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path: root/saga/events.cpp
AgeCommit message (Expand)Author
2006-01-18Update copyright noticeEugene Sandulenko
2005-10-18Update FSF address. Eek. Actually that took place on May 1, 2005Eugene Sandulenko
2005-10-11Cleanups. Mostly whitespace.Torbjörn Andersson
2005-10-08_vm->getSceneHeight() --> _vm->_scene->getHeight() and make it return differentEugene Sandulenko
2005-10-05Simplified palette code.Eugene Sandulenko
2005-10-05IHNM used only 248 colors for game graphics. Top part of the paletteEugene Sandulenko
2005-09-24WhitespaceTorbjörn Andersson
2005-08-10Rename event types to comply with our standards.Eugene Sandulenko
2005-08-10EVENT -> EventEugene Sandulenko
2005-08-08Fix bug #1252277 "ITE: Actions not performed under OS X"Eugene Sandulenko
2005-07-29WhitespacesEugene Sandulenko
2005-07-19finally Resource manager rewritten:Andrew Kurushin
2005-07-14font & text related changes:Andrew Kurushin
2005-07-091. Fixed divide by zero defect (exception on my symbian target, Windows just ...Lars Persson
2005-07-09code cleanupsAndrew Kurushin
2005-07-09gfx rearangementAndrew Kurushin
2005-07-08fix final sequence scene heightAndrew Kurushin
2005-07-08implemented per scene actors clippingAndrew Kurushin
2005-07-05Hid most of debug output to deeper levels. We're pretty close to officialEugene Sandulenko
2005-07-05- Stripped down unused SURFACE parameter in palette-related functionsEugene Sandulenko
2005-06-04fixed lense creation bug ( fade in/out now has separate flag)Andrew Kurushin
2005-05-08fixed sfSceneEq bugAndrew Kurushin
2005-04-22o Fix save/load. Now it restores game properly but still at exit #0.Eugene Sandulenko
2005-04-18converse support improved (still has some bugs)Andrew Kurushin
2005-03-18- changescene on fair for tentsAndrew Kurushin
2005-01-21problems solved:Andrew Kurushin
2005-01-15some work in progress on verb stuff:Andrew Kurushin
2005-01-07Eliminate _scene->getMode() and use scene flags insteadEugene Sandulenko
2005-01-07o Fix for popped up actors at initial scene fade outEugene Sandulenko
2005-01-06Placard functions are now event-driven, so the blocking palette faders areTorbjörn Andersson
2005-01-02Pausing an animation is done by changing its state now, not by setting aTorbjörn Andersson
2005-01-02Changed "sizeof x" to "sizeof(x)" for consistency with the rest of ScummVM,Torbjörn Andersson
2005-01-02Fixed a few things in the IHNM intro. Most noticeably I've added an eventTorbjörn Andersson
2005-01-01oops, correct copyright stringMax Horn
2005-01-01Updated copyrightMax Horn
2004-12-28- many actor walk related functions addedAndrew Kurushin
2004-12-28Implement rest of animation-related opcodes.Eugene Sandulenko
2004-12-24- aninamation cycle now approach to originalAndrew Kurushin
2004-12-22o Moved GAME_* to SagaEngine objectEugene Sandulenko
2004-12-15Patch #1081904 ITE: MAC demo supportEugene Sandulenko
2004-12-03First pass at migrating from the old Reinherit console to the ScummVMTorbjörn Andersson
2004-11-26Added looping background noise to the IHNM intro. I don't know if it's theTorbjörn Andersson
2004-11-20o Restore cursor after walkthroughEugene Sandulenko
2004-10-30Turn some methods into functions (potentially gives better code, and we may w...Max Horn
2004-10-27removed R_ prefix with few r_ tooPaweł Kołodziejski
2004-10-16Introduced script events to fix the "actors appear before fade-out" bug.Torbjörn Andersson
2004-10-04R_POINT -> Common::Point, R_RECT -> Common::Rect. Less R_ prefixes.Eugene Sandulenko
2004-08-11Handle fades in scene load routine.Eugene Sandulenko
2004-08-11Move SYSINPUT_* and TRANSITION_* to SagaEngine classEugene Sandulenko
2004-08-10Improved intro. Now it correctly shows game title.Eugene Sandulenko