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authorTorbjörn Andersson2005-07-05 15:33:09 +0000
committerTorbjörn Andersson2005-07-05 15:33:09 +0000
commit9895b64cfee5c885d1d88e2096ffef3ee544da3e (patch)
tree86651de4311a3ade2e5ded7843feb4230de590ed /saga/gfx.cpp
parentcdead6d57b9d90d8f80cba023e5e6056765b273d (diff)
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SAGA no longer has its own line-drawing code, so this comment no longer
applies. svn-id: r18495
Diffstat (limited to 'saga/gfx.cpp')
-rw-r--r--saga/gfx.cpp5
1 files changed, 0 insertions, 5 deletions
diff --git a/saga/gfx.cpp b/saga/gfx.cpp
index 2d15259d53..f4f2484605 100644
--- a/saga/gfx.cpp
+++ b/saga/gfx.cpp
@@ -23,17 +23,12 @@
// Misc. graphics routines
-// Line drawing code utilizes Bresenham's run-length slice algorithm
-// described in "Michael Abrash's Graphics Programming Black Book",
-// Coriolis Group Books, 1997
-
#include "saga/saga.h"
#include "saga/gfx.h"
#include "saga/interface.h"
#include "common/system.h"
-
namespace Saga {
Gfx::Gfx(OSystem *system, int width, int height, GameDetector &detector) : _system(system) {