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2004-12-20Added check to prevent queueing invalid songs, and thus reading OOB...Gregory Montoir
svn-id: r16160
2004-12-19Fixed regression in queen floppy version. Before doing any speech/texts ↵Gregory Montoir
synchronization, we check the voice sfx exists. See also patch #1087870 svn-id: r16131
2004-12-17Even more paranoia, since the older ScummVM releases allowed speech_mute to ↵Joost Peters
be false for floppy versions. svn-id: r16101
2004-12-17Simplify check.Joost Peters
svn-id: r16099
2004-12-17Don't allow the user to enable speech for non-talkie versions.Joost Peters
svn-id: r16097
2004-12-17Mute speech for floppy version as well.Joost Peters
This fixes the text speed for the floppy version after the recent Talk/Speech behaviour changes. svn-id: r16095
2004-12-11Fix for bug #1083083 (QUEEN: journal bug), thanks for the patch, salty-horseMax Horn
svn-id: r16033
2004-12-10New ARM call (PalmOS)Chris Apers
svn-id: r16014
2004-12-09Pass subdirectories to gamedetector functionsRobert Göffringmann
svn-id: r16002
2004-12-06Cutaway code also handles some talking stuff... Updated this part too, to ↵Gregory Montoir
fix 'bug' #1034715 svn-id: r15996
2004-12-05Clean up OSystem::EventMax Horn
svn-id: r15990
2004-12-03Minor cleanup, one more time.Gregory Montoir
Fixed a crash when returning to the launcher at the end of the game. I played FOTAQ (french) from the beginning to the end some hours ago, I haven't encountered any special problems/glitches (except the one mentionned above). svn-id: r15979
2004-12-02simplified palette handlingGregory Montoir
svn-id: r15971
2004-12-02enabled autosaveGregory Montoir
svn-id: r15970
2004-12-02Moved MidiDriver creation code into the MidiDriver class (as static ↵Max Horn
methods), same for some other MIDI related stuff svn-id: r15968
2004-11-30enabled savegame loading on startupGregory Montoir
svn-id: r15964
2004-11-28Fingolfin, I see what you mean about the volume control mess :)Jerome Fisher
This fixes Adlib playback, which was previously always mixed at volume 0. svn-id: r15956
2004-11-28- MIDI messages are now pre-processed and go through normal channel ↵Jerome Fisher
allocation, rather than being passed through directly. svn-id: r15951
2004-11-27Added some more mixer doxygen docs; cleaned up Mixer API a bit, removing ↵Max Horn
some very specialised methods svn-id: r15914
2004-11-27Moved Engine::getSavePath() to class SaveFileManager; removed the ↵Max Horn
'directory' parameter from SaveFileManager::openSavefile and listSavefiles (they always use getSavePath() now, which is what we did anyway) svn-id: r15901
2004-11-24Fix a`ll engines. They work, though current fix is just temporary.Eugene Sandulenko
There are plans to add some brains to GameDetector class, which will let us avoid passing detector to init() method. svn-id: r15873
2004-11-23cleanup, follow code conventionsGregory Montoir
svn-id: r15872
2004-11-23sync queen engine with latest OSystem changesGregory Montoir
svn-id: r15871
2004-11-23Added Engine::init() method; added return value to Engine::go()Max Horn
svn-id: r15865
2004-11-22possible fix for 'bug' #1034715Gregory Montoir
svn-id: r15861
2004-11-20Removing walkthrough stuff again (talked to aquadran about this, he had no ↵Max Horn
objections) svn-id: r15849
2004-11-19added walkthroughPaweł Kołodziejski
svn-id: r15835
2004-11-15change engine initialization as suggested on -develGregory Montoir
svn-id: r15822
2004-11-10fix potiential memory leakGregory Montoir
svn-id: r15779
2004-11-10'pack' the GameStateHeader, safer that wayGregory Montoir
svn-id: r15778
2004-11-09CleanupChris Apers
svn-id: r15739
2004-11-06Be more consistent with the other module.mk files.Torbjörn Andersson
svn-id: r15719
2004-10-22Support MT-32 emu.Eugene Sandulenko
svn-id: r15657
2004-10-18minor changesGregory Montoir
svn-id: r15607
2004-10-17fix intro glitch regressionGregory Montoir
svn-id: r15592
2004-10-17plugged some memory leaksGregory Montoir
svn-id: r15591
2004-10-10make queen engine returning to the launcher when finished (next step: plug ↵Gregory Montoir
all the memory leaks, mainly in Logic class) svn-id: r15511
2004-10-08cleanup ; follow the code conventionsGregory Montoir
svn-id: r15476
2004-10-06Indentation fixTorbjörn Andersson
svn-id: r15436
2004-10-06Updated commentChris Apers
svn-id: r15434
2004-10-06PalmOS : ARM optimizationChris Apers
svn-id: r15433
2004-10-05fix ending credits glitchGregory Montoir
svn-id: r15423
2004-10-03merged FRAMES_JOE and FRAMES_JOE_XTRAGregory Montoir
svn-id: r15398
2004-10-03as pointed out by salty-horse, it's better to stop speech and sfx only when ↵Gregory Montoir
the cutaway is cancelled svn-id: r15397
2004-10-03cleanupGregory Montoir
svn-id: r15396
2004-10-01Use the SilentSound class for sfx/speech when sound output is not possible.Joost Peters
This should fix the hangs where the game waits for sfx/speech to finish in these cases. svn-id: r15370
2004-09-28Rename remaining OSystem methods to match our coding guidelinesMax Horn
svn-id: r15332
2004-09-26stop the current sfx from playing if a cutaway is cancelledGregory Montoir
svn-id: r15302
2004-09-25fix for bug #1034707Gregory Montoir
svn-id: r15279
2004-09-19add missing breakGregory Montoir
svn-id: r15190