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path: root/saga/actor.cpp
AgeCommit message (Expand)Author
2005-05-10Small tweak to silence yet another Doxygen complaintMax Horn
2005-05-08fixed sfSceneEq bugAndrew Kurushin
2005-04-28 save load preparetionAndrew Kurushin
2005-04-27some load-save preparetionAndrew Kurushin
2005-04-24fixed object frawingAndrew Kurushin
2005-04-24I believe this is the correct fix for the sanctuary door bug.Torbjörn Andersson
2005-04-22implemented inventoryAndrew Kurushin
2005-04-21Add not yet correctly working save/load. Use key F7 for savingEugene Sandulenko
2005-04-20fixed actors bug after all demo passedAndrew Kurushin
2005-04-19fixed speech lockAndrew Kurushin
2005-04-18converse support improved (still has some bugs)Andrew Kurushin
2005-04-18o Unstubbed sfPreDialog -- we have enough code for thatEugene Sandulenko
2005-04-16fixed: sprite hittest, speech draws in screen boundsAndrew Kurushin
2005-04-02some world map fix:Andrew Kurushin
2005-03-18- changescene on fair for tentsAndrew Kurushin
2005-03-13fixed wrong tile drawing above actorsAndrew Kurushin
2005-03-12rand() -> _rnd.getRandomNumber() in SAGA code.Eugene Sandulenko
2005-03-09Indentation.Torbjörn Andersson
2005-02-26fix iso mode object draw orderAndrew Kurushin
2005-02-26implemented iso pathfindingAndrew Kurushin
2005-02-26iso pathfining work in progress:Andrew Kurushin
2005-02-18iso mode drawing work in progressAndrew Kurushin
2005-02-09first step in ISO mode implementation - trying to draw iso sceneAndrew Kurushin
2005-01-28Combine actordata.cpp and objectdata.cpp into itedata.cpp. These areEugene Sandulenko
2005-01-27Applied patch #1106775 "SAGA colours". This simplifies code considerably, andEugene Sandulenko
2005-01-23Picky indentation. Main reason is to make version 1.100 :P.Eugene Sandulenko
2005-01-21problems solved:Andrew Kurushin
2005-01-18implemented Sprite::hitTestAndrew Kurushin
2005-01-18partly implemented game objectsAndrew Kurushin
2005-01-18- merged ActionMap and ObjectMapAndrew Kurushin
2005-01-17Whitespace changesTorbjörn Andersson
2005-01-17Initialize a few variables to fix Valgrind warnings. (I'm hoping they wereTorbjörn Andersson
2005-01-16-small pathfind fixAndrew Kurushin
2005-01-16actors entry list implementedAndrew Kurushin
2005-01-16Slowed down actor movement a bit.Torbjörn Andersson
2005-01-15- added partial scene change by actor's walking (todo:entrance should be supp...Andrew Kurushin
2005-01-15some work in progress on verb stuff:Andrew Kurushin
2005-01-13A few subtitle-related changes:Torbjörn Andersson
2005-01-11- remove game.h & image.hAndrew Kurushin
2005-01-09small fixes:Andrew Kurushin
2005-01-09Added proper IHNM scripts lut and run scripts, though not much to see.Eugene Sandulenko
2005-01-09rewritten sprite classAndrew Kurushin
2005-01-08begining of verb implementationAndrew Kurushin
2005-01-07Eliminate _scene->getMode() and use scene flags insteadEugene Sandulenko
2005-01-07fixing scene transitionAndrew Kurushin
2005-01-07o Add reported German IHNM and ITEEugene Sandulenko
2005-01-06- compiles debug path displaying only if ACTOR_DEBUG definedAndrew Kurushin
2005-01-06small fixes to previousAndrew Kurushin
2005-01-06non tile mode full actor path finding - previewAndrew Kurushin
2005-01-06- implement faceTowards (script function & etc)Andrew Kurushin