Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-01-03 | GUI: Fix label drawing on top of PopUpWidget in updates dialog | Bastien Bouclet | |
Fixes #11271. | |||
2020-01-01 | ENGINES: Copy the data referenced by QualifiedGameDescriptor | Bastien Bouclet | |
The engineId, gameId and description come from static data in the game engines. When the game engines are compiled as dynamic plugins, the QGD structure may outlive the engine plugin. Making a copy ensures the data remains available. Fixes #11292. | |||
2020-01-01 | ALL: Bump copyright year to 2020 | Eugene Sandulenko | |
2019-12-09 | I18N: Regenerate translations data file | Thierry Crozat | |
2019-12-07 | GUI: Don't show midi setting tabs if the game has no music at all. | Henrik "Henke37" Andersson | |
2019-12-04 | GUI: Fix translations for the mass add button | Bastien Bouclet | |
2019-12-02 | I18N: Regenerate translations data file | Thierry Crozat | |
2019-11-25 | I18N: Regenerate translations data file | Thierry Crozat | |
2019-11-24 | GUI: Bump the theme format version number | Bastien Bouclet | |
The DropdownButtonWidget changes broke compatibility with older themes. | |||
2019-11-24 | GUI: Use the item at the click position in PopUpDialog | Bastien Bouclet | |
Fixes the having the drag in the dialog to change the selection on platforms with a touch screen. | |||
2019-11-24 | GUI: Add DropdownButtonWidget and use it in the launcher for mass add | Bastien Bouclet | |
DropdownButtonWidget is a button split in two parts vertically. Clicking the left part triggers a default action. Clicking the right part shows a list of other actions the user can choose from. Using this widget on the launcher lets 'Mass add' be a secondary action of the 'Add' button, removing the necessity of pressing the shift key to access the feature. | |||
2019-11-18 | I18N: Regenerate translations data file | Thierry Crozat | |
2019-11-17 | CREDITS: Mark CeRiAl as retired | Cameron Cawley | |
2019-11-17 | BACKENDS: Remove the Windows CE port | Cameron Cawley | |
2019-11-11 | I18N: Regenerate translations data file | Thierry Crozat | |
2019-11-10 | GUI: Fix memory leak in the about dialog | Bastien Bouclet | |
Also don't eagerly allocate EE as it consumes quite a bit of memory. | |||
2019-11-10 | GUI: Fix colors in About. Now it works on Amiga | Eugene Sandulenko | |
2019-11-08 | GUI: Fix crash on low resolutions | Thanasis Antoniou | |
Related to about cls() and easter egg. Crashed on Android port on small screen devices | |||
2019-11-06 | GUI: THEMES: FONTS: helvB12 greek should be 75 dip not 100 | Thanasis Antoniou | |
2019-11-06 | I18N: Regenerate translations data file (Nov 06 2019) | Thanasis Antoniou | |
2019-11-06 | GUI: THEMES: Build zip themes using scummtheme.py makeall | Thanasis Antoniou | |
2019-11-06 | GUI: FONTS: Proper Greek BDF (and FCC) fonts added | Thanasis Antoniou | |
2019-11-04 | I18N: Regenerate translations data file | Thierry Crozat | |
2019-11-03 | CREDITS: whoozle is not retired anymore | Eugene Sandulenko | |
2019-11-03 | BASE: Change the command line interface to use engine-qualified game names | Bastien Bouclet | |
Qualified game names have the following form: engineId:gameId. Unqualified game names are still supported as long as they are not ambiguous. However they are considered deprecated and are no longer displayed by the --list-games command. | |||
2019-11-03 | ENGINES: Automatically upgrade the targets on launch to add an engine ID | Bastien Bouclet | |
2019-11-03 | ENGINES: Change targets to have an 'engine ID' | Bastien Bouclet | |
The engine ID identifies which engine should be used to launch the target. Also remove the 'single ID' system. Different games from engines that used that system now have different game IDs. Also-By: Matthew Hoops <clone2727@gmail.com> | |||
2019-10-23 | GUI: Fix pressing escape erroneously saving the changes in the options dialog | Bastien Bouclet | |
Pressing escape sets the dialog result to -1. | |||
2019-10-22 | GUI: Increase height of tab widget by 2px in lowres layout | Bastien Bouclet | |
The height of the tab widget was reduced by 2px in eabb81829f29716e949890844029567687626bc8. However, that change caused the tab nav buttons to be drawn slightly outside of the tabs with the low resolution layout. | |||
2019-10-21 | I18N: Regenerate translations data file | Thierry Crozat | |
2019-10-19 | GUI: Fix crash when opening the save name dialog | Bastien Bouclet | |
The changes in 1dce33dd9f909b09a73902b3939b61a81a149b7a introduced a case where the width of widgets would not be set. This commit reverts the offending changes and introduces a different fix for the original issue. Only recompute the width/height of a stack if it is not explicitly set. Fixes #11214. | |||
2019-10-17 | GUI: Fix launcher layout for small widths | Bastien Bouclet | |
* Testing if a widget can be centered was ignoring the padding. * Only resize a layout based on its content if it was not explicitely sized by its parent. Fixes the logo causing incorrect layout computations when the window width is lower than the image width. | |||
2019-10-16 | TTS: Fix language setting. | Jaromir Wysoglad | |
2019-10-15 | GUI: Fix crash when clicking and dragging a tab widget | Cameron Cawley | |
2019-10-14 | GUI: Fix crash with attempt to switch to Greek or Hebrew | Eugene Sandulenko | |
These languages have 2 charater codes, and setting third character in the Common::String led to assert. The proper consturctor is used instead now. | |||
2019-10-14 | JANITORIAL: Whitespace fixes | Eugene Sandulenko | |
2019-10-14 | GUI: Fix warnings | Eugene Sandulenko | |
2019-10-14 | I18N: Regenerate translations data file | Thierry Crozat | |
2019-10-14 | GUI: Add Missing Switch Default Cases in About Dialog Easter Egg | D G Turner | |
These are flagged by GCC if -Wswitch-default is enabled. | |||
2019-10-14 | GUI: Fix Compiler Warnings in About Dialog Easter Egg | D G Turner | |
2019-10-14 | GUI: Added easter egg | Eugene Sandulenko | |
2019-10-07 | GRAPHICS: Vector renderer clipping rect related cleanups | Bastien Bouclet | |
Selecting whether a clipping variant of a draw call needs to be used is no longer the responsibility to the caller. The clipping rect is now part of the state of the renderer. Also fix some of the draw calls to better apply the clipping rect. | |||
2019-10-07 | I18N: Regenerate translations data file | Thierry Crozat | |
2019-10-03 | GUI: Add Missing Switch Default Cases | D G Turner | |
These are flagged by GCC if -Wswitch-default is enabled. | |||
2019-09-30 | I18N: Regenerate translations data file | Thierry Crozat | |
2019-09-23 | I18N: Regenerate translations data file | Thierry Crozat | |
2019-09-21 | BACKENDS: Add a default clipboard implementation | Cameron Cawley | |
2019-09-16 | I18N: Regenerate translations data file | Thierry Crozat | |
2019-09-16 | DEBUGGER: Fix MSVC Warning | D G Turner | |
This was reported by Henke37 on IRC. | |||
2019-09-14 | GUI: Change "saves" to "saved games" in labels | Ben Castricum | |