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authorEugene Sandulenko2005-07-05 16:58:36 +0000
committerEugene Sandulenko2005-07-05 16:58:36 +0000
commit57858a8757a5b3d96958ec856862886184082652 (patch)
tree3877bff19788a81c5d9ddb9fedb54d29620ab447 /saga/gfx.cpp
parent34d6c7de8c2b97165cc50f8503b0f87751643e7d (diff)
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Hid most of debug output to deeper levels. We're pretty close to official
launch so it should be invisible to users. svn-id: r18497
Diffstat (limited to 'saga/gfx.cpp')
-rw-r--r--saga/gfx.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/saga/gfx.cpp b/saga/gfx.cpp
index f4f2484605..cd26e03e0e 100644
--- a/saga/gfx.cpp
+++ b/saga/gfx.cpp
@@ -39,7 +39,7 @@ Gfx::Gfx(OSystem *system, int width, int height, GameDetector &detector) : _syst
_system->initSize(width, height);
_system->endGFXTransaction();
- debug(0, "Init screen %dx%d", width, height);
+ debug(5, "Init screen %dx%d", width, height);
// Convert surface data to R surface data
back_buf.pixels = calloc(1, width * height);
back_buf.w = width;