Age | Commit message (Collapse) | Author | |
---|---|---|---|
2006-02-09 | 1. Replaced the $Header$ tags in the Kyra files | Oystein Eftevaag | |
2. Added code to let the player skip past dialogue by leftclicking or hitting '.' 3. Removed the waitTicks() function and replaced all usage with delay() 4. Corrected various speed issues, the intro should run at the correct pace now 5. Talkie versions will no longer display the story screen during the intro, as in the original. 6. Moved the delay() function adjacent to other delay functions. svn-id: r20438 | |||
2006-01-18 | Update copyright notice | Eugene Sandulenko | |
svn-id: r20088 | |||
2006-01-12 | Fixed sound while loading games and fixed bug # 1403370. | Johannes Schickel | |
svn-id: r19989 | |||
2006-01-12 | Implemented 'ingame' sound handling, and named the unknown opcodes from the ↵ | Johannes Schickel | |
cd version and 'implemented' them. svn-id: r19988 | |||
2006-01-10 | This should fix bug # 1401295. | Johannes Schickel | |
svn-id: r19972 | |||
2006-01-08 | Fixed savefile loading. | Johannes Schickel | |
svn-id: r19952 | |||
2006-01-08 | Safer check for correct savafiles. | Johannes Schickel | |
svn-id: r19949 | |||
2006-01-03 | Fixed wrong formatting in animator.h | Johannes Schickel | |
Reworked the savefiles and extracted the save/load code to saveload.cpp. svn-id: r19900 |