Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-12-15 | Patch #1081904 ITE: MAC demo support | Eugene Sandulenko | |
o Endianness-aware resource loading o Removed ys_dl_list in favor of our object implementation o Cleanup in actor code o Partial support for ITE Mac rereleased demo svn-id: r16051 | |||
2004-12-03 | First pass at migrating from the old Reinherit console to the ScummVM | Torbjörn Andersson | |
console. Some things are likely to have broken. For instance, I believe the old console was could be visible during gameplay, while ScummVM's is modal. So any place where we output something to the console during gameplay should probably be removed. Some things I've stubbed out. Basically any code that registers a variable. Most of the debugging commands are untested. Syntax may have changed because of different command-line parsing. (I never actually used the old console, so I don't know for sure. :-) Actually, I'm not that interested in reproducing the old console commands faithfully. What we should do now is to make the immediately useful console stuff work. Anything that remains unimplemented should probably be removed. svn-id: r15976 | |||
2004-10-27 | removed R_ prefix with few r_ too | Paweł Kołodziejski | |
svn-id: r15690 | |||
2004-08-27 | R_GAMETYPE -> GID, remove unused supported flag and trim some unused bits of ↵ | Jonathan Gray | |
GAME svn-id: r14793 | |||
2004-08-10 | Improved intro. Now it correctly shows game title. | Eugene Sandulenko | |
svn-id: r14544 | |||
2004-08-10 | Move EVENT_* to a class. | Eugene Sandulenko | |
svn-id: r14539 | |||
2004-08-10 | Move CON_* to a class. | Eugene Sandulenko | |
svn-id: r14538 | |||
2004-08-02 | Fix #include paths. | Eugene Sandulenko | |
svn-id: r14443 | |||
2004-08-01 | Pass SagaEngine object to Anim and ActionMap objects | Eugene Sandulenko | |
svn-id: r14422 | |||
2004-08-01 | merge gfx_mod.h into gfx.h and stick functions into a class | Jonathan Gray | |
svn-id: r14419 | |||
2004-08-01 | prune uneeded code | Jonathan Gray | |
svn-id: r14418 | |||
2004-08-01 | Oh the beauty of stack based objects: they free themselves automatically, so ↵ | Max Horn | |
you don't leak them all the time (fixed 10e6 object leaks :-) svn-id: r14417 | |||
2004-08-01 | try to stop the abuse of MemoryReadStream (ie actually delete the memory ↵ | Jonathan Gray | |
when we're done with it) svn-id: r14415 | |||
2004-08-01 | More correct Anim destructor | Eugene Sandulenko | |
svn-id: r14410 | |||
2004-08-01 | Initialize Anim object properly. | Eugene Sandulenko | |
svn-id: r14409 | |||
2004-08-01 | merge reinherit.h into saga.h and gfx_mod.h, note the error loading ↵ | Jonathan Gray | |
animations wasn't caused by this commit :) svn-id: r14405 | |||
2004-07-31 | Extended CVAR_RegisterFunc with callback object parameter. | Eugene Sandulenko | |
Got rid of static structure in animation.cpp svn-id: r14397 | |||
2004-07-31 | Objectize render.cpp | Eugene Sandulenko | |
svn-id: r14395 | |||
2004-07-31 | Fix warning (static functions are source/object file local; declaring them ↵ | Max Horn | |
in a header makes no sense anyway :-) svn-id: r14393 | |||
2004-07-31 | merge animation.h and animation_mod.h into a class | Jonathan Gray | |
svn-id: r14388 | |||
2004-06-27 | Cleanup for MemoryReadStream; made it match the File-class interface | Max Horn | |
svn-id: r14086 | |||
2004-05-05 | Replaced R_printf() with debug() and warning(). There are still a couple of | Torbjörn Andersson | |
standard printf()s left, though. svn-id: r13791 | |||
2004-05-04 | Move from ys_binread.cpp and ys_binwrite.cpp to MemoryReadStream. | Eugene Sandulenko | |
In fact there were no binary writes at all. svn-id: r13773 | |||
2004-05-01 | Proper #includes everywhere | Eugene Sandulenko | |
Improved game detector svn-id: r13724 | |||
2004-05-01 | indent | Paweł Kołodziejski | |
svn-id: r13688 | |||
2004-04-30 | Move from custom unsigned types to those provided by main config.h | Eugene Sandulenko | |
svn-id: r13687 | |||
2004-04-12 | WIP for SAGA engine. | Eugene Sandulenko | |
o text formatting is not consistent with rules, just indent utility is too dumb for that o it does not use OSystem, i.e. it runs on direct SDL calls o it may not even compile on your box o if you enable it, expect zillions of warnings o no sound Now it runs ITE intro as reinherit did svn-id: r13564 |