Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-11-28 | Fingolfin, I see what you mean about the volume control mess :) | Jerome Fisher | |
This fixes Adlib playback, which was previously always mixed at volume 0. svn-id: r15956 | |||
2004-11-28 | - MIDI messages are now pre-processed and go through normal channel ↵ | Jerome Fisher | |
allocation, rather than being passed through directly. svn-id: r15951 | |||
2004-11-27 | Added some more mixer doxygen docs; cleaned up Mixer API a bit, removing ↵ | Max Horn | |
some very specialised methods svn-id: r15914 | |||
2004-11-27 | Moved Engine::getSavePath() to class SaveFileManager; removed the ↵ | Max Horn | |
'directory' parameter from SaveFileManager::openSavefile and listSavefiles (they always use getSavePath() now, which is what we did anyway) svn-id: r15901 | |||
2004-11-24 | Fix a`ll engines. They work, though current fix is just temporary. | Eugene Sandulenko | |
There are plans to add some brains to GameDetector class, which will let us avoid passing detector to init() method. svn-id: r15873 | |||
2004-11-23 | cleanup, follow code conventions | Gregory Montoir | |
svn-id: r15872 | |||
2004-11-23 | sync queen engine with latest OSystem changes | Gregory Montoir | |
svn-id: r15871 | |||
2004-11-23 | Added Engine::init() method; added return value to Engine::go() | Max Horn | |
svn-id: r15865 | |||
2004-11-22 | possible fix for 'bug' #1034715 | Gregory Montoir | |
svn-id: r15861 | |||
2004-11-20 | Removing walkthrough stuff again (talked to aquadran about this, he had no ↵ | Max Horn | |
objections) svn-id: r15849 | |||
2004-11-19 | added walkthrough | Paweł Kołodziejski | |
svn-id: r15835 | |||
2004-11-15 | change engine initialization as suggested on -devel | Gregory Montoir | |
svn-id: r15822 | |||
2004-11-10 | fix potiential memory leak | Gregory Montoir | |
svn-id: r15779 | |||
2004-11-10 | 'pack' the GameStateHeader, safer that way | Gregory Montoir | |
svn-id: r15778 | |||
2004-11-09 | Cleanup | Chris Apers | |
svn-id: r15739 | |||
2004-11-06 | Be more consistent with the other module.mk files. | Torbjörn Andersson | |
svn-id: r15719 | |||
2004-10-22 | Support MT-32 emu. | Eugene Sandulenko | |
svn-id: r15657 | |||
2004-10-18 | minor changes | Gregory Montoir | |
svn-id: r15607 | |||
2004-10-17 | fix intro glitch regression | Gregory Montoir | |
svn-id: r15592 | |||
2004-10-17 | plugged some memory leaks | Gregory Montoir | |
svn-id: r15591 | |||
2004-10-10 | make queen engine returning to the launcher when finished (next step: plug ↵ | Gregory Montoir | |
all the memory leaks, mainly in Logic class) svn-id: r15511 | |||
2004-10-08 | cleanup ; follow the code conventions | Gregory Montoir | |
svn-id: r15476 | |||
2004-10-06 | Indentation fix | Torbjörn Andersson | |
svn-id: r15436 | |||
2004-10-06 | Updated comment | Chris Apers | |
svn-id: r15434 | |||
2004-10-06 | PalmOS : ARM optimization | Chris Apers | |
svn-id: r15433 | |||
2004-10-05 | fix ending credits glitch | Gregory Montoir | |
svn-id: r15423 | |||
2004-10-03 | merged FRAMES_JOE and FRAMES_JOE_XTRA | Gregory Montoir | |
svn-id: r15398 | |||
2004-10-03 | as pointed out by salty-horse, it's better to stop speech and sfx only when ↵ | Gregory Montoir | |
the cutaway is cancelled svn-id: r15397 | |||
2004-10-03 | cleanup | Gregory Montoir | |
svn-id: r15396 | |||
2004-10-01 | Use the SilentSound class for sfx/speech when sound output is not possible. | Joost Peters | |
This should fix the hangs where the game waits for sfx/speech to finish in these cases. svn-id: r15370 | |||
2004-09-28 | Rename remaining OSystem methods to match our coding guidelines | Max Horn | |
svn-id: r15332 | |||
2004-09-26 | stop the current sfx from playing if a cutaway is cancelled | Gregory Montoir | |
svn-id: r15302 | |||
2004-09-25 | fix for bug #1034707 | Gregory Montoir | |
svn-id: r15279 | |||
2004-09-19 | add missing break | Gregory Montoir | |
svn-id: r15190 | |||
2004-09-12 | Fixed some other cases where the number of parameters to our message- | Torbjörn Andersson | |
printing functions didn't agree with the format strings. GCC will find a couple of other things to warn about if these functions are labelled as printf()-style functions, but those were less important, I think. svn-id: r15081 | |||
2004-08-26 | force screen update to update mouse pointer position (bug #1016446) | Gregory Montoir | |
svn-id: r14763 | |||
2004-08-24 | Rewrote the way strings are extracting from the datafiles, now it should be ↵ | Gregory Montoir | |
'alignment safe'. Maybe it will fix bugs #923570 and #1013886, too. svn-id: r14734 | |||
2004-08-17 | remove some debug information and fix bug #1010929 | Gregory Montoir | |
svn-id: r14639 | |||
2004-08-14 | minor cleanp | Gregory Montoir | |
svn-id: r14616 | |||
2004-08-14 | fixed warnings | Paweł Kołodziejski | |
svn-id: r14603 | |||
2004-08-06 | forgot to reset dynalum color index during init | Gregory Montoir | |
svn-id: r14489 | |||
2004-08-06 | cleanup and simplify Resource class a bit more | Gregory Montoir | |
svn-id: r14488 | |||
2004-08-06 | minor cleanup | Gregory Montoir | |
svn-id: r14484 | |||
2004-08-05 | forgot that | Gregory Montoir | |
svn-id: r14473 | |||
2004-08-05 | simplified some code | Gregory Montoir | |
svn-id: r14472 | |||
2004-08-05 | not needed anymore, as File::open() handles the current directory | Gregory Montoir | |
svn-id: r14471 | |||
2004-06-27 | Reversed param order of File::open() -- this allowed me to get rid of a few ↵ | Max Horn | |
more getGameDataPath() calls svn-id: r14090 | |||
2004-06-27 | Thanks to File::setDefaultDirectory(), in most cases it is *not* necessary ↵ | Max Horn | |
to pass getGameDataPath() on to File::open() svn-id: r14087 | |||
2004-06-25 | Added Engine::_saveFileMan; thus was able to get rid of auto_ptr usage again | Max Horn | |
svn-id: r14058 | |||
2004-06-04 | handle long command strings better (see bug report 962828) | Gregory Montoir | |
svn-id: r13928 |