Age | Commit message (Collapse) | Author |
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* Moved more code out of kyra.cpp.
Specifically moved Kyra1 specific sequence helper functions to sequence.cpp
(and updateKyragemFading() from animator.cpp for the same reason),
and some generic animation functions to animator.cpp. This is mainly
in preparation for Kyra2.
* Additionally, cleaned up my last bugfix a little bit :)
svn-id: r20493
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bugs which overwride the interface. (also in the scene with the ruby tree)
svn-id: r20483
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2. Added code to let the player skip past dialogue by leftclicking or hitting '.'
3. Removed the waitTicks() function and replaced all usage with delay()
4. Corrected various speed issues, the intro should run at the correct pace now
5. Talkie versions will no longer display the story screen during the intro, as in the original.
6. Moved the delay() function adjacent to other delay functions.
svn-id: r20438
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GUI's up,
and a couple of very minor optimizations.
svn-id: r20263
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svn-id: r20088
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opcode debug messages, and blocked unnecessary sprite anim script looping.
svn-id: r19992
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cd version
and 'implemented' them.
svn-id: r19988
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to remove the mouse flickering under cutscenes and such.
svn-id: r19962
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adjustment (to fix some graphics glitches).
svn-id: r19953
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svn-id: r19947
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is missing yet and one text part that malcolm says).
=> Kyra *should* be completeable now.
Also used KyraEngine:: in all debug calls from the KyraEngine class.
And fixes a bug while drawing shapes.
svn-id: r19928
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Moved scene object drawing into its own class (see animator.h and .cpp) (this needs some more cleanup!)
Moved text displaying into its own class (see text.h and .cpp)
Also moved timer code to timers.cpp and button code to gui.cpp.
Also changed wrong (c) information in debugger.h and debugger.cpp
svn-id: r19890
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svn-id: r19877
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Also implemented following opcodes:
- cmd_waitForConfirmationMouseClick
- cmd_drawItemShapeIntoScene
- cmd_setFireberryGlowPalette
- cmd_findBrightestFireberry
- cmd_sceneToDirection
- cmd_createAmuletJewel
- cmd_getCharactersMovementDelay
- cmd_setNoDrawShapesFlag
- cmd_checkClickOnNPC
- cmd_getFoyerItem
- cmd_setFoyerItem
- cmd_passiveProtection
- cmd_fillRect
Fixed bugs in some opcodes (mostly wrong debug calls)
Also changed debuglevel of all sprite functions to level 6 (from 5).
svn-id: r19831
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saw.
svn-id: r19827
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svn-id: r19816
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svn-id: r19763
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svn-id: r19657
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the scene switching code. Now the intro works correctly with a minor graphics glitch.
svn-id: r19588
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svn-id: r19560
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svn-id: r19549
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svn-id: r19548
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- fixed loadCharacterShapes
- fixed anim shape drawing
- corrected some tables
- added debug drawing for the pathfinder (still a bit buggy)
- gets a small script scene to work with some graphics glitches
- corrected some drawShape drawing functions
- started to implement cmd_walkPlayerToPoint and the needed functions
svn-id: r19539
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started to change a bit of the sprite code (thanks to vinterstum for his work)
It is still WIP code and breaks CD version, since all the used tables have to
be located in one cd version binary.
svn-id: r19361
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svn-id: r19170
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svn-id: r19163
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svn-id: r19142
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Eftevaag/vinterstum
svn-id: r18930
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