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2004-04-03patch #910779 (with minor tweaks), fotaq hebrew support :Gregory Montoir
- reversed button captions in journal - reversed command text in pinnacle room - reverse order of lines in dialogue chooser thanks Ori Avtalion ! svn-id: r13447
2004-03-17Added PalmOS supportChris Apers
svn-id: r13336
2004-03-07cleanup (removed irrevelant comments and useless XXX'ed code)Gregory Montoir
svn-id: r13214
2004-02-21Fixed arrow dialogue glitches (partial display) in non-english versions. ↵Gregory Montoir
This was due to a (wrong) blitting order of the bobs, arrows are now the last ones. svn-id: r12959
2004-01-10new Talk::splitOption() code (same value for text margins, word width is ↵Gregory Montoir
computed without the ending space char) svn-id: r12310
2004-01-10enabled arrows in dialogue (non english versions)Gregory Montoir
svn-id: r12306
2004-01-06updated copyright noticeMax Horn
svn-id: r12176
2004-01-02- added missing MOVE_SPEAK code (only CHEF.DOG seems to use that)Gregory Montoir
- clear Talk::_dialogueTree[0] to avoid problems when accessing oldLevel / level 0 svn-id: r12093
2003-12-29- hack to read patched .dog files (french & italian versions) from game data ↵Gregory Montoir
path instead of data file - cleanup Resource a bit (add an accessor for ResourceEntry in order to avoid multiple calls to resourceIndex) svn-id: r12006
2003-12-11constructors cleanupGregory Montoir
svn-id: r11589
2003-12-01cleanup header includesGregory Montoir
svn-id: r11449
2003-11-24fix 'anderson replying twice the same sentence before taking off' issueGregory Montoir
svn-id: r11362
2003-11-15- Talk clean-upDavid Eriksson
- Make it possible to quit a dialogue svn-id: r11302
2003-11-09Moved _talkSelected to Logic.David Eriksson
svn-id: r11226
2003-11-08cleanup whitespacesPaweł Kołodziejski
svn-id: r11224
2003-11-06- Improved talkingDavid Eriksson
- Lots of small fixes svn-id: r11165
2003-11-06The more I implement, the more I need to implement.David Eriksson
- More cutaway code - More dialogue code Hint: Let the last intro cutaway finish if you don't want Joe to get stuck. svn-id: r11160
2003-10-29A commit that has it all:David Eriksson
- Bug fixes - Refactoring - New code svn-id: r11007
2003-10-29only one RandomSource for the engineGregory Montoir
svn-id: r11004
2003-10-23Make it possible to quit cutaways!David Eriksson
svn-id: r10952
2003-10-23Initial version of the Input class. Some things still missing.David Eriksson
svn-id: r10944
2003-10-21add Sound class + call it from Talk::speakSegmentJoost Peters
svn-id: r10933
2003-10-18Moved function from Talk to Graphics because Cutaway need it too.David Eriksson
svn-id: r10891
2003-10-16Now we're talking!David Eriksson
svn-id: r10831
2003-10-16Don't talk too much.David Eriksson
svn-id: r10819
2003-10-15Moving heads when talking, but where is the text? :-)David Eriksson
svn-id: r10815
2003-10-15Improved talking.David Eriksson
svn-id: r10813
2003-10-15- Make Cutaway use Walk object from LogicDavid Eriksson
- Added talkSpeed to Logic - Some more Talk code svn-id: r10810
2003-10-12- Integrate with Joost's and Gregory's latest implementations.David Eriksson
- Implement more... svn-id: r10771
2003-10-10Improved Talk class.David Eriksson
svn-id: r10711
2003-10-07Improved Queen::Talk classDavid Eriksson
svn-id: r10667
2003-10-07- Added a debug stub for the selectSentence methodDavid Eriksson
- Added final talk for person Joe is talking to svn-id: r10657
2003-10-07- Add Talk class and begin to use it from Cutaway classDavid Eriksson
- Move getString() helper function to Talk class svn-id: r10654