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2004-12-19Fixed regression in queen floppy version. Before doing any speech/texts ↵Gregory Montoir
synchronization, we check the voice sfx exists. See also patch #1087870 svn-id: r16131
2004-12-06Cutaway code also handles some talking stuff... Updated this part too, to ↵Gregory Montoir
fix 'bug' #1034715 svn-id: r15996
2004-12-03Minor cleanup, one more time.Gregory Montoir
Fixed a crash when returning to the launcher at the end of the game. I played FOTAQ (french) from the beginning to the end some hours ago, I haven't encountered any special problems/glitches (except the one mentionned above). svn-id: r15979
2004-12-02simplified palette handlingGregory Montoir
svn-id: r15971
2004-11-23cleanup, follow code conventionsGregory Montoir
svn-id: r15872
2004-10-08cleanup ; follow the code conventionsGregory Montoir
svn-id: r15476
2004-10-03merged FRAMES_JOE and FRAMES_JOE_XTRAGregory Montoir
svn-id: r15398
2004-10-03as pointed out by salty-horse, it's better to stop speech and sfx only when ↵Gregory Montoir
the cutaway is cancelled svn-id: r15397
2004-09-26stop the current sfx from playing if a cutaway is cancelledGregory Montoir
svn-id: r15302
2004-09-25fix for bug #1034707Gregory Montoir
svn-id: r15279
2004-08-24Rewrote the way strings are extracting from the datafiles, now it should be ↵Gregory Montoir
'alignment safe'. Maybe it will fix bugs #923570 and #1013886, too. svn-id: r14734
2004-08-14minor cleanpGregory Montoir
svn-id: r14616
2004-08-06minor cleanupGregory Montoir
svn-id: r14484
2004-04-06fix for bug #928549.Gregory Montoir
Animations on objects/persons setup by cutaways can still be played after the end of the cutscene. (the only ?) one room in which this is reproducable is the first time you talk to the Oracle (first c44, then c47). As a Cutaway object is created for each cutscene, the _cutAnim member should be moved to an more "persistant" object. Otherwise we're reading data from free'd memory... svn-id: r13488
2004-03-23Fix for bug #921681 - clear _quickSave when exiting cutawaysJoost Peters
svn-id: r13376
2004-03-23Fix #922003 - FOTAQ crash on PocketPCNicolas Bacca
svn-id: r13372
2004-03-07cleanup (removed irrevelant comments and useless XXX'ed code)Gregory Montoir
svn-id: r13214
2004-02-27Handle comic book case, enable music toggle and some minor cleanup.Joost Peters
svn-id: r13074
2004-01-28remove outdated TODOsJoost Peters
svn-id: r12658
2004-01-25Seperate SFX and Speech.Joost Peters
this fixes the 'pauses' in the car-chase scene and other scene which use speech and sfx simultaneously. svn-id: r12599
2004-01-25Change debug levelTravis Howell
svn-id: r12593
2004-01-23use BobSlot::clear instead of Graphics::clearBobGregory Montoir
svn-id: r12580
2004-01-22(slightly) less hackish bounding box codeGregory Montoir
svn-id: r12576
2004-01-20AFAICT this is only used for caching in the original, which we don't care ↵Joost Peters
much about - seeing how rarely it's used. svn-id: r12531
2004-01-19prevents bank re-loading (cutaways animations)Gregory Montoir
svn-id: r12524
2004-01-15got rid of timer stuff to handle display syncGregory Montoir
svn-id: r12416
2004-01-14bumped Cutaway::_personFace array size, as during intro ↵Gregory Montoir
Cutaway::_personFaceCount max value is 12 svn-id: r12388
2004-01-14- tweaked a bit walking functions to make persons stop walking when a ↵Gregory Montoir
cutaway is canceled - removed unpack to bob frame 2 (as it is never used) - changed some error() calls to assert() - minor cleanups svn-id: r12385
2004-01-13- wrong sentence was spoken when Joe was trying to 'pick up' a personGregory Montoir
- clear command before switching rooms - clear texts at the end of cutaway (fix minor glitch in interview intro) svn-id: r12361
2004-01-11cleanupGregory Montoir
svn-id: r12318
2004-01-10Correct previous fix :-)David Eriksson
svn-id: r12301
2004-01-10- Honor speech and subtitle togglesDavid Eriksson
- Make text stay on screen longer svn-id: r12297
2004-01-10this should fix :Gregory Montoir
- minor sound glitch in room 50 (temple zombies) - panel undisplayed at the end of cutaway c62c - wrong dirty blocks in room 76 - Cutaway::_cutAnim is now a 21x30 elements array. This is needed for cutaway c69g, where we setup frames for bob num 20 (the original game uses the same value) - Credits::_list is now a 18 elements array (that's what credits2.crd need) svn-id: r12294
2004-01-09renamed some methods and moved some code to DisplayGregory Montoir
svn-id: r12276
2004-01-08moved the remaining 'graphics' stuff from Logic to GraphicsGregory Montoir
svn-id: r12266
2004-01-08cleanup, xref updateGregory Montoir
svn-id: r12256
2004-01-08- new Grid class to handle all zones / areas stuffGregory Montoir
- adapted Logic/Walk code to use it svn-id: r12250
2004-01-08mostly cleanup :Gregory Montoir
- moved main update() method to QueenEngine - merged update() & checkPlayer() - added a method in Logic class to handle the CUTAWAY_SPECIAL stuff - Journal remembers last seen page - no need to call loadPanel() to restore panel palette, use palSetPanel() instead svn-id: r12240
2004-01-07fix 'panel still displayed during dialogue' bug (this was noticeable when ↵Gregory Montoir
trying to bypass the floda receptionist) svn-id: r12219
2004-01-07- moved some Person/Anim code to GraphicsGregory Montoir
- some renaming svn-id: r12218
2004-01-06moved animation stuff to Graphics classGregory Montoir
svn-id: r12182
2004-01-06updated copyright noticeMax Horn
svn-id: r12176
2004-01-05- enabled debugger in QueenEngine::errorStringGregory Montoir
- initialise Cutaway::_personCount* when the Cutaway starts - minor tweaks in BankManager svn-id: r12163
2004-01-05added a class to manage banks, Queen::Graphics cleanupGregory Montoir
svn-id: r12157
2004-01-05At last - credits!David Eriksson
svn-id: r12155
2003-12-30interview mini-game supportGregory Montoir
svn-id: r12037
2003-12-30minor cleanup & add playSong() calls in Logic::handlePinnacleRoomGregory Montoir
svn-id: r12031
2003-12-29only call Logic::executeSpecialMove if asm > 0Gregory Montoir
svn-id: r12023
2003-12-29mass debuglevel change for less verbosity (0 -> 6)Joost Peters
importance/relevance has to be decided on an individual basis, if needed, later on svn-id: r12021
2003-12-20some code to play the 'room background sfx' (equivalent to sfxplay(NULLstr))Gregory Montoir
svn-id: r11786