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path: root/queen/cutaway.cpp
AgeCommit message (Expand)Author
2004-01-05At last - credits!David Eriksson
2003-12-30interview mini-game supportGregory Montoir
2003-12-30minor cleanup & add playSong() calls in Logic::handlePinnacleRoomGregory Montoir
2003-12-29only call Logic::executeSpecialMove if asm > 0Gregory Montoir
2003-12-29mass debuglevel change for less verbosity (0 -> 6)Joost Peters
2003-12-20some code to play the 'room background sfx' (equivalent to sfxplay(NULLstr))Gregory Montoir
2003-12-12get rid of Verb classGregory Montoir
2003-12-11constructors cleanupGregory Montoir
2003-12-10get rid of GameConfig, use ConfigurationManagerGregory Montoir
2003-12-10- moved QueenEngine::roomChanged to Logic and enabled call from Cutaway code ...Gregory Montoir
2003-12-10cleanup, split Cutaway::specialMove() into several methods ; this should allo...Gregory Montoir
2003-12-07(temporary) fix for cutaway_41f / command_0x178 graphical glitchesGregory Montoir
2003-12-06minor cleanup, reuse some data from intervie.exeGregory Montoir
2003-12-05- fix Joe scaling issue when switching from room 51 to 47 (temple)Gregory Montoir
2003-12-05cleanup, s/abs/ABS/gGregory Montoir
2003-12-04special moves 14, 25, 27, 29, 30, 33Gregory Montoir
2003-12-03- hard coded cutaway stuff for boat roomGregory Montoir
2003-12-03whitespaces/tabGregory Montoir
2003-12-03remaining stuff for Azura/FlodaGregory Montoir
2003-12-03fix klunk scene glitchesGregory Montoir
2003-12-01cleanup header includesGregory Montoir
2003-11-30cleanupGregory Montoir
2003-11-27- speak correct sentence when object is not usableGregory Montoir
2003-11-26fix some animation issuesGregory Montoir
2003-11-26add a wrapper for Talk::speak in Logic that clears current commandGregory Montoir
2003-11-26rename some methods (purely cosmetic) and fix some walking problems when clos...Gregory Montoir
2003-11-17fix some demo-related bugs :Gregory Montoir
2003-11-17restart person animations at the end of a cutaway (this enables Sparky to ani...Gregory Montoir
2003-11-16Apparently, my previous fix (joe position when switching room) causes trouble...Gregory Montoir
2003-11-16fix 'wrong Joe position when switching from hotel basement to lobby' issueGregory Montoir
2003-11-15- Enabled missing calls to _sound->playSong, now it should *really* play all SFXJoost Peters
2003-11-14rewitten fullscreen/panel switching codeGregory Montoir
2003-11-13Fix crashing demos: the demos have no song parameter in cutaway animations.David Eriksson
2003-11-10Make the fix like the original game instead.David Eriksson
2003-11-10Return mouse cursor and panel after cutaway.David Eriksson
2003-11-09forgot to update commentGregory Montoir
2003-11-09fix flipped faye issue in c3a.cutGregory Montoir
2003-11-09- Fix cutaway bug that made Joe end up in the wrong location when theDavid Eriksson
2003-11-08cleanup whitespacesPaweł Kołodziejski
2003-11-08missing stuff for carbam sceneGregory Montoir
2003-11-08Start/stop scenes - fixes missing panel.David Eriksson
2003-11-07oopsGregory Montoir
2003-11-07add bob parallax stuff for room 74 (carbam)Gregory Montoir
2003-11-07Implement some special actionsDavid Eriksson
2003-11-07Minor fixes.David Eriksson
2003-11-07Added partial playSong() implementationJoost Peters
2003-11-06Bug fix for non-quittable cutaways.David Eriksson
2003-11-06more enum stuffJoost Peters
2003-11-06The more I implement, the more I need to implement.David Eriksson
2003-11-03Add partial roomname enumJoost Peters