Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-10-18 | Update FSF address. Eek. Actually that took place on May 1, 2005 | Eugene Sandulenko | |
svn-id: r19142 | |||
2005-08-11 | minor cleanup | Gregory Montoir | |
svn-id: r18662 | |||
2005-07-30 | Remove trailing whitespaces. | Eugene Sandulenko | |
svn-id: r18604 | |||
2005-05-10 | Moved (In/Out)SaveFile(Manager) and Timer to namespace Common | Max Horn | |
svn-id: r18038 | |||
2005-04-10 | split SaveFileManager::openSavefile and class SaveFile into two, each, one ↵ | Max Horn | |
for loading and one for saving svn-id: r17517 | |||
2005-01-01 | Updated copyright | Max Horn | |
svn-id: r16398 | |||
2004-12-28 | slightly less hackish Journal code | Gregory Montoir | |
svn-id: r16357 | |||
2004-12-27 | Reducing header dependencies a bit | Max Horn | |
svn-id: r16347 | |||
2004-12-03 | Minor cleanup, one more time. | Gregory Montoir | |
Fixed a crash when returning to the launcher at the end of the game. I played FOTAQ (french) from the beginning to the end some hours ago, I haven't encountered any special problems/glitches (except the one mentionned above). svn-id: r15979 | |||
2004-12-02 | enabled autosave | Gregory Montoir | |
svn-id: r15970 | |||
2004-11-24 | Fix a`ll engines. They work, though current fix is just temporary. | Eugene Sandulenko | |
There are plans to add some brains to GameDetector class, which will let us avoid passing detector to init() method. svn-id: r15873 | |||
2004-11-23 | Added Engine::init() method; added return value to Engine::go() | Max Horn | |
svn-id: r15865 | |||
2004-11-10 | 'pack' the GameStateHeader, safer that way | Gregory Montoir | |
svn-id: r15778 | |||
2004-10-10 | make queen engine returning to the launcher when finished (next step: plug ↵ | Gregory Montoir | |
all the memory leaks, mainly in Logic class) svn-id: r15511 | |||
2004-06-25 | Added Engine::_saveFileMan; thus was able to get rid of auto_ptr usage again | Max Horn | |
svn-id: r14058 | |||
2004-03-23 | Fix #922003 - FOTAQ crash on PocketPC | Nicolas Bacca | |
svn-id: r13372 | |||
2004-01-15 | got rid of timer stuff to handle display sync | Gregory Montoir | |
svn-id: r12416 | |||
2004-01-12 | New save/load code, this *breaks* compatiblity with the previous | Gregory Montoir | |
savefile format. Use the 'qsc' tool to convert your old files (http://0x.7fc1.org/fotaq/qsc.[cpp|exe]). svn-id: r12339 | |||
2004-01-08 | - new Grid class to handle all zones / areas stuff | Gregory Montoir | |
- adapted Logic/Walk code to use it svn-id: r12250 | |||
2004-01-08 | mostly cleanup : | Gregory Montoir | |
- moved main update() method to QueenEngine - merged update() & checkPlayer() - added a method in Logic class to handle the CUTAWAY_SPECIAL stuff - Journal remembers last seen page - no need to call loadPanel() to restore panel palette, use palSetPanel() instead svn-id: r12240 | |||
2004-01-06 | - enabled debugger in QueenEngine::errorString | Gregory Montoir | |
- initialise Cutaway::_personCount* when the Cutaway starts - minor tweaks in BankManager svn-id: r12185 | |||
2004-01-06 | updated copyright notice | Max Horn | |
svn-id: r12176 | |||
2004-01-05 | added a class to manage banks, Queen::Graphics cleanup | Gregory Montoir | |
svn-id: r12157 | |||
2003-12-26 | new debugging code, using Common::Debugger | Gregory Montoir | |
svn-id: r11940 | |||
2003-12-19 | put all 'bam' related stuff in a class and allow load/save during a 'bam' scene | Gregory Montoir | |
svn-id: r11759 | |||
2003-12-14 | Initial (Roland) Music support; a lot of stuff is still missing and/or ↵ | Joost Peters | |
incomplete. svn-id: r11621 | |||
2003-12-12 | get rid of queencomp target (rather simply always check for both queen.1 and ↵ | Max Horn | |
queen.1c); this allows some code simplification and gets rid of the last access to detector->_game in queen svn-id: r11599 | |||
2003-12-11 | constructors cleanup | Gregory Montoir | |
svn-id: r11589 | |||
2003-12-10 | - moved QueenEngine::roomChanged to Logic and enabled call from Cutaway code ↵ | Gregory Montoir | |
(this fixes the 2 irons bars being displayed at the end of c39a.cut) - moved my 'panel being hidden after the head room display' fix - fix problem in joeCutFacing / joeFacing in cutaway code svn-id: r11553 | |||
2003-12-03 | removed unused stuff | Gregory Montoir | |
svn-id: r11484 | |||
2003-12-01 | cleanup header includes | Gregory Montoir | |
svn-id: r11449 | |||
2003-11-10 | cut down on unnecessary GameDetector references | Max Horn | |
svn-id: r11239 | |||
2003-10-28 | cleanup: removed version/id from GameSettings | Max Horn | |
svn-id: r10995 | |||
2003-10-23 | Initial version of the Input class. Some things still missing. | David Eriksson | |
svn-id: r10944 | |||
2003-10-21 | add Sound class + call it from Talk::speakSegment | Joost Peters | |
svn-id: r10933 | |||
2003-10-20 | scrolling timing (copy/paste from SkyEngine) | Gregory Montoir | |
svn-id: r10919 | |||
2003-10-17 | Hack for allowing ScummVM to respond to events during while the intro is | Torbjörn Andersson | |
playing. I apologize for adding a global variable, but for now that seemed like the least intrusive change. svn-id: r10845 | |||
2003-10-16 | Play all intro cutaways (some better than others... :-) | David Eriksson | |
svn-id: r10833 | |||
2003-10-16 | new Display class, cleanup Graphics | Gregory Montoir | |
svn-id: r10827 | |||
2003-10-11 | update QueenEngine class with new Logic constructor | Gregory Montoir | |
svn-id: r10732 | |||
2003-10-08 | new config manager. not everything is completed, and some things will still ↵ | Max Horn | |
be changed, but it seems to work well enough to put it into CVS svn-id: r10687 | |||
2003-10-05 | renamed classes (we have our own namespace now) + fixed segfault in logic | Joost Peters | |
svn-id: r10618 | |||
2003-10-03 | namespace Queen | Max Horn | |
svn-id: r10575 | |||
2003-09-28 | doh | Joost Peters | |
svn-id: r10463 | |||
2003-09-28 | queen initial import | Joost Peters | |
svn-id: r10462 |