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path: root/saga/saga.h
AgeCommit message (Expand)Author
2005-01-02o Started putting all panels stuff in order. Still incompleteEugene Sandulenko
2005-01-01oops, correct copyright stringMax Horn
2005-01-01Updated copyrightMax Horn
2004-12-29Just compared with original. Correct fade durations confirmed. I just usedEugene Sandulenko
2004-12-29PALETTE_FADE_DURATION -> kNormalFadeDurationEugene Sandulenko
2004-12-28- many actor walk related functions addedAndrew Kurushin
2004-12-28o Fixed animation playbackEugene Sandulenko
2004-12-25o Merge game detection and game probing in one functionEugene Sandulenko
2004-12-25There appeared to be different DOS CD version. Also fixed DOS demo detectionEugene Sandulenko
2004-12-24- remove old stuffAndrew Kurushin
2004-12-23o Lowercased all filenames for better readabilityEugene Sandulenko
2004-12-22- rewriten actors action handling (now uses all original flags etc)Andrew Kurushin
2004-12-22o Fix regression with Mac versionsEugene Sandulenko
2004-12-22o Moved GAME_* to SagaEngine objectEugene Sandulenko
2004-12-21Fixed warning.Torbjörn Andersson
2004-12-21- rewritten actors speech engine :Andrew Kurushin
2004-12-15Patch #1081904 ITE: MAC demo supportEugene Sandulenko
2004-11-24Fix a`ll engines. They work, though current fix is just temporary.Eugene Sandulenko
2004-11-23Added Engine::init() method; added return value to Engine::go()Max Horn
2004-11-07Initial inventory support.Torbjörn Andersson
2004-10-27Implement some script functions and report stubs.Eugene Sandulenko
2004-10-27removed R_ prefix with few r_ tooPaweł Kołodziejski
2004-10-08Implement scene change via exits. You still cannot leave first sceneEugene Sandulenko
2004-10-07Turn ObjectMap into real object.Eugene Sandulenko
2004-10-07Remove duplicated code in actor walk code.Eugene Sandulenko
2004-10-04R_POINT -> Common::Point, R_RECT -> Common::Rect. Less R_ prefixes.Eugene Sandulenko
2004-08-11Move SYSINPUT_* and TRANSITION_* to SagaEngine classEugene Sandulenko
2004-08-10Improved intro. Now it correctly shows game title.Eugene Sandulenko
2004-08-10Moved PALANIM_* to a class.Eugene Sandulenko
2004-08-10Move EVENT_* to a class.Eugene Sandulenko
2004-08-10Move CON_* to a class.Eugene Sandulenko
2004-08-06Move INTERFACE_ to class.Eugene Sandulenko
2004-08-04Move SCENE_* to class.Eugene Sandulenko
2004-08-04Move state static variable to appropriate classEugene Sandulenko
2004-08-03Move SPRITE_ to a classEugene Sandulenko
2004-08-03Move TEXT_* to SagaEngine class.Eugene Sandulenko
2004-08-03Move FONT_* to class.Eugene Sandulenko
2004-08-02Objectize actor.cppEugene Sandulenko
2004-08-02create objectMap classJonathan Gray
2004-08-02move isomap into a classJonathan Gray
2004-08-02remove timer wrapper functionsJonathan Gray
2004-08-01create Script class from SCRIPT_* and ScriptModuleJoost Peters
2004-08-01move SDATA_* into seperate classJoost Peters
2004-08-01merge gfx_mod.h into gfx.h and stick functions into a classJonathan Gray
2004-08-01merge reinherit.h into saga.h and gfx_mod.h, note the error loading animation...Jonathan Gray
2004-08-01Objectize actionmap.cppEugene Sandulenko
2004-07-31Objectize render.cppEugene Sandulenko
2004-07-31Rename some more functions to fit our naming rulesEugene Sandulenko
2004-07-31Objectize image.cppEugene Sandulenko
2004-07-31merge animation.h and animation_mod.h into a classJonathan Gray