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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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queen
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display.cpp
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Commit message (
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Author
2004-06-04
handle long command strings better (see bug report 962828)
Gregory Montoir
2004-05-05
make use of OSystem::setMouseCursor() change
Gregory Montoir
2004-03-28
Renamed more OSystem methods
Max Horn
2004-03-18
minor cleanup
Gregory Montoir
2004-03-17
Added PalmOS support
Chris Apers
2004-02-28
renamed more OSystem methods to follow our naming scheme; renamed NewGuiColor...
Max Horn
2004-02-21
Fixed arrow dialogue glitches (partial display) in non-english versions. This...
Gregory Montoir
2004-02-13
Add hebrew font data
Joost Peters
2004-01-15
got rid of timer stuff to handle display sync
Gregory Montoir
2004-01-14
- tweaked a bit walking functions to make persons stop walking when a cutaway...
Gregory Montoir
2004-01-13
- wrong sentence was spoken when Joe was trying to 'pick up' a person
Gregory Montoir
2004-01-11
minor display code changes
Gregory Montoir
2004-01-11
tweaked a bit dirty blocks display code, this fixes the minor glitch in inter...
Gregory Montoir
2004-01-10
enabled arrows in dialogue (non english versions)
Gregory Montoir
2004-01-10
this should fix :
Gregory Montoir
2004-01-09
fix mouse pointer glitch occuring when exiting Debugger
Gregory Montoir
2004-01-09
renamed some methods and moved some code to Display
Gregory Montoir
2004-01-08
cleanup, xref update
Gregory Montoir
2004-01-08
mostly cleanup :
Gregory Montoir
2004-01-06
updated copyright notice
Max Horn
2004-01-06
simplified room switching code a bit
Gregory Montoir
2004-01-04
- added code to only redraw changed blocks in order to avoid full screen refresh
Gregory Montoir
2004-01-02
minor rewrite of screenblanker code
Gregory Montoir
2003-12-31
There's that incomprehensible MinGW GCC warning again!
Torbjörn Andersson
2003-12-29
invalidate previous dynalum value on re-init (this fixes room <-> journal iss...
Gregory Montoir
2003-12-29
mass debuglevel change for less verbosity (0 -> 6)
Joost Peters
2003-12-29
cleanup & follow code conventions
Gregory Montoir
2003-12-29
- hack to read patched .dog files (french & italian versions) from game data ...
Gregory Montoir
2003-12-26
cleanup
Gregory Montoir
2003-12-26
oops
Gregory Montoir
2003-12-26
enable original screen blankers
Gregory Montoir
2003-12-11
constructors cleanup
Gregory Montoir
2003-12-05
- fix Joe scaling issue when switching from room 51 to 47 (temple)
Gregory Montoir
2003-12-03
remaining stuff for Azura/Floda
Gregory Montoir
2003-12-01
cleanup header includes
Gregory Montoir
2003-11-30
cleanup
Gregory Montoir
2003-11-24
cleanup/update + make Display::palCustomScroll matching exactly the original ...
Gregory Montoir
2003-11-15
fix some bugs :
Gregory Montoir
2003-11-14
rewitten fullscreen/panel switching code
Gregory Montoir
2003-11-13
fix some bugs :
Gregory Montoir
2003-11-10
hack for special french character
Gregory Montoir
2003-11-08
cleanup whitespaces
Paweł Kołodziejski
2003-11-08
Start/stop scenes - fixes missing panel.
David Eriksson
2003-11-07
fix palette glitches occuring when Joe switches from his clothes to the dress
Gregory Montoir
2003-11-04
change white palette entry for cursor in order to avoid glitch when palFadeIn...
Gregory Montoir
2003-11-01
use input->delay instead of system->delay
Gregory Montoir
2003-11-01
don't do dynalum if palette scroll is disabled
Gregory Montoir
2003-10-31
add mouse cursor code
Gregory Montoir
2003-10-29
only one RandomSource for the engine
Gregory Montoir
2003-10-28
handle (x,y) negative coordinates in dynalum
Gregory Montoir
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