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2004-01-05At last - credits!David Eriksson
svn-id: r12155
2003-12-30interview mini-game supportGregory Montoir
svn-id: r12037
2003-12-30minor cleanup & add playSong() calls in Logic::handlePinnacleRoomGregory Montoir
svn-id: r12031
2003-12-29only call Logic::executeSpecialMove if asm > 0Gregory Montoir
svn-id: r12023
2003-12-29mass debuglevel change for less verbosity (0 -> 6)Joost Peters
importance/relevance has to be decided on an individual basis, if needed, later on svn-id: r12021
2003-12-20some code to play the 'room background sfx' (equivalent to sfxplay(NULLstr))Gregory Montoir
svn-id: r11786
2003-12-12get rid of Verb classGregory Montoir
svn-id: r11594
2003-12-11constructors cleanupGregory Montoir
svn-id: r11589
2003-12-10get rid of GameConfig, use ConfigurationManagerGregory Montoir
svn-id: r11555
2003-12-10- moved QueenEngine::roomChanged to Logic and enabled call from Cutaway code ↵Gregory Montoir
(this fixes the 2 irons bars being displayed at the end of c39a.cut) - moved my 'panel being hidden after the head room display' fix - fix problem in joeCutFacing / joeFacing in cutaway code svn-id: r11553
2003-12-10cleanup, split Cutaway::specialMove() into several methods ; this should ↵Gregory Montoir
allow us minor changes in order to support different/other special moves (demo, interview) svn-id: r11552
2003-12-07(temporary) fix for cutaway_41f / command_0x178 graphical glitchesGregory Montoir
svn-id: r11526
2003-12-06minor cleanup, reuse some data from intervie.exeGregory Montoir
svn-id: r11519
2003-12-05- fix Joe scaling issue when switching from room 51 to 47 (temple)Gregory Montoir
- add remaining fadein() call in cutaway, pinnacle room is ok now - add 2 macros to 'clarify' some room tests - some cleanup svn-id: r11502
2003-12-05cleanup, s/abs/ABS/gGregory Montoir
svn-id: r11501
2003-12-04special moves 14, 25, 27, 29, 30, 33Gregory Montoir
svn-id: r11493
2003-12-03- hard coded cutaway stuff for boat roomGregory Montoir
- hard coded cutaway and talk oracle stuff - scale Joe during cutaway when changing rooms - special moves 20 & 24 (temple room 100) - special move 15 (valley room 67) - special move 26 (c69g.CUT) - (game is now completable up to final fight scene) svn-id: r11491
2003-12-03whitespaces/tabGregory Montoir
svn-id: r11489
2003-12-03remaining stuff for Azura/FlodaGregory Montoir
svn-id: r11487
2003-12-03fix klunk scene glitchesGregory Montoir
svn-id: r11486
2003-12-01cleanup header includesGregory Montoir
svn-id: r11449
2003-11-30cleanupGregory Montoir
svn-id: r11438
2003-11-27- speak correct sentence when object is not usableGregory Montoir
- some hardcoded stuff for rooms 69 & 108 - handle CUTJOEF svn-id: r11383
2003-11-26fix some animation issuesGregory Montoir
svn-id: r11380
2003-11-26add a wrapper for Talk::speak in Logic that clears current commandGregory Montoir
svn-id: r11379
2003-11-26rename some methods (purely cosmetic) and fix some walking problems when ↵Gregory Montoir
closing Journal screen svn-id: r11373
2003-11-17fix some demo-related bugs :Gregory Montoir
- lola disappearing under the shower - wrong frame used when Joe uses the sheet rope (changed some conditions to match the ones in the original source) the english demo versions (PCGames & normal) seem now to be completable without any graphical glitches ; only the sound/music and 'end message' are missing svn-id: r11325
2003-11-17restart person animations at the end of a cutaway (this enables Sparky to ↵Gregory Montoir
animate again after giving Joe his file) svn-id: r11322
2003-11-16Apparently, my previous fix (joe position when switching room) causes ↵Gregory Montoir
trouble when returning from a cutaway with initialRoom != currentRoom. I added a condition, but that's not exactly like the original. Maybe one effect of the missing SETUP_ROOM call in cutaway code. svn-id: r11314
2003-11-16fix 'wrong Joe position when switching from hotel basement to lobby' issueGregory Montoir
svn-id: r11313
2003-11-15- Enabled missing calls to _sound->playSong, now it should *really* play all SFXJoost Peters
- Moved sound/music related toggle variables to Sound class - Changed "Couldn't find file.." warning() to debug(7, ..) svn-id: r11303
2003-11-14rewitten fullscreen/panel switching codeGregory Montoir
svn-id: r11296
2003-11-13Fix crashing demos: the demos have no song parameter in cutaway animations.David Eriksson
svn-id: r11283
2003-11-10Make the fix like the original game instead.David Eriksson
svn-id: r11248
2003-11-10Return mouse cursor and panel after cutaway.David Eriksson
svn-id: r11247
2003-11-09forgot to update commentGregory Montoir
svn-id: r11229
2003-11-09fix flipped faye issue in c3a.cutGregory Montoir
svn-id: r11228
2003-11-09- Fix cutaway bug that made Joe end up in the wrong location when theDavid Eriksson
cutaway was cancelled. - Fix cutaway bugs that made it very bad to cancel the cutaway where Joe looks out from the hotel window. svn-id: r11225
2003-11-08cleanup whitespacesPaweł Kołodziejski
svn-id: r11224
2003-11-08missing stuff for carbam sceneGregory Montoir
svn-id: r11206
2003-11-08Start/stop scenes - fixes missing panel.David Eriksson
svn-id: r11205
2003-11-07oopsGregory Montoir
svn-id: r11198
2003-11-07add bob parallax stuff for room 74 (carbam)Gregory Montoir
svn-id: r11197
2003-11-07Implement some special actionsDavid Eriksson
svn-id: r11194
2003-11-07Minor fixes.David Eriksson
svn-id: r11185
2003-11-07Added partial playSong() implementationJoost Peters
svn-id: r11179
2003-11-06Bug fix for non-quittable cutaways.David Eriksson
svn-id: r11166
2003-11-06more enum stuffJoost Peters
svn-id: r11163
2003-11-06The more I implement, the more I need to implement.David Eriksson
- More cutaway code - More dialogue code Hint: Let the last intro cutaway finish if you don't want Joe to get stuck. svn-id: r11160
2003-11-03Add partial roomname enumJoost Peters
svn-id: r11085