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path: root/queen/talk.cpp
AgeCommit message (Expand)Author
2004-01-14- tweaked a bit walking functions to make persons stop walking when a cutaway...Gregory Montoir
2004-01-11- stop voice when skipping dialogueJoost Peters
2004-01-10new Talk::splitOption() code (same value for text margins, word width is comp...Gregory Montoir
2004-01-10removed old hack to prevent speaking sentence 0Gregory Montoir
2004-01-10removed some debug() callsGregory Montoir
2004-01-10enabled arrows in dialogue (non english versions)Gregory Montoir
2004-01-10Text position for talking heads.David Eriksson
2004-01-10Honor speech and subtitle togglesDavid Eriksson
2004-01-09renamed some methods and moved some code to DisplayGregory Montoir
2004-01-08moved the remaining 'graphics' stuff from Logic to GraphicsGregory Montoir
2004-01-08- new Grid class to handle all zones / areas stuffGregory Montoir
2004-01-08mostly cleanup :Gregory Montoir
2004-01-07- moved some Person/Anim code to GraphicsGregory Montoir
2004-01-06moved animation stuff to Graphics classGregory Montoir
2004-01-06updated copyright noticeMax Horn
2004-01-05added a class to manage banks, Queen::Graphics cleanupGregory Montoir
2004-01-02- added missing MOVE_SPEAK code (only CHEF.DOG seems to use that)Gregory Montoir
2003-12-30interview mini-game supportGregory Montoir
2003-12-29mass debuglevel change for less verbosity (0 -> 6)Joost Peters
2003-12-29fix for 'Klunk sentence repeated 2 times' bug (noticeable in french talkie ve...Gregory Montoir
2003-12-29- hack to read patched .dog files (french & italian versions) from game data ...Gregory Montoir
2003-12-20some code to play the 'room background sfx' (equivalent to sfxplay(NULLstr))Gregory Montoir
2003-12-12get rid of Verb classGregory Montoir
2003-12-11constructors cleanupGregory Montoir
2003-12-11merged Logic::joeGrab & Logic::joeGrabDirection and removed speed argument as...Gregory Montoir
2003-12-11centralize all State related stuffGregory Montoir
2003-12-10get rid of GameConfig, use ConfigurationManagerGregory Montoir
2003-12-06make Joe say something when trying to speak to a mute object/personGregory Montoir
2003-12-05cleanup, s/abs/ABS/gGregory Montoir
2003-12-04handle 'talking heads' slighlty differentlyGregory Montoir
2003-12-03- hard coded cutaway stuff for boat roomGregory Montoir
2003-12-03fix klunk scene glitchesGregory Montoir
2003-12-01cleanup header includesGregory Montoir
2003-11-30cleanupGregory Montoir
2003-11-26fix some animation issuesGregory Montoir
2003-11-24fix 'anderson replying twice the same sentence before taking off' issueGregory Montoir
2003-11-15Play correct sound for initial talk second time we talk to someone.David Eriksson
2003-11-15- Talk clean-upDavid Eriksson
2003-11-15Correctly set hasTalkedTo.David Eriksson
2003-11-15fix some bugs :Gregory Montoir
2003-11-14rewitten fullscreen/panel switching codeGregory Montoir
2003-11-13fix 'Skip handing over the comic to Joe' issueGregory Montoir
2003-11-13Just debug messages and comment stuffDavid Eriksson
2003-11-13Small talk fixes.David Eriksson
2003-11-12fix the skipped initial talk to floda receptionistGregory Montoir
2003-11-12fix some bugs :Gregory Montoir
2003-11-10fix some bugs :Gregory Montoir
2003-11-09Moved _talkSelected to Logic.David Eriksson
2003-11-08cleanup whitespacesPaweł Kołodziejski
2003-11-08Show mouse cursor in dialogue.David Eriksson