Age | Commit message (Collapse) | Author | |
---|---|---|---|
2006-01-18 | Update copyright notice | Eugene Sandulenko | |
svn-id: r20088 | |||
2005-10-22 | Cleaned up some cursor show/hide handling. This should fix bug #1333391. | Torbjörn Andersson | |
svn-id: r19239 | |||
2005-10-18 | Update FSF address. Eek. Actually that took place on May 1, 2005 | Eugene Sandulenko | |
svn-id: r19142 | |||
2005-10-14 | Add language and platform to game description and use that accross the source. | Eugene Sandulenko | |
That eliminates GF_LANG_DE and GF_MAC_RESOURCES. svn-id: r19071 | |||
2005-10-11 | Cleanups. Mostly whitespace. | Torbjörn Andersson | |
svn-id: r19022 | |||
2005-10-09 | Apparently, the IHNM crosshair cursor, and the cursor hotspot, are both | Torbjörn Andersson | |
hard-coded. svn-id: r18993 | |||
2005-10-09 | Added optional parameter to setCursor() to specify which type of cursor you | Torbjörn Andersson | |
want. ITE has only one cursor, so in that case the parameter is ignored, and IHNM currently always gets the hourglass cursor. So it could be improved. Lots. :-) svn-id: r18992 | |||
2005-10-05 | oops. reverted last change. | Eugene Sandulenko | |
svn-id: r18938 | |||
2005-10-05 | Fix to fixed palette range. | Eugene Sandulenko | |
svn-id: r18937 | |||
2005-10-05 | Simplified palette code. | Eugene Sandulenko | |
svn-id: r18936 | |||
2005-10-05 | IHNM used only 248 colors for game graphics. Top part of the palette | Eugene Sandulenko | |
was read from resources. Switching to this scheme fixes magenta outlines in subtitles. svn-id: r18935 | |||
2005-10-04 | I misunderstood sev on how sf75() should work. Perhaps this is better? | Torbjörn Andersson | |
svn-id: r18932 | |||
2005-10-04 | Unstubbed sf75() as sfSetPortraitBgColor(), using information from sev. Any | Torbjörn Andersson | |
mistake is strictly my own, however. svn-id: r18931 | |||
2005-09-27 | Used Willem Jan's suggestion for making the ugliness go away. | Torbjörn Andersson | |
svn-id: r18889 | |||
2005-08-13 | Fix bug #1258537 "ITE: Introduction text is black" | Eugene Sandulenko | |
svn-id: r18677 | |||
2005-08-11 | Fix bug #1256368 "ITE: Black pixels drawn as white at sanctuary gate" | Eugene Sandulenko | |
svn-id: r18665 | |||
2005-07-29 | Whitespaces | Eugene Sandulenko | |
svn-id: r18595 | |||
2005-07-19 | finally Resource manager rewritten: | Andrew Kurushin | |
-adds patch file support -global _vm removed cleanups svn-id: r18560 | |||
2005-07-09 | code cleanups | Andrew Kurushin | |
transitionDissolve -> gfx del sdebug svn-id: r18524 | |||
2005-07-09 | gfx rearangement | Andrew Kurushin | |
code cleanups svn-id: r18523 | |||
2005-07-08 | implemented per scene actors clipping | Andrew Kurushin | |
so last sequence should look much better (not perfect) svn-id: r18516 | |||
2005-07-05 | Hid most of debug output to deeper levels. We're pretty close to official | Eugene Sandulenko | |
launch so it should be invisible to users. svn-id: r18497 | |||
2005-07-05 | SAGA no longer has its own line-drawing code, so this comment no longer | Torbjörn Andersson | |
applies. svn-id: r18495 | |||
2005-07-05 | - Stripped down unused SURFACE parameter in palette-related functions | Eugene Sandulenko | |
- Fixed scenes glitch when loading saved game. This is done by closing load window right after game is loaded which differs from original but seems more logical to me - Fixed wrong palette when Dragon maze was loaded from a savegame. We just didn't process Palette resource for it. svn-id: r18494 | |||
2005-07-04 | Cleanup. | Torbjörn Andersson | |
svn-id: r18491 | |||
2005-06-09 | Fix bug #1216439 "SAGA: run-length slice typo in online source". Actually | Eugene Sandulenko | |
I just zapped custom line drawing routine and use that one from OSystem. svn-id: r18368 | |||
2005-04-22 | o Fix save/load. Now it restores game properly but still at exit #0. | Eugene Sandulenko | |
o Proper background for inset rooms. Crowd is gone now. o Draw black border around inset rooms. svn-id: r17744 | |||
