index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
saga
/
game.cpp
Age
Commit message (
Expand
)
Author
2005-07-19
finally Resource manager rewritten:
Andrew Kurushin
2005-07-16
fix Win32 demo font list
Andrew Kurushin
2005-07-09
gfx rearangement
Andrew Kurushin
2005-07-09
remove 1pixel dos clipping
Andrew Kurushin
2005-07-08
implemented per scene actors clipping
Andrew Kurushin
2005-07-05
Hid most of debug output to deeper levels. We're pretty close to official
Eugene Sandulenko
2005-06-08
Allow part of the IHNM intro to run again. I haven't verified that these
Torbjörn Andersson
2005-06-08
Added IHNM "main strings" resource. It's trial-and-error, so it may be the
Torbjörn Andersson
2005-06-04
My Linux ITE CD developed read errors, so Joe sent me a replacement, for
Torbjörn Andersson
2005-05-29
implemented DOS version 1 pixel clipping
Andrew Kurushin
2005-05-28
game options WIP2
Andrew Kurushin
2005-05-23
saveload WIP
Andrew Kurushin
2005-05-22
fixes some todo (hardcoded resource ids -> customized per game)
Andrew Kurushin
2005-05-10
Moved class File and the MD5 stuff to namespace Common
Max Horn
2005-04-23
Remove StringMap class from map.h (at least for now)
Max Horn
2005-04-22
implemented inventory
Andrew Kurushin
2005-04-19
Fixed warnings.
Torbjörn Andersson
2005-04-18
converse support improved (still has some bugs)
Andrew Kurushin
2005-03-18
- changescene on fair for tents
Andrew Kurushin
2005-03-08
Added constant for the resource number for the first IHNM scene. Actually,
Torbjörn Andersson
2005-01-21
problems solved:
Andrew Kurushin
2005-01-17
o Proper implementation of sfPlaySound() which knows about CD<->floppy
Eugene Sandulenko
2005-01-14
o Added support for German ITE. There are also Puzzle-related messages
Eugene Sandulenko
2005-01-13
- introduced SagaEngine::getTextString (for i18n it should route to correspon...
Andrew Kurushin
2005-01-11
- remove game.h & image.h
Andrew Kurushin
2005-01-11
Make voicess.res the first IHNM voice file, since that's the one that's
Torbjörn Andersson
2005-01-10
German retail IHNM patch.re_ md5 is confirmed
Eugene Sandulenko
2005-01-09
- GameModule is gone
Andrew Kurushin
2005-01-09
o Fixed some indentation
Eugene Sandulenko
2005-01-07
o Add reported German IHNM and ITE
Eugene Sandulenko
2005-01-02
o Started putting all panels stuff in order. Still incomplete
Eugene Sandulenko
2005-01-02
Changed "sizeof x" to "sizeof(x)" for consistency with the rest of ScummVM,
Torbjörn Andersson
2005-01-01
oops, correct copyright string
Max Horn
2005-01-01
Updated copyright
Max Horn
2004-12-28
Fix regression with IHNM.
Eugene Sandulenko
2004-12-28
- many actor walk related functions added
Andrew Kurushin
2004-12-28
Added MD5 sums for IHNM so that we can watch the intro again. It seems to
Torbjörn Andersson
2004-12-27
Added MD5 sum for Linux music file.
Torbjörn Andersson
2004-12-25
o Merge game detection and game probing in one function
Eugene Sandulenko
2004-12-25
There appeared to be different DOS CD version. Also fixed DOS demo detection
Eugene Sandulenko
2004-12-24
Implement proper game autodetection
Eugene Sandulenko
2004-12-23
o Lowercased all filenames for better readability
Eugene Sandulenko
2004-12-22
- rewriten actors action handling (now uses all original flags etc)
Andrew Kurushin
2004-12-22
o Fix regression with Mac versions
Eugene Sandulenko
2004-12-22
o Moved GAME_* to SagaEngine object
Eugene Sandulenko
2004-12-18
sprite loading fix in win demo
Andrew Kurushin
2004-12-15
Patch #1081904 ITE: MAC demo support
Eugene Sandulenko
2004-12-09
Pass subdirectories to gamedetector functions
Robert Göffringmann
2004-12-08
Use some disassembly-based values.
Eugene Sandulenko
2004-12-03
First pass at migrating from the old Reinherit console to the ScummVM
Torbjörn Andersson
[prev]
[next]