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author | Eugene Sandulenko | 2004-11-24 00:14:21 +0000 |
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committer | Eugene Sandulenko | 2004-11-24 00:14:21 +0000 |
commit | 31e434dcf1e46510606efa3025c24c17ace379c6 (patch) | |
tree | addc1c7b6b9b2489eb9aca49e21ee0c729671adb /saga/gfx.h | |
parent | 6414ec92a2a3509946ae4ec35a3a77e76ad152df (diff) | |
download | scummvm-rg350-31e434dcf1e46510606efa3025c24c17ace379c6.tar.gz scummvm-rg350-31e434dcf1e46510606efa3025c24c17ace379c6.tar.bz2 scummvm-rg350-31e434dcf1e46510606efa3025c24c17ace379c6.zip |
Fix a`ll engines. They work, though current fix is just temporary.
There are plans to add some brains to GameDetector class, which will let us
avoid passing detector to init() method.
svn-id: r15873
Diffstat (limited to 'saga/gfx.h')
-rw-r--r-- | saga/gfx.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/saga/gfx.h b/saga/gfx.h index 8bccae32c8..7188d7f134 100644 --- a/saga/gfx.h +++ b/saga/gfx.h @@ -98,7 +98,7 @@ bool hitTestPoly(const Point *points, unsigned int npoints, const Point& test_po class Gfx { public: - Gfx(OSystem *system, int width, int height); + Gfx(OSystem *system, int width, int height, GameDetector &detector); SURFACE *getBackBuffer(); int getWhite(); int getBlack(); |