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path: root/saga/events.h
AgeCommit message (Expand)Author
2006-01-18Update copyright noticeEugene Sandulenko
2005-10-18Update FSF address. Eek. Actually that took place on May 1, 2005Eugene Sandulenko
2005-09-24WhitespaceTorbjörn Andersson
2005-08-10Rename event types to comply with our standards.Eugene Sandulenko
2005-08-10EVENT -> EventEugene Sandulenko
2005-07-30Remove trailing whitespaces.Eugene Sandulenko
2005-06-04fixed lense creation bug ( fade in/out now has separate flag)Andrew Kurushin
2005-01-21problems solved:Andrew Kurushin
2005-01-07o Fix for popped up actors at initial scene fade outEugene Sandulenko
2005-01-06Placard functions are now event-driven, so the blocking palette faders areTorbjörn Andersson
2005-01-02Pausing an animation is done by changing its state now, not by setting aTorbjörn Andersson
2005-01-02Fixed a few things in the IHNM intro. Most noticeably I've added an eventTorbjörn Andersson
2005-01-01oops, correct copyright stringMax Horn
2005-01-01Updated copyrightMax Horn
2004-12-15Patch #1081904 ITE: MAC demo supportEugene Sandulenko
2004-12-03Oops, I forgot to make this change before making the last commit.Torbjörn Andersson
2004-11-20o Restore cursor after walkthroughEugene Sandulenko
2004-10-27removed R_ prefix with few r_ tooPaweł Kołodziejski
2004-10-16Introduced script events to fix the "actors appear before fade-out" bug.Torbjörn Andersson
2004-08-11Handle fades in scene load routine.Eugene Sandulenko
2004-08-10Improved intro. Now it correctly shows game title.Eugene Sandulenko
2004-08-10Move EVENT_* to a class.Eugene Sandulenko
2004-05-05Replaced R_printf() with debug() and warning(). There are still a couple ofTorbjörn Andersson
2004-05-01indentPaweł Kołodziejski
2004-04-12WIP for SAGA engine.Eugene Sandulenko