renamed. svn-id: r17220
2005-03-12Forgot to remove thisMax Horn
svn-id: r17103
2005-03-12Fix popup widget in scaled GUI modeMax Horn
svn-id: r17099
2005-03-12Fix crash that occured when disabling the GUI scaling codeMax Horn
svn-id: r17098
2005-03-09Patch #1013937 "OSystem layer with bigger resolution". Now you will alwaysEugene Sandulenko
get at least 640x400 window. And finally we have means of implementing nice looking GUI. Also updated all backends. If your backend has ability to run with 640x400 or 640x480 resolution then read patch tracker item to find out details. Other port maintainers shouldn't worry, as this patch doesn't affect them, they still get their 320x200. svn-id: r17055
2005-03-02Distinguish between green and amber hercules. Now specify it via hercGreenEugene Sandulenko
and hercAmber. Updated documentation accordingly. svn-id: r16975
2005-02-20Patch #1121337 (CGA rendering in early LEC titles).Eugene Sandulenko
Differences against patch: o Updated documentation o Fixed text colors o Implemented Hercules dithering Ditherers are based on loom ega and monkey ega, so for zak and mm they're wrong, i.e. these games look better than with original ditherers. TODO: Proper ditherers for zak & MM EGA ditherers for VGA SCUMM v5 games svn-id: r16816
2005-02-06Moved the console font from gui to graphicsMax Horn
svn-id: r16742
2005-01-29Move more text editing code into class EditableWidget; ListWidget now has ↵Max Horn
all the editing capabilities of EditTextWidget svn-id: r16694
2005-01-29Started to merge the text editing code in ListWidget and EditTextWidgetMax Horn
svn-id: r16692
2005-01-27port change from branchPaweł Kołodziejski
svn-id: r16652
2005-01-15Fix up/down arrowsMax Horn
svn-id: r16563
2005-01-10Remove some more header dependenciesMax Horn
svn-id: r16530
2005-01-10system.h was being included in tons of places, without any good reason; ↵Max Horn
reduced this (total dependencies on system.h went down from 193 to 85 files) svn-id: r16527
2005-01-10Add keys mapping option to the main option dialog for WinCE - useful for ↵Nicolas Bacca
Smartphones and non Scumm games svn-id: r16524
2005-01-09Fix changing the scaler while GUI scaling and the console are activeMax Horn
svn-id: r16499
2005-01-06Distinguish left and right mouse buttonMax Horn
svn-id: r16468
2005-01-06Switching GUI to an alternate font; using a second, bigger, font for 640x480 ↵Max Horn
games like COMI. Note: we can always easily switch back to the SCUMM font or any other font, if we want to svn-id: r16467
2005-01-06oops againMax Horn
svn-id: r16462
2005-01-06Added a font manager (work in progress)Max Horn
svn-id: r16460
2005-01-06Patch #1092994 (Selfscaling GUI)Max Horn
svn-id: r16455
2005-01-06Modify the singleton code once more to help overcome an issue with MSVC 7 ↵Max Horn
(see also patch #1095133) svn-id: r16454
2005-01-05After adding a new game, select the new entryMax Horn
svn-id: r16434
2005-01-01Changed the singleton code to allow for custom object factories; this ↵Max Horn
allowed me to change OSystem to use the singleton base class, too svn-id: r16404
2005-01-01Changed OSystem::instance() to return a reference, not a pointer (it now ↵Max Horn
matches the Singleton interface) svn-id: r16402
2005-01-01Updated copyrightMax Horn
svn-id: r16398
2004-12-30Final part of the fix for bug #1091802 (GUI: Credits scroll glitch)Max Horn
svn-id: r16388
2004-12-30Reduce time till scrolling starts inthe about dialog; pressing shift/alt now ↵Max Horn
causes faster/reverse scrolling (this is an insider trick and not documented on purpose :-) svn-id: r16383
2004-12-30Fix for bug #1091801 (ALL: Possible to create corrupt config file)Max Horn
svn-id: r16379
2004-12-28Renamed _clickedWidget -> _dragWidget; if a drag is in process, send the ↵Max Horn
mouse moved / mouse up events to the widget on which the drag is performed (this fixes at least one bug and improves the user experience) svn-id: r16362
2004-12-28Fix running ScummVM in plugin-modeMax Horn
svn-id: r16360
2004-12-27Use SoundMixer::kMaxMixerVolumeMax Horn
svn-id: r16351
2004-12-26Give proper credits to Wyrmkeep folksEugene Sandulenko
svn-id: r16329
2004-12-25Get rid of the useless & troublesome master_volumeMax Horn
svn-id: r16328
2004-12-25Fix bug #1091189 (GUI: Launcher List/Edit game interaction)Max Horn
svn-id: r16326
2004-12-25Fix warningEugene Sandulenko
svn-id: r16325
2004-12-25Partial fix for bug #1091189: restore the selection after editing the games ↵Max Horn
list in the launcher svn-id: r16324
2004-12-25Make ESC key work in the launcherMax Horn
svn-id: r16323
2004-12-25Draw the active tab differently: remove the horizontal line at the bottom ↵Max Horn
(inspired by patch #1091165) svn-id: r16322
2004-12-25I didn't know that our credits are sorted alphabetically. Move Andrew up.Eugene Sandulenko
svn-id: r16319
2004-12-25Update devs with SAGA and HE enginesEugene Sandulenko
svn-id: r16311
2004-12-23Add GPL blurb to the about dialogMax Horn
svn-id: r16276
2004-12-22G*oe*ffringmann; word case fixMax Horn
svn-id: r16261