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2004-11-28Fingolfin, I see what you mean about the volume control mess :)Jerome Fisher
This fixes Adlib playback, which was previously always mixed at volume 0. svn-id: r15956
2004-11-28- MIDI messages are now pre-processed and go through normal channel ↵Jerome Fisher
allocation, rather than being passed through directly. svn-id: r15951
2004-11-27Added some more mixer doxygen docs; cleaned up Mixer API a bit, removing ↵Max Horn
some very specialised methods svn-id: r15914
2004-11-27Moved Engine::getSavePath() to class SaveFileManager; removed the ↵Max Horn
'directory' parameter from SaveFileManager::openSavefile and listSavefiles (they always use getSavePath() now, which is what we did anyway) svn-id: r15901
2004-11-24Fix a`ll engines. They work, though current fix is just temporary.Eugene Sandulenko
There are plans to add some brains to GameDetector class, which will let us avoid passing detector to init() method. svn-id: r15873
2004-11-23cleanup, follow code conventionsGregory Montoir
svn-id: r15872
2004-11-23sync queen engine with latest OSystem changesGregory Montoir
svn-id: r15871
2004-11-23Added Engine::init() method; added return value to Engine::go()Max Horn
svn-id: r15865
2004-11-22possible fix for 'bug' #1034715Gregory Montoir
svn-id: r15861
2004-11-20Removing walkthrough stuff again (talked to aquadran about this, he had no ↵Max Horn
objections) svn-id: r15849
2004-11-19added walkthroughPaweł Kołodziejski
svn-id: r15835
2004-11-15change engine initialization as suggested on -develGregory Montoir
svn-id: r15822
2004-11-10fix potiential memory leakGregory Montoir
svn-id: r15779
2004-11-10'pack' the GameStateHeader, safer that wayGregory Montoir
svn-id: r15778
2004-11-09CleanupChris Apers
svn-id: r15739
2004-11-06Be more consistent with the other module.mk files.Torbjörn Andersson
svn-id: r15719
2004-10-22Support MT-32 emu.Eugene Sandulenko
svn-id: r15657
2004-10-18minor changesGregory Montoir
svn-id: r15607
2004-10-17fix intro glitch regressionGregory Montoir
svn-id: r15592
2004-10-17plugged some memory leaksGregory Montoir
svn-id: r15591
2004-10-10make queen engine returning to the launcher when finished (next step: plug ↵Gregory Montoir
all the memory leaks, mainly in Logic class) svn-id: r15511
2004-10-08cleanup ; follow the code conventionsGregory Montoir
svn-id: r15476
2004-10-06Indentation fixTorbjörn Andersson
svn-id: r15436
2004-10-06Updated commentChris Apers
svn-id: r15434
2004-10-06PalmOS : ARM optimizationChris Apers
svn-id: r15433
2004-10-05fix ending credits glitchGregory Montoir
svn-id: r15423
2004-10-03merged FRAMES_JOE and FRAMES_JOE_XTRAGregory Montoir
svn-id: r15398
2004-10-03as pointed out by salty-horse, it's better to stop speech and sfx only when ↵Gregory Montoir
the cutaway is cancelled svn-id: r15397
2004-10-03cleanupGregory Montoir
svn-id: r15396
2004-10-01Use the SilentSound class for sfx/speech when sound output is not possible.Joost Peters
This should fix the hangs where the game waits for sfx/speech to finish in these cases. svn-id: r15370
2004-09-28Rename remaining OSystem methods to match our coding guidelinesMax Horn
svn-id: r15332
2004-09-26stop the current sfx from playing if a cutaway is cancelledGregory Montoir
svn-id: r15302
2004-09-25fix for bug #1034707Gregory Montoir
svn-id: r15279
2004-09-19add missing breakGregory Montoir
svn-id: r15190
2004-09-12Fixed some other cases where the number of parameters to our message-Torbjörn Andersson
printing functions didn't agree with the format strings. GCC will find a couple of other things to warn about if these functions are labelled as printf()-style functions, but those were less important, I think. svn-id: r15081
2004-08-26force screen update to update mouse pointer position (bug #1016446)Gregory Montoir
svn-id: r14763
2004-08-24Rewrote the way strings are extracting from the datafiles, now it should be ↵Gregory Montoir
'alignment safe'. Maybe it will fix bugs #923570 and #1013886, too. svn-id: r14734
2004-08-17remove some debug information and fix bug #1010929Gregory Montoir
svn-id: r14639
2004-08-14minor cleanpGregory Montoir
svn-id: r14616
2004-08-14fixed warningsPaweł Kołodziejski
svn-id: r14603
2004-08-06forgot to reset dynalum color index during initGregory Montoir
svn-id: r14489
2004-08-06cleanup and simplify Resource class a bit moreGregory Montoir
svn-id: r14488
2004-08-06minor cleanupGregory Montoir
svn-id: r14484
2004-08-05forgot thatGregory Montoir
svn-id: r14473
2004-08-05simplified some codeGregory Montoir
svn-id: r14472
2004-08-05not needed anymore, as File::open() handles the current directoryGregory Montoir
svn-id: r14471
2004-06-27Reversed param order of File::open() -- this allowed me to get rid of a few ↵Max Horn
more getGameDataPath() calls svn-id: r14090
2004-06-27Thanks to File::setDefaultDirectory(), in most cases it is *not* necessary ↵Max Horn
to pass getGameDataPath() on to File::open() svn-id: r14087
2004-06-25Added Engine::_saveFileMan; thus was able to get rid of auto_ptr usage againMax Horn
svn-id: r14058
2004-06-04handle long command strings better (see bug report 962828)Gregory Montoir
svn-id: r13928