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authorEugene Sandulenko2004-11-24 00:14:21 +0000
committerEugene Sandulenko2004-11-24 00:14:21 +0000
commit31e434dcf1e46510606efa3025c24c17ace379c6 (patch)
treeaddc1c7b6b9b2489eb9aca49e21ee0c729671adb /saga/gfx.h
parent6414ec92a2a3509946ae4ec35a3a77e76ad152df (diff)
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Fix a`ll engines. They work, though current fix is just temporary.
There are plans to add some brains to GameDetector class, which will let us avoid passing detector to init() method. svn-id: r15873
Diffstat (limited to 'saga/gfx.h')
-rw-r--r--saga/gfx.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/saga/gfx.h b/saga/gfx.h
index 8bccae32c8..7188d7f134 100644
--- a/saga/gfx.h
+++ b/saga/gfx.h
@@ -98,7 +98,7 @@ bool hitTestPoly(const Point *points, unsigned int npoints, const Point& test_po
class Gfx {
public:
- Gfx(OSystem *system, int width, int height);
+ Gfx(OSystem *system, int width, int height, GameDetector &detector);
SURFACE *getBackBuffer();
int getWhite();
int getBlack();