Age | Commit message (Expand) | Author |
---|---|---|
2004-08-03 | Move SPRITE_ to a class | Eugene Sandulenko |
2004-08-02 | create objectMap class | Jonathan Gray |
2004-08-01 | init _gfx in a less hacky manner | Jonathan Gray |
2004-08-01 | merge gfx_mod.h into gfx.h and stick functions into a class | Jonathan Gray |
2004-08-01 | Objectize actionmap.cpp | Eugene Sandulenko |
2004-07-31 | Objectize render.cpp | Eugene Sandulenko |
2004-05-02 | Got rid of r_softcursor by having the backend always draw the cursor | Torbjörn Andersson |
2004-05-02 | get rid of the last bits of SDL timer usage, SAGA should now be 100% OSystem | Jonathan Gray |
2004-05-01 | All graphics and input now is in OSystem. | Eugene Sandulenko |
2004-05-01 | Remove scalers, 16bpp code, unused functions. | Eugene Sandulenko |
2004-05-01 | indent | Paweł Kołodziejski |
2004-04-30 | Move from custom unsigned types to those provided by main config.h | Eugene Sandulenko |
2004-04-25 | Fix many warnings; use C++ type system instead of C style typedefs; removed v... | Max Horn |
2004-04-12 | WIP for SAGA engine. | Eugene Sandulenko |