index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
saga
/
events.h
Age
Commit message (
Expand
)
Author
2005-09-24
Whitespace
Torbjörn Andersson
2005-08-10
Rename event types to comply with our standards.
Eugene Sandulenko
2005-08-10
EVENT -> Event
Eugene Sandulenko
2005-07-30
Remove trailing whitespaces.
Eugene Sandulenko
2005-06-04
fixed lense creation bug ( fade in/out now has separate flag)
Andrew Kurushin
2005-01-21
problems solved:
Andrew Kurushin
2005-01-07
o Fix for popped up actors at initial scene fade out
Eugene Sandulenko
2005-01-06
Placard functions are now event-driven, so the blocking palette faders are
Torbjörn Andersson
2005-01-02
Pausing an animation is done by changing its state now, not by setting a
Torbjörn Andersson
2005-01-02
Fixed a few things in the IHNM intro. Most noticeably I've added an event
Torbjörn Andersson
2005-01-01
oops, correct copyright string
Max Horn
2005-01-01
Updated copyright
Max Horn
2004-12-15
Patch #1081904 ITE: MAC demo support
Eugene Sandulenko
2004-12-03
Oops, I forgot to make this change before making the last commit.
Torbjörn Andersson
2004-11-20
o Restore cursor after walkthrough
Eugene Sandulenko
2004-10-27
removed R_ prefix with few r_ too
Paweł Kołodziejski
2004-10-16
Introduced script events to fix the "actors appear before fade-out" bug.
Torbjörn Andersson
2004-08-11
Handle fades in scene load routine.
Eugene Sandulenko
2004-08-10
Improved intro. Now it correctly shows game title.
Eugene Sandulenko
2004-08-10
Move EVENT_* to a class.
Eugene Sandulenko
2004-05-05
Replaced R_printf() with debug() and warning(). There are still a couple of
Torbjörn Andersson
2004-05-01
indent
Paweł Kołodziejski
2004-04-12
WIP for SAGA engine.
Eugene Sandulenko