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path: root/saga/animation.cpp
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2005-10-03Experimental IHNM fix: Since it looks like the intro doesn't clear theTorbjörn Andersson
2005-10-01fix #1298659 [WyrmKeep logo overdraw]Andrew Kurushin
2005-09-28Some more IHNM-related stuff:Torbjörn Andersson
2005-09-27Used Willem Jan's suggestion for making the ugliness go away.Torbjörn Andersson
2005-09-27This seems a bit awkward, but does keep GCC from warning about discardingTorbjörn Andersson
2005-09-27Applied my patch #1304998 to fix some issues with the IHNM intro. The introTorbjörn Andersson
2005-09-25Use the correct function for reading signed data. (I should have knownTorbjörn Andersson
2005-09-24The IHNM intro animations run now, albeit in a slightly buggy fashion:Torbjörn Andersson
2005-09-24Some more preliminary cutaway work. The backgrounds are displayed now, butTorbjörn Andersson
2005-09-23Experimental loading of the cutaway list. Next step will be to get ScummVMTorbjörn Andersson
2005-08-13fix bug #1254000 ITE: Actors duplicated at chasm sceneAndrew Kurushin
2005-08-10Rename event types to comply with our standards.Eugene Sandulenko
2005-08-10EVENT -> EventEugene Sandulenko
2005-07-29WhitespacesEugene Sandulenko
2005-07-25implemented unified animation decoder for ITE & IHNMAndrew Kurushin
2005-07-25More IHNM differencesEugene Sandulenko
2005-07-19finally Resource manager rewritten:Andrew Kurushin
2005-07-09gfx rearangementAndrew Kurushin
2005-06-25fix animation timings (now Shiala scene not stucks)Andrew Kurushin
2005-06-20fix animation bug at ratsAndrew Kurushin
2005-06-15fix animation loopAndrew Kurushin
2005-06-11rewritten animation loadingAndrew Kurushin
2005-06-08fix animation free bugAndrew Kurushin
2005-05-08Changed error() to warning() since it appears to be relatively harmless. IsTorbjörn Andersson
2005-04-16Implement sfGetDeltaFrame and sfEnableZone. Fixes freeze when sanctuaryEugene Sandulenko
2005-01-12Slight adjustment to previous commit.Torbjörn Andersson
2005-01-12There was a slight but noticeable pause in linked animations at the momentTorbjörn Andersson
2005-01-11- remove game.h & image.hAndrew Kurushin
2005-01-09- GameModule is goneAndrew Kurushin
2005-01-03Fixed a regression where - I think - the last animation frame wasn'tTorbjörn Andersson
2005-01-02Changed "sizeof x" to "sizeof(x)" for consistency with the rest of ScummVM,Torbjörn Andersson
2005-01-01oops, correct copyright stringMax Horn
2005-01-01Updated copyrightMax Horn
2004-12-28Partial fix for Mac intro. Sprites are still incorrect because of lack ofEugene Sandulenko
2004-12-28Implement rest of animation-related opcodes.Eugene Sandulenko
2004-12-28o Fixed animation playbackEugene Sandulenko
2004-12-22o Fix regression with Mac versionsEugene Sandulenko
2004-12-22o Moved GAME_* to SagaEngine objectEugene Sandulenko
2004-12-15Patch #1081904 ITE: MAC demo supportEugene Sandulenko
2004-12-03First pass at migrating from the old Reinherit console to the ScummVMTorbjörn Andersson
2004-10-27removed R_ prefix with few r_ tooPaweł Kołodziejski
2004-08-27R_GAMETYPE -> GID, remove unused supported flag and trim some unused bits of ...Jonathan Gray
2004-08-10Improved intro. Now it correctly shows game title.Eugene Sandulenko
2004-08-10Move EVENT_* to a class.Eugene Sandulenko
2004-08-10Move CON_* to a class.Eugene Sandulenko
2004-08-02Fix #include paths.Eugene Sandulenko
2004-08-01Pass SagaEngine object to Anim and ActionMap objectsEugene Sandulenko
2004-08-01merge gfx_mod.h into gfx.h and stick functions into a classJonathan Gray
2004-08-01prune uneeded codeJonathan Gray
2004-08-01Oh the beauty of stack based objects: they free themselves automatically, so ...Max Horn