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path: root/saga/actor.cpp
AgeCommit message (Expand)Author
2005-06-19implemented sfGetNumberAndrew Kurushin
2005-06-15some renamesAndrew Kurushin
2005-06-14Fix dock bugEugene Sandulenko
2005-06-12fixed scene entranceAndrew Kurushin
2005-06-12fix Hooneyfoot bugAndrew Kurushin
2005-06-10Whitespace changes I made while looking for the sourberry sprite bug.Torbjörn Andersson
2005-06-05implements sfScriptClimb, sfThrowActor, sfChangeActorSceneAndrew Kurushin
2005-06-04Fix bug reported by Marticus with situation when Rif left scene withEugene Sandulenko
2005-06-03fixed doorkeeper's nonstop speechAndrew Kurushin
2005-05-31Almost complete implementation of Puzzle. Now it is possible to solve itEugene Sandulenko
2005-05-23saveload WIPAndrew Kurushin
2005-05-23Plug in Puzzle. Now it consists mainly of stubs but neverthless lets skipEugene Sandulenko
2005-05-22fixes some todo (hardcoded resource ids -> customized per game)Andrew Kurushin
2005-05-22Implement sfSimulSpeech2 which is used in lodge when talking to Sakka.Eugene Sandulenko
2005-05-18fixed Sist roomAndrew Kurushin
2005-05-18fixed loadsave item resource idAndrew Kurushin
2005-05-15fixed give verbAndrew Kurushin
2005-05-11Fixed one part of the problem with Rif's encounter with Sist. Rif no longerTorbjörn Andersson
2005-05-10Moved class File and the MD5 stuff to namespace CommonMax Horn
2005-05-10Small tweak to silence yet another Doxygen complaintMax Horn
2005-05-08fixed sfSceneEq bugAndrew Kurushin
2005-04-28 save load preparetionAndrew Kurushin
2005-04-27some load-save preparetionAndrew Kurushin
2005-04-24fixed object frawingAndrew Kurushin
2005-04-24I believe this is the correct fix for the sanctuary door bug.Torbjörn Andersson
2005-04-22implemented inventoryAndrew Kurushin
2005-04-21Add not yet correctly working save/load. Use key F7 for savingEugene Sandulenko
2005-04-20fixed actors bug after all demo passedAndrew Kurushin
2005-04-19fixed speech lockAndrew Kurushin
2005-04-18converse support improved (still has some bugs)Andrew Kurushin
2005-04-18o Unstubbed sfPreDialog -- we have enough code for thatEugene Sandulenko
2005-04-16fixed: sprite hittest, speech draws in screen boundsAndrew Kurushin
2005-04-02some world map fix:Andrew Kurushin
2005-03-18- changescene on fair for tentsAndrew Kurushin
2005-03-13fixed wrong tile drawing above actorsAndrew Kurushin
2005-03-12rand() -> _rnd.getRandomNumber() in SAGA code.Eugene Sandulenko
2005-03-09Indentation.Torbjörn Andersson
2005-02-26fix iso mode object draw orderAndrew Kurushin
2005-02-26implemented iso pathfindingAndrew Kurushin
2005-02-26iso pathfining work in progress:Andrew Kurushin
2005-02-18iso mode drawing work in progressAndrew Kurushin
2005-02-09first step in ISO mode implementation - trying to draw iso sceneAndrew Kurushin
2005-01-28Combine actordata.cpp and objectdata.cpp into itedata.cpp. These areEugene Sandulenko
2005-01-27Applied patch #1106775 "SAGA colours". This simplifies code considerably, andEugene Sandulenko
2005-01-23Picky indentation. Main reason is to make version 1.100 :P.Eugene Sandulenko
2005-01-21problems solved:Andrew Kurushin
2005-01-18implemented Sprite::hitTestAndrew Kurushin
2005-01-18partly implemented game objectsAndrew Kurushin
2005-01-18- merged ActionMap and ObjectMapAndrew Kurushin
2005-01-17Whitespace changesTorbjörn Andersson