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path: root/saga/saga.cpp
AgeCommit message (Expand)Author
2005-10-11Cleanups. Mostly whitespace.Torbjörn Andersson
2005-10-08Read IHNM actor and object strings from the resource file. (This does notTorbjörn Andersson
2005-10-08Cleanup.Torbjörn Andersson
2005-10-08Now most artefacts are gone and we're in proper panel mode when runningEugene Sandulenko
2005-10-08Oops. Fix crash introduced by last commit.Eugene Sandulenko
2005-10-06It should always be possible to interrupt the intro with Escape now. MostTorbjörn Andersson
2005-10-05IHNM used only 248 colors for game graphics. Top part of the paletteEugene Sandulenko
2005-09-28Cleaner code for sfWaitFramesEsc()Eugene Sandulenko
2005-09-28Implement sfWaitFramesEsc()Eugene Sandulenko
2005-09-26Implemented some trivial IHNM opcodes. I'm not sure if the _ethicsPoints[]Torbjörn Andersson
2005-09-21This might allow the multi-OS version to run from CD, though I'm not sureTorbjörn Andersson
2005-09-02Implement option buttons functionality. This fixes bug #1259518 "ITE: ButtonsEugene Sandulenko
2005-08-26Allowed IHNM to use the opSpeak opcode. Aborting that code path early meantTorbjörn Andersson
2005-08-16Fix bug #1256381 "ITE: Options menu contains wrong item" and gave symbolicEugene Sandulenko
2005-08-13Fix bug #1258537 "ITE: Introduction text is black"Eugene Sandulenko
2005-08-11Translate excuse messages and make them work on floppy versions. EarlierEugene Sandulenko
2005-08-10Rename Actor class members to _members.Eugene Sandulenko
2005-08-08Partially fix bug #1253079 'ITE: Several errors in the "rocky chasm" scene'.Eugene Sandulenko
2005-08-05o Some cleanupEugene Sandulenko
2005-08-04Simulate bootparams.Eugene Sandulenko
2005-07-30Thread-related IHNM differences.Eugene Sandulenko
2005-07-29WhitespacesEugene Sandulenko
2005-07-19finally Resource manager rewritten:Andrew Kurushin
2005-07-13German translations for some interface texts, as pointed out by SimonTorbjörn Andersson
2005-07-08implemented per scene actors clippingAndrew Kurushin
2005-07-05Hid most of debug output to deeper levels. We're pretty close to officialEugene Sandulenko
2005-06-24When including files from common/, explicitly use the common/ prefixMax Horn
2005-06-19Implement sfPlayLoopedSound, sfFadeMusic and sfPlayVoice.Eugene Sandulenko
2005-06-02Implement game load with '-x' comman-line parameter.Eugene Sandulenko
2005-05-31Almost complete implementation of Puzzle. Now it is possible to solve itEugene Sandulenko
2005-05-29implemented DOS version 1 pixel clippingAndrew Kurushin
2005-05-23saveload WIPAndrew Kurushin
2005-05-23Plug in Puzzle. Now it consists mainly of stubs but neverthless lets skipEugene Sandulenko
2005-05-18fixed loadsave item resource idAndrew Kurushin
2005-05-10Moved class SoundMixer to Audio::Mixer (didn't call the namespace 'Sound' bec...Max Horn
2005-05-10Moved class File and the MD5 stuff to namespace CommonMax Horn
2005-05-08Comply to our coding conventionsMax Horn
2005-04-24You can safely delete/free null pointersMax Horn
2005-04-22implemented inventoryAndrew Kurushin
2005-04-18converse support improved (still has some bugs)Andrew Kurushin
2005-04-03- fixed tile doors drawingAndrew Kurushin
2005-03-25Patch #1117443 (Experimental plugin code revision)Max Horn
2005-03-18- changescene on fair for tentsAndrew Kurushin
2005-03-09changing AudioDataType -> SoundType, so now the constant names match the name...Max Horn
2005-03-07IndentationTorbjörn Andersson
2005-01-28partialy implemented all Iso mode resource loadingAndrew Kurushin
2005-01-19fixed default verb issueAndrew Kurushin
2005-01-18partly implemented game objectsAndrew Kurushin
2005-01-18another step in verb implementation:Andrew Kurushin
2005-01-18- merged ActionMap and ObjectMapAndrew Kurushin