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AgeCommit message (Expand)Author
2006-06-16The top dialog can change during the event loop. In that case, flush all theTorbjörn Andersson
2006-06-15- Adds 'THEME_HINT_NO_BACKGROUND_RESTORE' for buttons which don't want restor...Johannes Schickel
2006-06-15Made the body of the tab widgets taller. This makes no visual difference, butTorbjörn Andersson
2006-06-15- Make tabs narrower so they all fit on screen. Now navigation buttonsEugene Sandulenko
2006-06-15Fix bug with tab navigation buttons jumping on resolution change.Eugene Sandulenko
2006-06-15Fixed regression with the override checkboxes in the "Edit game" dialog. TheTorbjörn Andersson
2006-06-15Delete the old cursor buffer before allocating a new one. If the theme isTorbjörn Andersson
2006-06-15Smaller versions of checkbox and cursor for 320xY resolutions.Eugene Sandulenko
2006-06-15- Consistent order of tabs between global and game optionsEugene Sandulenko
2006-06-15Fix drawing of tab widget. Now it matches mock-ups. Added tab scrolling.Eugene Sandulenko
2006-06-14Implements new Tab drawing for modern theme (nearlly matches mockups now)Johannes Schickel
2006-06-13No idea how PlayStation turned to Playstation. Fixing.Eugene Sandulenko
2006-06-13More proper version of creditsEugene Sandulenko
2006-06-13Fix creditsEugene Sandulenko
2006-06-13Removed printf() debug message.Torbjörn Andersson
2006-06-13Disable the theme before restoring the cursor, not afterwards. Otherwise thereTorbjörn Andersson
2006-06-13Let the [cursor] palette manager handle disableCursorPalette() too, to avoidTorbjörn Andersson
2006-06-12Increased the spacing between the widgets on the "Game" tab of the "Edit Game"Torbjörn Andersson
2006-06-11Re-calculate tab width when the screen changes.Torbjörn Andersson
2006-06-11Patch from bugreport #1503715: "Quit should clear domain"Eugene Sandulenko
2006-06-11Whitespace.Torbjörn Andersson
2006-06-11Re-calculate the label width for EditGameDialog's language and platform pop-upsTorbjörn Andersson
2006-06-11Patch #1336171: "MIDI gain setting for FluidSynth" with slight modificationsEugene Sandulenko
2006-06-11Patch from bugreport #1502409: "Search ScummVM directory for GUI theme".Eugene Sandulenko
2006-06-11Playstation -> PlayStationJoost Peters
2006-06-11Add Joachim as documentation writerEugene Sandulenko
2006-06-11Sync creditsEugene Sandulenko
2006-06-10This may cut down a little on unnecessary strings / mallocs:Torbjörn Andersson
2006-06-10WhitespaceTorbjörn Andersson
2006-06-10Return proper keynames for Symbian keymappingLars Persson
2006-06-08- Removes (obsolete) USE_AUTO_SCALE defineJohannes Schickel
2006-06-07oops. More appropriate place for loading fonts. Avoids loading fonts onEugene Sandulenko
2006-06-07Fix regression with console having wrong font on startup.Eugene Sandulenko
2006-06-06Move whole theme ini file to evaluator. Next step is caching. Also now it isEugene Sandulenko
2006-06-05Some minor tweaks to the classic theme's options dialog. The SoundFont andTorbjörn Andersson
2006-06-05Slightly optimize 'getVar(FOO)' usage patternMax Horn
2006-06-05Some more string usage tweaksMax Horn
2006-06-05cleanupMax Horn
2006-06-05Fixing some more typenames to comply to the ScummVM coding guidelinesMax Horn
2006-06-05Fix various typenames to comply to the ScummVM coding guidelinesMax Horn
2006-06-05I just realized that by making the classic SCUMM options dialog just one pixelTorbjörn Andersson
2006-06-05Base the width of the SCUMM options dialog, classic theme, on buttonWidth,Torbjörn Andersson
2006-06-04Fixes slider drawing.Johannes Schickel
2006-06-03Re-align the launcher version string when the screen changes. It could beTorbjörn Andersson
2006-06-03I completely forgot to gredit Laurent Blume for Solaris x86 build which weEugene Sandulenko
2006-06-03Use full path in #include guard, to avoid name clashes; also, to declare cons...Max Horn
2006-06-03TypoTravis Howell
2006-06-03Add credit for Feeble Files source codeTravis Howell
2006-06-03*Loads* of Common::String related optimizations. Woa, *tons* of methods were ...Max Horn
2006-06-03When the screen changes, redraw all dialogs *immediately* rather than waitingTorbjörn Andersson