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path: root/queen/graphics.cpp
AgeCommit message (Expand)Author
2004-02-13Applied patch #896726 (reversed hebrew text) and reduced overhead a little by...Joost Peters
2004-01-27Proper fix for bug #884712Joost Peters
2004-01-25Seperate SFX and Speech.Joost Peters
2004-01-23change sscanf() calls to atoi() to please PalmOS :)Gregory Montoir
2004-01-23use BobSlot::clear instead of Graphics::clearBobGregory Montoir
2004-01-22(slightly) less hackish bounding box codeGregory Montoir
2004-01-20- fixed bug #880415 (only setup bam scene after all _vm->update() calls)Gregory Montoir
2004-01-19re-use BobFrameGregory Montoir
2004-01-18fix warningPaweł Kołodziejski
2004-01-15reset _lastSoundIndex in car animation tooGregory Montoir
2004-01-14- tweaked a bit walking functions to make persons stop walking when a cutaway...Gregory Montoir
2004-01-12New save/load code, this *breaks* compatiblity with the previousGregory Montoir
2004-01-11minor display code changesGregory Montoir
2004-01-11cleanupGregory Montoir
2004-01-10cleanupGregory Montoir
2004-01-10workaround for final room sound issuesGregory Montoir
2004-01-09fix mouse pointer glitch occuring when exiting DebuggerGregory Montoir
2004-01-09renamed some methods and moved some code to DisplayGregory Montoir
2004-01-08minor Logic::initPerson() tweakGregory Montoir
2004-01-08moved the remaining 'graphics' stuff from Logic to GraphicsGregory Montoir
2004-01-08cleanup, xref updateGregory Montoir
2004-01-08- new Grid class to handle all zones / areas stuffGregory Montoir
2004-01-08mostly cleanup :Gregory Montoir
2004-01-07- moved some Person/Anim code to GraphicsGregory Montoir
2004-01-06- minor cleanup in Person/Actor stuffGregory Montoir
2004-01-06moved animation stuff to Graphics classGregory Montoir
2004-01-06updated copyright noticeMax Horn
2004-01-06simplified room switching code a bitGregory Montoir
2004-01-05- enabled debugger in QueenEngine::errorStringGregory Montoir
2004-01-05added a class to manage banks, Queen::Graphics cleanupGregory Montoir
2004-01-04- added code to only redraw changed blocks in order to avoid full screen refreshGregory Montoir
2004-01-02minor rewrite of screenblanker codeGregory Montoir
2003-12-30remove hack from original code, this was apparently only needed for SELECT_VE...Gregory Montoir
2003-12-29cleanup & follow code conventionsGregory Montoir
2003-12-27enable alternative introductionGregory Montoir
2003-12-26cleanupGregory Montoir
2003-12-20some code to play the 'room background sfx' (equivalent to sfxplay(NULLstr))Gregory Montoir
2003-12-19put all 'bam' related stuff in a class and allow load/save during a 'bam' sceneGregory Montoir
2003-12-11constructors cleanupGregory Montoir
2003-12-03fix klunk scene glitchesGregory Montoir
2003-12-03new room/gamestate constantsGregory Montoir
2003-12-01cleanupGregory Montoir
2003-12-01cleanup header includesGregory Montoir
2003-11-30cleanupGregory Montoir
2003-11-27- speak correct sentence when object is not usableGregory Montoir
2003-11-26fix some animation issuesGregory Montoir
2003-11-20use constants instead of plain integers for room numbersGregory Montoir
2003-11-17fix 'chasing car disappearing for a frame' issueGregory Montoir
2003-11-15fix some bugs :Gregory Montoir
2003-11-12fix some bugs :Gregory Montoir