Age | Commit message (Collapse) | Author |
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in Options Dialog not fully functional"
svn-id: r18738
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that the instruction wasn't fully read, so the next opcode would be wrong.
This is what caused it to crash.
To keep the game from hanging, I also allowed the engine to call the
_actors->direct() function for IHNM. This allows AM's intro speech to be
played in its entirety.
Since this includes the "hate" speech, I've removed that part from the
hard-coded intro. To get the right music playing, I've enabled the
sfPlayMusic() function for IHNM. This is pure guesswork, though. Once the
scene changes, the wrong music plays again. However, this is scene music,
i.e. not scripted.
It doesn't play the background sound. Looks like _fxTable[] isn't generated
for IHNM. More noticeably, until the scene changes it doesn't show any
graphics apart from the subtitles, which are drawn in the wrong colour and
(I believe) the wrong font.
svn-id: r18712
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names to text Ids.
svn-id: r18699
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svn-id: r18677
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it just crashed there.
svn-id: r18659
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svn-id: r18645
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Argh! why _several_ errors and not one by one?
svn-id: r18633
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o Fix warnings
o Implemented IHNM changeChapter()
o WIP for metaResources
svn-id: r18618
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svn-id: r18611
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svn-id: r18602
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svn-id: r18595
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-adds patch file support
-global _vm removed
cleanups
svn-id: r18560
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Sawatzki.
svn-id: r18539
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so last sequence should look much better (not perfect)
svn-id: r18516
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launch so it should be invisible to users.
svn-id: r18497
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svn-id: r18444
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sfPlayVoice is untested. Please, inform me where you encounter it.
svn-id: r18412
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Fix couple valgrind and compiler warnings.
svn-id: r18313
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successfully.
Things to do:
o non-actors speech, it just doesn't get displayed, though generated
o support for CD voices
svn-id: r18301
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game options WIP3
svn-id: r18293
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svn-id: r18232
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the Puzzle and continue game pretending like you completed the Puzzle.
svn-id: r18225
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partialy fixed protect rat
svn-id: r18174
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because we already have many classes with that name)
svn-id: r18039
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svn-id: r18037
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svn-id: r17975
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svn-id: r17792
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todo: timeout catchup & capital 'U' & 'D' handling
svn-id: r17748
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fixed: now protagonist can't be target object
fixed: statusbar color
added: *mouseButtonPressed in SagaEngine
svn-id: r17672
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- right mouse action fixed
svn-id: r17347
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svn-id: r17231
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- some memory deallocation fixup
todo: fix follower stuckiness in tents
svn-id: r17180
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name of the data type / the SoundMixer method names
svn-id: r17052
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svn-id: r17028
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todo: loadMulti - may be wrong
svn-id: r16670
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svn-id: r16597
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svn-id: r16595
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- objectMap responds to mouse move (but respond script not run well ?)
loadStrings add some special count check
- so all other LUT based resource should implement this technique
svn-id: r16594
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- remove ActionMap.h & ActionMap.cpp
- ObjectMap names move to Scene::_sceneStrings as in original engine
- fix wrong StringsTable::stringsCount calculation
svn-id: r16592
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svn-id: r16591
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'scene_change 33' in debugger.
svn-id: r16588
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- many structers and fields renamed to proper names
- added missing functions
svn-id: r16562
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NULL it'll use the English string instead. It seems unnecessary to store
the same string twice, even if it's possible that the compiler is smart
enough to eliminate the duplicates.
Either way it doesn't make much difference now, but we may want to add the
intro strings to the getTextString() mechanism eventually. In that case
most of the credits would be duplicates, for instance.
svn-id: r16560
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hardcoded, but I'll save that for later :)
o Eliminated all leftovers of previous language loader. If you'll spot another
one, just remove it silently.
svn-id: r16556
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corresponding string array)
- first step in verb implementation: proper button draw, keyboard respond 'w','l' &etc
- added comments and some fields to GameDisplayInfo
svn-id: r16554
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- all display information of current game goes to SagaEngine
- remove GameFontIds
- hide SagaEngine _gameId,_gameType & etc with methods getGameId(), getGameType()
svn-id: r16545
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reduced this (total dependencies on system.h went down from 193 to 85 files)
svn-id: r16527
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- structures renamed
- SagaEngine class gives all current game descriptions
regression : "verb" is broken cause work in progress
svn-id: r16511
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- actor barrier rects
- unreachable code
svn-id: r16510
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svn-id: r16492
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