Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-07-30 | Remove trailing whitespaces. | Eugene Sandulenko | |
svn-id: r18604 | |||
2005-07-19 | finally Resource manager rewritten: | Andrew Kurushin | |
-adds patch file support -global _vm removed cleanups svn-id: r18560 | |||
2005-07-10 | Remove packing on Color, as it was n't needed. Keeping packing on PalEntry | Lars Persson | |
svn-id: r18531 | |||
2005-07-10 | No reason to pack ClipData; since it's not a POD-type, that wouldn't be ↵ | Max Horn | |
valid anyway. Likewise for Surface. svn-id: r18530 | |||
2005-07-09 | 1. Fixed divide by zero defect (exception on my symbian target, Windows just ↵ | Lars Persson | |
return max val) 2. Fixed so Saga compiles for VC6. 3. Added GCC_PACK & pragma pack to gfx.h svn-id: r18527 | |||
2005-07-09 | code cleanups | Andrew Kurushin | |
transitionDissolve -> gfx del sdebug svn-id: r18524 | |||
2005-07-09 | gfx rearangement | Andrew Kurushin | |
code cleanups svn-id: r18523 | |||
2005-07-08 | implemented per scene actors clipping | Andrew Kurushin | |
so last sequence should look much better (not perfect) svn-id: r18516 | |||
2005-07-05 | - Stripped down unused SURFACE parameter in palette-related functions | Eugene Sandulenko | |
- Fixed scenes glitch when loading saved game. This is done by closing load window right after game is loaded which differs from original but seems more logical to me - Fixed wrong palette when Dragon maze was loaded from a savegame. We just didn't process Palette resource for it. svn-id: r18494 | |||
2005-07-04 | Cleanup. | Torbjörn Andersson | |
svn-id: r18491 | |||
2005-06-23 | Use #include "file" instead of #include <file> for consistency. | Torbjörn Andersson | |
svn-id: r18443 | |||
2005-06-09 | Fix bug #1216439 "SAGA: run-length slice typo in online source". Actually | Eugene Sandulenko | |
I just zapped custom line drawing routine and use that one from OSystem. svn-id: r18368 | |||
2005-04-22 | o Fix save/load. Now it restores game properly but still at exit #0. | Eugene Sandulenko | |
o Proper background for inset rooms. Crowd is gone now. o Draw black border around inset rooms. svn-id: r17744 | |||
2005-01-27 | Applied patch #1106775 "SAGA colours". This simplifies code considerably, and | Eugene Sandulenko | |
moreover getBlack() didn't always work correctly for some reason. If IHNM uses different colors we will switch to variables, but that could be addressed later or at least when someone will start to work on it more time than now. svn-id: r16647 | |||
2005-01-15 | Use the same hard-coded cursor image and colours as the original ITE | Torbjörn Andersson | |
interpreter. Supposedly these colours will stay fairly constant throughout the game, in which case we no longer need to repaint it with the "best white" colour every time the palette changes. svn-id: r16561 | |||
2005-01-06 | Placard functions are now event-driven, so the blocking palette faders are | Torbjörn Andersson | |
no longer needed. svn-id: r16450 | |||
2005-01-01 | oops, correct copyright string | Max Horn | |
svn-id: r16399 | |||
2005-01-01 | Updated copyright | Max Horn | |
svn-id: r16398 | |||
2004-12-29 | Implemented the "placard" functions, because they're such a nice visual | Torbjörn Andersson | |
feedback that something right is happening. svn-id: r16371 | |||
2004-11-25 | Make use of new graphic primitives (untested, I don't have saga -- please ↵ | Max Horn | |
don't kill if this breaks, it should be trivial for you to fix it :-) svn-id: r15888 | |||
2004-11-24 | Fix a`ll engines. They work, though current fix is just temporary. | Eugene Sandulenko | |
There are plans to add some brains to GameDetector class, which will let us avoid passing detector to init() method. svn-id: r15873 | |||
2004-11-20 | o Restore cursor after walkthrough | Eugene Sandulenko | |
o Add cursor events o Hide cursor during intro svn-id: r15844 | |||
2004-10-30 | Turn some methods into functions (potentially gives better code, and we may ↵ | Max Horn | |
want to move some of those into the graphics/ module one day) svn-id: r15703 | |||
2004-10-30 | Let Saga::SURFACE inherit from SURFACE | Max Horn | |
svn-id: r15702 | |||
2004-10-27 | removed R_ prefix with few r_ too | Paweł Kołodziejski | |
svn-id: r15690 | |||
2004-10-08 | pass arguments by reference-to-const rather than by value, it's usually more ↵ | Gregory Montoir | |
efficient... svn-id: r15477 | |||
2004-10-08 | Implement scene change via exits. You still cannot leave first scene | Eugene Sandulenko | |
because it goes to now buggy isometric level. Use debugger to switch to some word, say, in Dog Castle and there you may go between rooms. svn-id: r15462 | |||
2004-10-04 | R_POINT -> Common::Point, R_RECT -> Common::Rect. Less R_ prefixes. | Eugene Sandulenko | |
svn-id: r15414 | |||
2004-08-03 | Move TEXT_* to SagaEngine class. | Eugene Sandulenko | |
svn-id: r14450 | |||
2004-08-02 | move static vars to private members | Jonathan Gray | |
svn-id: r14434 | |||
2004-08-01 | merge gfx_mod.h into gfx.h and stick functions into a class | Jonathan Gray | |
svn-id: r14419 | |||
2004-05-02 | Make sure cursor is always white | Eugene Sandulenko | |
svn-id: r13750 | |||
2004-05-02 | Merged sysgfx.cpp and gfx.cpp to gfx.cpp | Eugene Sandulenko | |
svn-id: r13726 | |||
2004-05-01 | indent | Paweł Kołodziejski | |
svn-id: r13693 | |||
2004-04-25 | More ScummVMification | Max Horn | |
svn-id: r13624 | |||
2004-04-12 | WIP for SAGA engine. | Eugene Sandulenko | |
o text formatting is not consistent with rules, just indent utility is too dumb for that o it does not use OSystem, i.e. it runs on direct SDL calls o it may not even compile on your box o if you enable it, expect zillions of warnings o no sound Now it runs ITE intro as reinherit did svn-id: r13564 |