Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-12-21 | Change order of close()'ing and delete'ing _driver and _parser; fixes bug ↵ | Joost Peters | |
#1088441 svn-id: r16241 | |||
2004-12-20 | Speedup a bit PalmOS port | Chris Apers | |
svn-id: r16165 | |||
2004-12-20 | Added check to prevent queueing invalid songs, and thus reading OOB... | Gregory Montoir | |
svn-id: r16160 | |||
2004-12-19 | Fixed regression in queen floppy version. Before doing any speech/texts ↵ | Gregory Montoir | |
synchronization, we check the voice sfx exists. See also patch #1087870 svn-id: r16131 | |||
2004-12-17 | Even more paranoia, since the older ScummVM releases allowed speech_mute to ↵ | Joost Peters | |
be false for floppy versions. svn-id: r16101 | |||
2004-12-17 | Simplify check. | Joost Peters | |
svn-id: r16099 | |||
2004-12-17 | Don't allow the user to enable speech for non-talkie versions. | Joost Peters | |
svn-id: r16097 | |||
2004-12-17 | Mute speech for floppy version as well. | Joost Peters | |
This fixes the text speed for the floppy version after the recent Talk/Speech behaviour changes. svn-id: r16095 | |||
2004-12-11 | Fix for bug #1083083 (QUEEN: journal bug), thanks for the patch, salty-horse | Max Horn | |
svn-id: r16033 | |||
2004-12-10 | New ARM call (PalmOS) | Chris Apers | |
svn-id: r16014 | |||
2004-12-09 | Pass subdirectories to gamedetector functions | Robert Göffringmann | |
svn-id: r16002 | |||
2004-12-06 | Cutaway code also handles some talking stuff... Updated this part too, to ↵ | Gregory Montoir | |
fix 'bug' #1034715 svn-id: r15996 | |||
2004-12-05 | Clean up OSystem::Event | Max Horn | |
svn-id: r15990 | |||
2004-12-03 | Minor cleanup, one more time. | Gregory Montoir | |
Fixed a crash when returning to the launcher at the end of the game. I played FOTAQ (french) from the beginning to the end some hours ago, I haven't encountered any special problems/glitches (except the one mentionned above). svn-id: r15979 | |||
2004-12-02 | simplified palette handling | Gregory Montoir | |
svn-id: r15971 | |||
2004-12-02 | enabled autosave | Gregory Montoir | |
svn-id: r15970 | |||
2004-12-02 | Moved MidiDriver creation code into the MidiDriver class (as static ↵ | Max Horn | |
methods), same for some other MIDI related stuff svn-id: r15968 | |||
2004-11-30 | enabled savegame loading on startup | Gregory Montoir | |
svn-id: r15964 | |||
2004-11-28 | Fingolfin, I see what you mean about the volume control mess :) | Jerome Fisher | |
This fixes Adlib playback, which was previously always mixed at volume 0. svn-id: r15956 | |||
2004-11-28 | - MIDI messages are now pre-processed and go through normal channel ↵ | Jerome Fisher | |
allocation, rather than being passed through directly. svn-id: r15951 | |||
2004-11-27 | Added some more mixer doxygen docs; cleaned up Mixer API a bit, removing ↵ | Max Horn | |
some very specialised methods svn-id: r15914 | |||
2004-11-27 | Moved Engine::getSavePath() to class SaveFileManager; removed the ↵ | Max Horn | |
'directory' parameter from SaveFileManager::openSavefile and listSavefiles (they always use getSavePath() now, which is what we did anyway) svn-id: r15901 | |||
2004-11-24 | Fix a`ll engines. They work, though current fix is just temporary. | Eugene Sandulenko | |
There are plans to add some brains to GameDetector class, which will let us avoid passing detector to init() method. svn-id: r15873 | |||
2004-11-23 | cleanup, follow code conventions | Gregory Montoir | |
svn-id: r15872 | |||
2004-11-23 | sync queen engine with latest OSystem changes | Gregory Montoir | |
svn-id: r15871 | |||
2004-11-23 | Added Engine::init() method; added return value to Engine::go() | Max Horn | |
svn-id: r15865 | |||
2004-11-22 | possible fix for 'bug' #1034715 | Gregory Montoir | |
svn-id: r15861 | |||
2004-11-20 | Removing walkthrough stuff again (talked to aquadran about this, he had no ↵ | Max Horn | |
objections) svn-id: r15849 | |||
2004-11-19 | added walkthrough | Paweł Kołodziejski | |
svn-id: r15835 | |||
2004-11-15 | change engine initialization as suggested on -devel | Gregory Montoir | |
svn-id: r15822 | |||
2004-11-10 | fix potiential memory leak | Gregory Montoir | |
svn-id: r15779 | |||
2004-11-10 | 'pack' the GameStateHeader, safer that way | Gregory Montoir | |
svn-id: r15778 | |||
2004-11-09 | Cleanup | Chris Apers | |
svn-id: r15739 | |||
2004-11-06 | Be more consistent with the other module.mk files. | Torbjörn Andersson | |
svn-id: r15719 | |||
2004-10-22 | Support MT-32 emu. | Eugene Sandulenko | |
svn-id: r15657 | |||
2004-10-18 | minor changes | Gregory Montoir | |
svn-id: r15607 | |||
2004-10-17 | fix intro glitch regression | Gregory Montoir | |
svn-id: r15592 | |||
2004-10-17 | plugged some memory leaks | Gregory Montoir | |
svn-id: r15591 | |||
2004-10-10 | make queen engine returning to the launcher when finished (next step: plug ↵ | Gregory Montoir | |
all the memory leaks, mainly in Logic class) svn-id: r15511 | |||
2004-10-08 | cleanup ; follow the code conventions | Gregory Montoir | |
svn-id: r15476 | |||
2004-10-06 | Indentation fix | Torbjörn Andersson | |
svn-id: r15436 | |||
2004-10-06 | Updated comment | Chris Apers | |
svn-id: r15434 | |||
2004-10-06 | PalmOS : ARM optimization | Chris Apers | |
svn-id: r15433 | |||
2004-10-05 | fix ending credits glitch | Gregory Montoir | |
svn-id: r15423 | |||
2004-10-03 | merged FRAMES_JOE and FRAMES_JOE_XTRA | Gregory Montoir | |
svn-id: r15398 | |||
2004-10-03 | as pointed out by salty-horse, it's better to stop speech and sfx only when ↵ | Gregory Montoir | |
the cutaway is cancelled svn-id: r15397 | |||
2004-10-03 | cleanup | Gregory Montoir | |
svn-id: r15396 | |||
2004-10-01 | Use the SilentSound class for sfx/speech when sound output is not possible. | Joost Peters | |
This should fix the hangs where the game waits for sfx/speech to finish in these cases. svn-id: r15370 | |||
2004-09-28 | Rename remaining OSystem methods to match our coding guidelines | Max Horn | |
svn-id: r15332 | |||
2004-09-26 | stop the current sfx from playing if a cutaway is cancelled | Gregory Montoir | |
svn-id: r15302 |