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path: root/saga/saga.cpp
AgeCommit message (Expand)Author
2004-12-03First pass at migrating from the old Reinherit console to the ScummVMTorbjörn Andersson
2004-12-02Moved MidiDriver creation code into the MidiDriver class (as static methods),...Max Horn
2004-11-29Fix music volumeEugene Sandulenko
2004-11-28Who started this trend? :)Jerome Fisher
2004-11-24Fix a`ll engines. They work, though current fix is just temporary.Eugene Sandulenko
2004-11-23Added Engine::init() method; added return value to Engine::go()Max Horn
2004-11-20Removing walkthrough stuff again (talked to aquadran about this, he had no ob...Max Horn
2004-11-20I'm told that the FM music file sounds terrible with MT-32 and that theTorbjörn Andersson
2004-11-19init walkthrough dialog laterPaweł Kołodziejski
2004-11-19fixed missed ctrl key handle, and missed create() walklthrough callPaweł Kołodziejski
2004-11-19added walkthroughPaweł Kołodziejski
2004-11-19Added music to the partial IHNM intro. I think I picked the correct tune,Torbjörn Andersson
2004-11-18Make IHNM default be 1x scaler.Eugene Sandulenko
2004-11-15o Make GAME_GetFileContext() more object-likeEugene Sandulenko
2004-11-07Initial inventory support.Torbjörn Andersson
2004-10-27removed R_ prefix with few r_ tooPaweł Kołodziejski
2004-10-21Better support of MT-32.Eugene Sandulenko
2004-10-12Added support for digitized music, plus some other music-related fixes.Torbjörn Andersson
2004-10-08Prevent double slash in pathChris Apers
2004-10-07Turn ObjectMap into real object.Eugene Sandulenko
2004-10-07Remove duplicated code in actor walk code.Eugene Sandulenko
2004-10-01Set up file paths to handle the differences between the file layout of theTorbjörn Andersson
2004-09-28Rename remaining OSystem methods to match our coding guidelinesMax Horn
2004-08-27R_GAMETYPE -> GID, remove unused supported flag and trim some unused bits of ...Jonathan Gray
2004-08-12Merge SDEBUG_*, SF_* and STHREAD_* into Script class.Eugene Sandulenko
2004-08-11Handle fades in scene load routine.Eugene Sandulenko
2004-08-10Moved PALANIM_* to a class.Eugene Sandulenko
2004-08-10Move EVENT_* to a class.Eugene Sandulenko
2004-08-10Move CON_* to a class.Eugene Sandulenko
2004-08-06Move INTERFACE_ to class.Eugene Sandulenko
2004-08-04Move SCENE_* to class.Eugene Sandulenko
2004-08-04Move state static variable to appropriate classEugene Sandulenko
2004-08-03Move SPRITE_ to a classEugene Sandulenko
2004-08-03Move TEXT_* to SagaEngine class.Eugene Sandulenko
2004-08-03Move FONT_* to class.Eugene Sandulenko
2004-08-02Fix #include paths.Eugene Sandulenko
2004-08-02Objectize actor.cppEugene Sandulenko
2004-08-02create objectMap classJonathan Gray
2004-08-02move isomap into a classJonathan Gray
2004-08-02remove timer wrapper functionsJonathan Gray
2004-08-01create Script class from SCRIPT_* and ScriptModuleJoost Peters
2004-08-01move SDATA_* into seperate classJoost Peters
2004-08-01Pass SagaEngine object to Anim and ActionMap objectsEugene Sandulenko
2004-08-01init _gfx in a less hacky mannerJonathan Gray
2004-08-01merge reinherit.h into saga.h and gfx_mod.h, note the error loading animation...Jonathan Gray
2004-08-01Forgot to implement destructor for ActionMapEugene Sandulenko
2004-08-01Objectize actionmap.cppEugene Sandulenko
2004-07-31Extended CVAR_RegisterFunc with callback object parameter.Eugene Sandulenko
2004-07-31Objectize render.cppEugene Sandulenko
2004-07-31merge animation.h and animation_mod.h into a classJonathan Gray