Age | Commit message (Collapse) | Author |
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* Added speechCoords to the SpeechData structure so that talking actors
don't drag their speech subtitles with them just because they're moving
and talking at the same time. (Could this also be useful for non-actor
speech?) If the actor has multiple strings, the coordinates are updated
for each new string.
* Made speechColor and outlineCoor arrays so that simultaneous speech (i.e.
where several actors are talking at the same time) multi-coloured. This
is completely untested, though.
* Used getBlack() to get the black colour for the text outline. The
original uses a constant, but we could always make getBlack() return
that constant, if we want to.
svn-id: r16550
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- all display information of current game goes to SagaEngine
- remove GameFontIds
- hide SagaEngine _gameId,_gameType & etc with methods getGameId(), getGameType()
svn-id: r16545
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- actor barrier rects
- unreachable code
svn-id: r16510
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svn-id: r16509
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- sprites decoded on first load
- some speed optimization
- actors uses kExtended flag to append spriteList
svn-id: r16497
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introduced getObjectName
svn-id: r16491
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svn-id: r16482
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svn-id: r16480
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o Fix IHNM. It does not have actors now (all actors in IHNM are in resources,
not hardcoded)
svn-id: r16478
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- removed some temporary variable
svn-id: r16469
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svn-id: r16465
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svn-id: r16464
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- implement debug actor walk path (press f6)
svn-id: r16456
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svn-id: r16445
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svn-id: r16439
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svn-id: r16438
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svn-id: r16437
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svn-id: r16426
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svn-id: r16423
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o Proper detection for Mac Wyrmkeep CD
o Support for wyrmkeep logos
svn-id: r16415
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and used ARRAYSIZE() instead in two cases.
svn-id: r16408
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svn-id: r16399
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svn-id: r16398
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o Improved debug output
o Do not produce a lot of frameCount < 0 messages
o Okk now appears after first scene
o implemented yet another animation function
o Renamed SF_* -> sf* for functions I know are correct
svn-id: r16390
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svn-id: r16386
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svn-id: r16377
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svn-id: r16376
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svn-id: r16375
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svn-id: r16369
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svn-id: r16367
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Add IHNM demo MD5s. demo does not work at all yet
svn-id: r16365
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- implemented script functions for scriptDoors (except iso mode)
- introduced getDisplayWidth() getDisplayHeight() getStatusYOffset getPathYOffset()
svn-id: r16363
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svn-id: r16339
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svn-id: r16308
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svn-id: r16300
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- work on "walking" in progress
svn-id: r16298
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svn-id: r16297
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svn-id: r16296
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svn-id: r16295
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svn-id: r16293
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svn-id: r16290
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- added sfSetActorState function
svn-id: r16288
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- added some script functions (swapactors...)
- many things were renamed according scummvm covention
- resource id definintions should begin with "RID_" prefix
- intro temporary broken - work in progress
todo:
- walking hanling also should be rewriten
- timings for speech and actor cycling should be more accurate
svn-id: r16263
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o Renamed GAME_ITE_* to GID_ITE_*
o Renamed GID_ITE and GID_IHNM to GType_ITE and GType_IHNM
svn-id: r16258
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- previous commit also introduce sound speech of first scene in ITE DOS version
svn-id: r16240
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1) there are three types of speech: one acor, multiple actor, non actor
2) slow speech implemented
3) uses native engine flags (async,noanimate...) instead of semaphores
- proper timings implemented
svn-id: r16237
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TODO: decodeRLESprite must do scale
svn-id: r16135
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svn-id: r16123
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without artefact)
- order list now uses only in draw section
- drawList rename to drawActors
svn-id: r16122
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svn-id: r16119
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