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2005-03-25Patch #1117443 (Experimental plugin code revision)Max Horn
svn-id: r17231
2005-03-12PlayingSoundHandle -> SoundHandle; also, turned the handle activity check ↵Max Horn
into a mixer method svn-id: r17106
2005-03-11CleanupChris Apers
svn-id: r17080
2005-03-09changing AudioDataType -> SoundType, so now the constant names match the ↵Max Horn
name of the data type / the SoundMixer method names svn-id: r17052
2005-03-06Might as well return the GameSetting directlyJoost Peters
svn-id: r17013
2005-03-06cleanupJoost Peters
svn-id: r17012
2005-03-06Add demo detection; satisfies feature request #1154562.Joost Peters
svn-id: r17011
2005-02-23fix typoJoost Peters
warning() appends a '!', so remove the trailing '.' svn-id: r16883
2005-01-10system.h was being included in tons of places, without any good reason; ↵Max Horn
reduced this (total dependencies on system.h went down from 193 to 85 files) svn-id: r16527
2005-01-10Fix alignment problemNicolas Bacca
svn-id: r16523
2005-01-06Change warning to debugJoost Peters
svn-id: r16440
2005-01-01Changed OSystem::instance() to return a reference, not a pointer (it now ↵Max Horn
matches the Singleton interface) svn-id: r16402
2005-01-01Updated copyrightMax Horn
svn-id: r16398
2004-12-31added some comments and re-indented some parts of codeGregory Montoir
svn-id: r16394
2004-12-29oops... thanks wjp for pointing me this oneGregory Montoir
svn-id: r16368
2004-12-28slightly less hackish Journal codeGregory Montoir
svn-id: r16357
2004-12-27Use SoundMixer::kMaxMixerVolumeMax Horn
svn-id: r16350
2004-12-27Reducing header dependencies a bitMax Horn
svn-id: r16347
2004-12-27Added 'sound types' to the mixer - for now, only plain (for the premixer), ↵Max Horn
SFX and music; volume is now controlled based on the sound type svn-id: r16330
2004-12-25Get rid of the useless & troublesome master_volumeMax Horn
svn-id: r16328
2004-12-23songs > 1000 are special commands which shouldn't be ignored. fixes a rather ↵Joost Peters
nasty regression in fotaq. svn-id: r16272
2004-12-21no need to updateScreen() if there are no screen blocks marked as dirtyGregory Montoir
svn-id: r16243
2004-12-21Change order of close()'ing and delete'ing _driver and _parser; fixes bug ↵Joost Peters
#1088441 svn-id: r16241
2004-12-20Speedup a bit PalmOS portChris Apers
svn-id: r16165
2004-12-20Added check to prevent queueing invalid songs, and thus reading OOB...Gregory Montoir
svn-id: r16160
2004-12-19Fixed regression in queen floppy version. Before doing any speech/texts ↵Gregory Montoir
synchronization, we check the voice sfx exists. See also patch #1087870 svn-id: r16131
2004-12-17Even more paranoia, since the older ScummVM releases allowed speech_mute to ↵Joost Peters
be false for floppy versions. svn-id: r16101
2004-12-17Simplify check.Joost Peters
svn-id: r16099
2004-12-17Don't allow the user to enable speech for non-talkie versions.Joost Peters
svn-id: r16097
2004-12-17Mute speech for floppy version as well.Joost Peters
This fixes the text speed for the floppy version after the recent Talk/Speech behaviour changes. svn-id: r16095
2004-12-11Fix for bug #1083083 (QUEEN: journal bug), thanks for the patch, salty-horseMax Horn
svn-id: r16033
2004-12-10New ARM call (PalmOS)Chris Apers
svn-id: r16014
2004-12-09Pass subdirectories to gamedetector functionsRobert Göffringmann
svn-id: r16002
2004-12-06Cutaway code also handles some talking stuff... Updated this part too, to ↵Gregory Montoir
fix 'bug' #1034715 svn-id: r15996
2004-12-05Clean up OSystem::EventMax Horn
svn-id: r15990
2004-12-03Minor cleanup, one more time.Gregory Montoir
Fixed a crash when returning to the launcher at the end of the game. I played FOTAQ (french) from the beginning to the end some hours ago, I haven't encountered any special problems/glitches (except the one mentionned above). svn-id: r15979
2004-12-02simplified palette handlingGregory Montoir
svn-id: r15971
2004-12-02enabled autosaveGregory Montoir
svn-id: r15970
2004-12-02Moved MidiDriver creation code into the MidiDriver class (as static ↵Max Horn
methods), same for some other MIDI related stuff svn-id: r15968
2004-11-30enabled savegame loading on startupGregory Montoir
svn-id: r15964
2004-11-28Fingolfin, I see what you mean about the volume control mess :)Jerome Fisher
This fixes Adlib playback, which was previously always mixed at volume 0. svn-id: r15956
2004-11-28- MIDI messages are now pre-processed and go through normal channel ↵Jerome Fisher
allocation, rather than being passed through directly. svn-id: r15951
2004-11-27Added some more mixer doxygen docs; cleaned up Mixer API a bit, removing ↵Max Horn
some very specialised methods svn-id: r15914
2004-11-27Moved Engine::getSavePath() to class SaveFileManager; removed the ↵Max Horn
'directory' parameter from SaveFileManager::openSavefile and listSavefiles (they always use getSavePath() now, which is what we did anyway) svn-id: r15901
2004-11-24Fix a`ll engines. They work, though current fix is just temporary.Eugene Sandulenko
There are plans to add some brains to GameDetector class, which will let us avoid passing detector to init() method. svn-id: r15873
2004-11-23cleanup, follow code conventionsGregory Montoir
svn-id: r15872
2004-11-23sync queen engine with latest OSystem changesGregory Montoir
svn-id: r15871
2004-11-23Added Engine::init() method; added return value to Engine::go()Max Horn
svn-id: r15865
2004-11-22possible fix for 'bug' #1034715Gregory Montoir
svn-id: r15861
2004-11-20Removing walkthrough stuff again (talked to aquadran about this, he had no ↵Max Horn
objections) svn-id: r15849