index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
queen
/
talk.cpp
Age
Commit message (
Expand
)
Author
2004-01-14
- tweaked a bit walking functions to make persons stop walking when a cutaway...
Gregory Montoir
2004-01-11
- stop voice when skipping dialogue
Joost Peters
2004-01-10
new Talk::splitOption() code (same value for text margins, word width is comp...
Gregory Montoir
2004-01-10
removed old hack to prevent speaking sentence 0
Gregory Montoir
2004-01-10
removed some debug() calls
Gregory Montoir
2004-01-10
enabled arrows in dialogue (non english versions)
Gregory Montoir
2004-01-10
Text position for talking heads.
David Eriksson
2004-01-10
Honor speech and subtitle toggles
David Eriksson
2004-01-09
renamed some methods and moved some code to Display
Gregory Montoir
2004-01-08
moved the remaining 'graphics' stuff from Logic to Graphics
Gregory Montoir
2004-01-08
- new Grid class to handle all zones / areas stuff
Gregory Montoir
2004-01-08
mostly cleanup :
Gregory Montoir
2004-01-07
- moved some Person/Anim code to Graphics
Gregory Montoir
2004-01-06
moved animation stuff to Graphics class
Gregory Montoir
2004-01-06
updated copyright notice
Max Horn
2004-01-05
added a class to manage banks, Queen::Graphics cleanup
Gregory Montoir
2004-01-02
- added missing MOVE_SPEAK code (only CHEF.DOG seems to use that)
Gregory Montoir
2003-12-30
interview mini-game support
Gregory Montoir
2003-12-29
mass debuglevel change for less verbosity (0 -> 6)
Joost Peters
2003-12-29
fix for 'Klunk sentence repeated 2 times' bug (noticeable in french talkie ve...
Gregory Montoir
2003-12-29
- hack to read patched .dog files (french & italian versions) from game data ...
Gregory Montoir
2003-12-20
some code to play the 'room background sfx' (equivalent to sfxplay(NULLstr))
Gregory Montoir
2003-12-12
get rid of Verb class
Gregory Montoir
2003-12-11
constructors cleanup
Gregory Montoir
2003-12-11
merged Logic::joeGrab & Logic::joeGrabDirection and removed speed argument as...
Gregory Montoir
2003-12-11
centralize all State related stuff
Gregory Montoir
2003-12-10
get rid of GameConfig, use ConfigurationManager
Gregory Montoir
2003-12-06
make Joe say something when trying to speak to a mute object/person
Gregory Montoir
2003-12-05
cleanup, s/abs/ABS/g
Gregory Montoir
2003-12-04
handle 'talking heads' slighlty differently
Gregory Montoir
2003-12-03
- hard coded cutaway stuff for boat room
Gregory Montoir
2003-12-03
fix klunk scene glitches
Gregory Montoir
2003-12-01
cleanup header includes
Gregory Montoir
2003-11-30
cleanup
Gregory Montoir
2003-11-26
fix some animation issues
Gregory Montoir
2003-11-24
fix 'anderson replying twice the same sentence before taking off' issue
Gregory Montoir
2003-11-15
Play correct sound for initial talk second time we talk to someone.
David Eriksson
2003-11-15
- Talk clean-up
David Eriksson
2003-11-15
Correctly set hasTalkedTo.
David Eriksson
2003-11-15
fix some bugs :
Gregory Montoir
2003-11-14
rewitten fullscreen/panel switching code
Gregory Montoir
2003-11-13
fix 'Skip handing over the comic to Joe' issue
Gregory Montoir
2003-11-13
Just debug messages and comment stuff
David Eriksson
2003-11-13
Small talk fixes.
David Eriksson
2003-11-12
fix the skipped initial talk to floda receptionist
Gregory Montoir
2003-11-12
fix some bugs :
Gregory Montoir
2003-11-10
fix some bugs :
Gregory Montoir
2003-11-09
Moved _talkSelected to Logic.
David Eriksson
2003-11-08
cleanup whitespaces
Paweł Kołodziejski
2003-11-08
Show mouse cursor in dialogue.
David Eriksson
[next]