Age | Commit message (Collapse) | Author | |
---|---|---|---|
2002-06-04 | more Actor class cleanup; renamed unkRoomFunc4 to palManipulate and added an ↵ | Max Horn | |
icky, wrong implementation for it - yes this is complete nonsense but I'll try to replace it with the right thing RSN :-) svn-id: r4404 | |||
2002-05-22 | Fixed missing inventory in dig | Vincent Hamm | |
svn-id: r4374 | |||
2002-05-20 | Temp removal of the actor walk script execution to fix dig's walking | Vincent Hamm | |
svn-id: r4364 | |||
2002-05-14 | added #include "actor.h", some minor tweaks | Max Horn | |
svn-id: r4332 | |||
2002-05-14 | refactored parts of actor.cpp: many methods are now members of class Actor ↵ | Max Horn | |
instead of class Scumm. This is still work in progress! svn-id: r4319 | |||
2002-05-11 | Zak walkbox locking fixes. | James Brown | |
svn-id: r4278 | |||
2002-05-05 | fixed some warnings | Max Horn | |
svn-id: r4204 | |||
2002-04-24 | Fix Indy4/MI2 crash due to VirtScroll code. | James Brown | |
Cleanup \N's - For gods sake fix your CVS client :) svn-id: r4067 | |||
2002-04-22 | More work done on blast objects. Very preliminary implementation of akos codec 5 | Vincent Hamm | |
svn-id: r4054 | |||
2002-04-22 | Rewrote a part of the blast object management code for implementation of ↵ | Vincent Hamm | |
future features. That fixed the highway minigame in samnmax svn-id: r4052 | |||
2002-04-21 | Some code cleanup in the blast object code for implementation of futur features | Vincent Hamm | |
svn-id: r4039 | |||
2002-04-20 | Remove \M's, add IRIX support. | James Brown | |
svn-id: r4019 | |||
2002-04-19 | Fix various Zak256 crashes. Ticket machine works, taking Blue Crystal crashes. | James Brown | |
svn-id: r4013 | |||
2002-04-18 | Move putClass forceclip into costume renderer. Fixes Loom bugs. | James Brown | |
svn-id: r3996 | |||
2002-04-18 | Fixed a few clipping issues in Loom the NICE way this time | Vincent Hamm | |
svn-id: r3994 | |||
2002-04-12 | code cleanup - prepares for simon inclusion | Ludvig Strigeus | |
svn-id: r3910 | |||
2002-04-11 | Large pointless reindentation of all the code. Also fixed a few mistakes | James Brown | |
in the object flags code cleanup. Flags used: indent *.cpp -br -bap -nbc -lp -ce -cdw -brs -nbad -nbc -npsl -nip -ts2 -ncs -nbs -npcs -nbap -Tbyte -Tuint32 -Tuint8 -Tuint16 -TArrayHeader -TMemBlkHeader -TVerbSlot -TObjectData -Tvoid -TImageHeader -TRoomHeader -TCodeHeader -TResHdr -TBompHeader -TMidiChannelAdl -TGui -TScumm -TSoundEngine -TPart -TPlayer svn-id: r3908 | |||
2002-04-11 | various code cleanups | Ludvig Strigeus | |
svn-id: r3907 | |||
2002-04-07 | Fix Indy4 bootparam, some more Zak256 work, and a few minor things. | James Brown | |
svn-id: r3887 | |||
2002-04-04 | Always remember, = != ==, and & != && | James Brown | |
svn-id: r3857 | |||
2002-04-03 | Fix removal of objects in Zak/Indy3/Loom | James Brown | |
svn-id: r3852 | |||
2002-04-03 | Zak/Loom/Indy3 object flags fix. Only translates CLASS_TOUCHABLE at the moment. | James Brown | |
svn-id: r3849 | |||
2002-03-24 | Fixed pal init | Vincent Hamm | |
svn-id: r3815 | |||
2002-03-23 | Changed the way games are detected. Now the detection is done out of the ↵ | Vincent Hamm | |
scumm object. We can now create de good scumm object depending of the game detected. Warning: the implementation is not yet finalised and the in game gui is more broken than ever.... svn-id: r3802 | |||
