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AgeCommit message (Expand)Author
2004-01-06updated copyright noticeMax Horn
2004-01-06simplified room switching code a bitGregory Montoir
2004-01-05- enabled debugger in QueenEngine::errorStringGregory Montoir
2004-01-05added a class to manage banks, Queen::Graphics cleanupGregory Montoir
2004-01-05At last - credits!David Eriksson
2004-01-04- added code to only redraw changed blocks in order to avoid full screen refreshGregory Montoir
2004-01-04renamed global var _debugLevel to g_debugLevel; let Engine constructor init i...Max Horn
2004-01-04respond to 'alter'-type overridesJoost Peters
2004-01-03Allow queen to use adlib driver as well (that was surprisingly easy :))Joost Peters
2004-01-02- added missing MOVE_SPEAK code (only CHEF.DOG seems to use that)Gregory Montoir
2004-01-02spelling mistakeJoost Peters
2004-01-02Tell adlib people they won't hear musicJoost Peters
2004-01-02minor rewrite of some asm funcsGregory Montoir
2004-01-02some debugger commands for bobsGregory Montoir
2004-01-02minor rewrite of screenblanker codeGregory Montoir
2003-12-31use compressed data file instead of original one if both are availableGregory Montoir
2003-12-31There's that incomprehensible MinGW GCC warning again!Torbjörn Andersson
2003-12-30acessing _numGraphics'th element of GraphicData array is safeGregory Montoir
2003-12-30remove hack from original code, this was apparently only needed for SELECT_VE...Gregory Montoir
2003-12-30interview mini-game supportGregory Montoir
2003-12-30minor cleanup & add playSong() calls in Logic::handlePinnacleRoomGregory Montoir
2003-12-29cleanupGregory Montoir
2003-12-29only call Logic::executeSpecialMove if asm > 0Gregory Montoir
2003-12-29invalidate previous dynalum value on re-init (this fixes room <-> journal iss...Gregory Montoir
2003-12-29mass debuglevel change for less verbosity (0 -> 6)Joost Peters
2003-12-29cleanup & use BobSlot::curPos() when possibleGregory Montoir
2003-12-29cleanup & follow code conventionsGregory Montoir
2003-12-29- revise the way special moves are handled (demo and interview don't need a t...Gregory Montoir
2003-12-29more 'preparation' for interview and minor tweaks for demoGregory Montoir
2003-12-29fix for 'Klunk sentence repeated 2 times' bug (noticeable in french talkie ve...Gregory Montoir
2003-12-29Demo uses different file for music (and disable it for now)Joost Peters
2003-12-29- hack to read patched .dog files (french & italian versions) from game data ...Gregory Montoir
2003-12-28cleanupGregory Montoir
2003-12-28cleanup Resource class a bit :Gregory Montoir
2003-12-28Need to call this as well to properly stop musicJoost Peters
2003-12-28Improved music code a bit. still has 'hanging notes' when stopping music, tho...Joost Peters
2003-12-28Cope with song '0' (old savegames used to use this 'dummy' value)Joost Peters
2003-12-28- added 'song' debugger commandJoost Peters
2003-12-27enable alternative introductionGregory Montoir
2003-12-26cleanupGregory Montoir
2003-12-26oopsGregory Montoir
2003-12-26enable original screen blankersGregory Montoir
2003-12-26new debugging code, using Common::DebuggerGregory Montoir
2003-12-24o Added SoundMixer::isReady()Max Horn
2003-12-24turned PlayingSoundHandle into an 'opaque' (well not really :-) data type, ma...Max Horn
2003-12-21stdafx.h first, please.Marcus Comstedt
2003-12-21added convenience SoundMixer::playVorbis variant which calls through to playS...Max Horn
2003-12-21Make it possible for game detection functions to detect language/platform (no...Max Horn
2003-12-21cleanupMax Horn
2003-12-20some code to play the 'room background sfx' (equivalent to sfxplay(NULLstr))Gregory Montoir