2005-01-27 | Applied patch #1106775 "SAGA colours". This simplifies code considerably, and | Eugene Sandulenko | |
moreover getBlack() didn't always work correctly for some reason. If IHNM uses different colors we will switch to variables, but that could be addressed later or at least when someone will start to work on it more time than now. svn-id: r16647 | |||
2005-01-21 | Fix cursor shape. | Eugene Sandulenko | |
svn-id: r16606 | |||
2005-01-20 | Use the kITEColor constants for the ITE mouse cursor. Ironically, this is | Torbjörn Andersson | |
one case where the original didn't use its own colour constants, so I had to add a new one, kITEColorLightGrey, for colour 4. svn-id: r16603 | |||
2005-01-15 | Use the same hard-coded cursor image and colours as the original ITE | Torbjörn Andersson | |
interpreter. Supposedly these colours will stay fairly constant throughout the game, in which case we no longer need to repaint it with the "best white" colour every time the palette changes. svn-id: r16561 | |||
2005-01-06 | Placard functions are now event-driven, so the blocking palette faders are | Torbjörn Andersson | |
no longer needed. svn-id: r16450 | |||
2005-01-01 | oops, correct copyright string | Max Horn | |
svn-id: r16399 | |||
2005-01-01 | Updated copyright | Max Horn | |
svn-id: r16398 | |||
2004-12-29 | Let user exit at the transition, i.e. process user input | Eugene Sandulenko | |
svn-id: r16372 | |||
2004-12-29 | Implemented the "placard" functions, because they're such a nice visual | Torbjörn Andersson | |
feedback that something right is happening. svn-id: r16371 | |||
2004-11-26 | Fix break introduced with last commit :). | Eugene Sandulenko | |
svn-id: r15893 | |||
2004-11-26 | oops | Max Horn | |
svn-id: r15891 | |||
2004-11-25 | Make use of new graphic primitives (untested, I don't have saga -- please ↵ | Max Horn | |
don't kill if this breaks, it should be trivial for you to fix it :-) svn-id: r15888 | |||
2004-11-24 | Fix a`ll engines. They work, though current fix is just temporary. | Eugene Sandulenko | |
There are plans to add some brains to GameDetector class, which will let us avoid passing detector to init() method. svn-id: r15873 | |||
2004-11-20 | o Restore cursor after walkthrough | Eugene Sandulenko | |
o Add cursor events o Hide cursor during intro svn-id: r15844 | |||
2004-10-30 | Turn some methods into functions (potentially gives better code, and we may ↵ | Max Horn | |
want to move some of those into the graphics/ module one day) svn-id: r15703 | |||
2004-10-30 | Let Saga::SURFACE inherit from SURFACE | Max Horn | |
svn-id: r15702 | |||
2004-10-27 | removed R_ prefix with few r_ too | Paweł Kołodziejski | |
svn-id: r15690 | |||
2004-10-22 | Made the usage of the Rect data type more consistent with the rest of | Torbjörn Andersson | |
ScummVM. Note that these are only the cases I was able to find in one morning. There may be others left to fix. But I'm sure at least most of them will be found when we start cleaning up the codebase a bit. svn-id: r15641 | |||
2004-10-21 | Fixed some clipping problems. I think there are more still in there, but I | Torbjörn Andersson | |
am sorely tempted to rewrite so that we use the Rect datatype consistently with how most of the rest of ScummVM does. (E.g. a rectangle covering the entire ITE screen would have right and bottom as 320 and 200 respectively, not 319 and 199 like I think we do now.) svn-id: r15625 | |||
2004-10-08 | pass arguments by reference-to-const rather than by value, it's usually more ↵ | Gregory Montoir | |
efficient... svn-id: r15477 | |||
2004-10-08 | Implement scene change via exits. You still cannot leave first scene | Eugene Sandulenko | |
because it goes to now buggy isometric level. Use debugger to switch to some word, say, in Dog Castle and there you may go between rooms. svn-id: r15462 | |||
2004-10-04 | R_POINT -> Common::Point, R_RECT -> Common::Rect. Less R_ prefixes. | Eugene Sandulenko | |
svn-id: r15414 | |||
2004-08-02 | move static vars to private members | Jonathan Gray | |
svn-id: r14434 |