2002-03-20 | Preliminary redesigned of the virtual screen system. Now all the screen ↵ | Vincent Hamm | |
buffers are in a single 320*200 buffer, making video subprocess far more easy to do. On glitch remain in inventory's black area svn-id: r3793 | |||
2002-03-20 | I know it probably doesn't look like much, but this is a start to the reorg ↵ | James Brown | |
- basically I've shuffled the Scumm struct around, and turned it into a Class - labeling and grouping functions that are related. svn-id: r3792 | |||
2002-03-16 | MorphOS port (sdl version) + endian fixes for big endian machines. | James Brown | |
svn-id: r3771 | |||
2002-03-16 | Lots of stuff - GUI fixes. More launcher work... and CD music working in ↵ | James Brown | |
MI1. Thanks to frob and realmz for their work on that. svn-id: r3762 | |||
2002-03-14 | winCE part 2 - still gui.cpp and scummvm.cpp left | James Brown | |
svn-id: r3752 | |||
2002-03-13 | Fix an OB1 and typecast. Need to find out cause of invalid object index to ↵ | James Brown | |
begin with.. svn-id: r3738 | |||
2002-03-13 | Zak hack. | James Brown | |
svn-id: r3737 | |||
2002-03-10 | Apply some patches by syke to prevent buffer overruns, etc. | James Brown | |
svn-id: r3723 | |||
2002-03-08 | Fix in getObjectXYpos which occured on big endian machines (for macos support) | Enrico Rolfi | |
svn-id: r3695 | |||
2002-03-08 | Implemented multiple image blast object | Vincent Hamm | |
svn-id: r3690 | |||
2002-03-08 | Yet more cleanups. Remove 'index' (reserved keyword), and remove 'res' ↵ | James Brown | |
shadowing. svn-id: r3685 | |||
2002-03-06 | Applied cleanup and scaling patch by Rob. | James Brown | |
svn-id: r3665 | |||
2002-03-06 | Reimplemented the preliminary Dig features. Implemented actor with many ↵ | Vincent Hamm | |
direction. Fixed bomp bug svn-id: r3661 | |||
2002-03-05 | Next episode in V7 reimplementation. Nearly working | Vincent Hamm | |
svn-id: r3658 | |||
2002-03-05 | More v7 implementation | Vincent Hamm | |
svn-id: r3656 | |||
2002-03-05 | Fixed struct ImageHeader for v7 implementation | Vincent Hamm | |
svn-id: r3652 | |||
2002-03-05 | Fixed struct CodeHeader for v7 implementation | Vincent Hamm | |
svn-id: r3651 | |||
2002-03-05 | Fixed struct RoomHeader for v7 implementation | Vincent Hamm | |
svn-id: r3650 | |||
2002-03-05 | Sam and Max inventory hack. Makes it work, but is nasty ;) | James Brown | |
svn-id: r3644 | |||
2002-02-24 | Code cleanup - get rid of a bunch of typecast and unused variable warnings. | James Brown | |
svn-id: r3627 | |||
2002-02-15 | Zak256 object image fix! | James Brown | |
svn-id: r3596 | |||
2002-02-13 | fixed lots of object problems in loomcd | Vincent Hamm | |
svn-id: r3576 | |||
2002-02-13 | a few fix for Zak256 | Vincent Hamm | |
svn-id: r3575 | |||
2002-02-12 | Further LFL additions. Zak256 plays bits of its intro, and LoomCD partially ↵ | James Brown | |
runs (may need to hit escape a few times, after selecting your difficulty). Still very incomplete and in progress. svn-id: r3568 | |||
2002-02-12 | First part of Yazoo and mines work on making older scumm games work. | James Brown | |
Not enough here to actually work yet, just the base groundwork needed. svn-id: r3567 | |||
2001-12-29 | workaround to prevent crashes in the indy4 world map (seems to be a bug in ↵ | Ludvig Strigeus | |
indy4's scripts) svn-id: r3540 |