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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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saga
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saga.h
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2004-12-22
o Fix regression with Mac versions
Eugene Sandulenko
2004-12-22
o Moved GAME_* to SagaEngine object
Eugene Sandulenko
2004-12-21
Fixed warning.
Torbjörn Andersson
2004-12-21
- rewritten actors speech engine :
Andrew Kurushin
2004-12-15
Patch #1081904 ITE: MAC demo support
Eugene Sandulenko
2004-11-24
Fix a`ll engines. They work, though current fix is just temporary.
Eugene Sandulenko
2004-11-23
Added Engine::init() method; added return value to Engine::go()
Max Horn
2004-11-07
Initial inventory support.
Torbjörn Andersson
2004-10-27
Implement some script functions and report stubs.
Eugene Sandulenko
2004-10-27
removed R_ prefix with few r_ too
Paweł Kołodziejski
2004-10-08
Implement scene change via exits. You still cannot leave first scene
Eugene Sandulenko
2004-10-07
Turn ObjectMap into real object.
Eugene Sandulenko
2004-10-07
Remove duplicated code in actor walk code.
Eugene Sandulenko
2004-10-04
R_POINT -> Common::Point, R_RECT -> Common::Rect. Less R_ prefixes.
Eugene Sandulenko
2004-08-11
Move SYSINPUT_* and TRANSITION_* to SagaEngine class
Eugene Sandulenko
2004-08-10
Improved intro. Now it correctly shows game title.
Eugene Sandulenko
2004-08-10
Moved PALANIM_* to a class.
Eugene Sandulenko
2004-08-10
Move EVENT_* to a class.
Eugene Sandulenko
2004-08-10
Move CON_* to a class.
Eugene Sandulenko
2004-08-06
Move INTERFACE_ to class.
Eugene Sandulenko
2004-08-04
Move SCENE_* to class.
Eugene Sandulenko
2004-08-04
Move state static variable to appropriate class
Eugene Sandulenko
2004-08-03
Move SPRITE_ to a class
Eugene Sandulenko
2004-08-03
Move TEXT_* to SagaEngine class.
Eugene Sandulenko
2004-08-03
Move FONT_* to class.
Eugene Sandulenko
2004-08-02
Objectize actor.cpp
Eugene Sandulenko
2004-08-02
create objectMap class
Jonathan Gray
2004-08-02
move isomap into a class
Jonathan Gray
2004-08-02
remove timer wrapper functions
Jonathan Gray
2004-08-01
create Script class from SCRIPT_* and ScriptModule
Joost Peters
2004-08-01
move SDATA_* into seperate class
Joost Peters
2004-08-01
merge gfx_mod.h into gfx.h and stick functions into a class
Jonathan Gray
2004-08-01
merge reinherit.h into saga.h and gfx_mod.h, note the error loading animation...
Jonathan Gray
2004-08-01
Objectize actionmap.cpp
Eugene Sandulenko
2004-07-31
Objectize render.cpp
Eugene Sandulenko
2004-07-31
Rename some more functions to fit our naming rules
Eugene Sandulenko
2004-07-31
Objectize image.cpp
Eugene Sandulenko
2004-07-31
merge animation.h and animation_mod.h into a class
Jonathan Gray
2004-06-25
clearnup
Max Horn
2004-06-25
Removed unused stuff; cleanup
Max Horn
2004-05-03
Started work on moving from ys_read/write to MemoryReadStream
Eugene Sandulenko
2004-05-01
All graphics and input now is in OSystem.
Eugene Sandulenko
2004-05-01
indent
Paweł Kołodziejski
2004-04-29
Music.cpp objectizing.
Eugene Sandulenko
2004-04-28
Objectizing sound.cpp
Eugene Sandulenko
2004-04-28
Rename Snd object to SndRes
Eugene Sandulenko
2004-04-28
Objectize sndres.cpp
Eugene Sandulenko
2004-04-12
WIP for SAGA engine.
Eugene Sandulenko
2004-03-22
corrections to namespaces
Paweł Kołodziejski
2004-03-15
Use Saga namespace everywhere
Eugene Sandulenko
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