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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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saga
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interface.h
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Author
2005-01-09
- GameModule is gone
Andrew Kurushin
2005-01-09
rewritten sprite class
Andrew Kurushin
2005-01-08
begining of verb implementation
Andrew Kurushin
2005-01-07
o Fix for popped up actors at initial scene fade out
Eugene Sandulenko
2005-01-06
Placard functions are now event-driven, so the blocking palette faders are
Torbjörn Andersson
2005-01-06
Fix actor walking caused by wrong panel state
Eugene Sandulenko
2005-01-06
Next batch of panel-related fixes. Still wrong.
Eugene Sandulenko
2005-01-02
o Started putting all panels stuff in order. Still incomplete
Eugene Sandulenko
2005-01-01
oops, correct copyright string
Max Horn
2005-01-01
Updated copyright
Max Horn
2004-11-25
Temporarily disable the status bar in IHNM. The only place where we drew it
Torbjörn Andersson
2004-11-07
Initial inventory support.
Torbjörn Andersson
2004-10-27
removed R_ prefix with few r_ too
Paweł Kołodziejski
2004-10-27
Started to rework script threads. Partially moved to thread flags.
Eugene Sandulenko
2004-10-21
A bunch of mostly panel-related fixes for the ITE intro. Apart from the
Torbjörn Andersson
2004-10-08
pass arguments by reference-to-const rather than by value, it's usually more ...
Gregory Montoir
2004-10-07
More de-C'fying. Pass Point object instead of direct reference.
Eugene Sandulenko
2004-10-04
R_POINT -> Common::Point, R_RECT -> Common::Rect. Less R_ prefixes.
Eugene Sandulenko
2004-08-22
o Eliminate all structure _tags.
Eugene Sandulenko
2004-08-12
Merge SDEBUG_*, SF_* and STHREAD_* into Script class.
Eugene Sandulenko
2004-08-06
Move INTERFACE_ to class.
Eugene Sandulenko
2004-05-01
indent
Paweł Kołodziejski
2004-04-30
Move from custom unsigned types to those provided by main config.h
Eugene Sandulenko
2004-04-25
Fix many warnings; use C++ type system instead of C style typedefs; removed v...
Max Horn
2004-04-12
WIP for SAGA engine.
Eugene Sandulenko