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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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script.cpp
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2005-07-19
finally Resource manager rewritten:
Andrew Kurushin
2005-07-05
Hid most of debug output to deeper levels. We're pretty close to official
Eugene Sandulenko
2005-06-10
When setting a new verb, clear the "pointer object", i.e. the variable that
Torbjörn Andersson
2005-06-08
Added IHNM "main strings" resource. It's trial-and-error, so it may be the
Torbjörn Andersson
2005-05-22
fixes some todo (hardcoded resource ids -> customized per game)
Andrew Kurushin
2005-05-15
fixed give verb
Andrew Kurushin
2005-04-22
implemented inventory
Andrew Kurushin
2005-04-18
converse support improved (still has some bugs)
Andrew Kurushin
2005-04-03
- fixed tile doors drawing
Andrew Kurushin
2005-03-18
- changescene on fair for tents
Andrew Kurushin
2005-03-09
Indentation.
Torbjörn Andersson
2005-02-26
implemented iso pathfinding
Andrew Kurushin
2005-01-28
partialy implemented all Iso mode resource loading
Andrew Kurushin
2005-01-28
Combine actordata.cpp and objectdata.cpp into itedata.cpp. These are
Eugene Sandulenko
2005-01-22
all opcodes revisited
Andrew Kurushin
2005-01-22
another 19 opcodes
Andrew Kurushin
2005-01-21
problems solved:
Andrew Kurushin
2005-01-19
o Made ITEColors enum public in interface.h. Please use them. These colors
Eugene Sandulenko
2005-01-18
implemented Sprite::hitTest
Andrew Kurushin
2005-01-18
partly implemented game objects
Andrew Kurushin
2005-01-18
another step in verb implementation:
Andrew Kurushin
2005-01-17
First batch of converse implementation in scripts. To see it type
Eugene Sandulenko
2005-01-17
Initialize a few variables to fix Valgrind warnings. (I'm hoping they were
Torbjörn Andersson
2005-01-15
- added partial scene change by actor's walking (todo:entrance should be supp...
Andrew Kurushin
2005-01-15
some work in progress on verb stuff:
Andrew Kurushin
2005-01-13
- introduced SagaEngine::getTextString (for i18n it should route to correspon...
Andrew Kurushin
2005-01-09
- GameModule is gone
Andrew Kurushin
2005-01-09
Added proper IHNM scripts lut and run scripts, though not much to see.
Eugene Sandulenko
2005-01-08
begining of verb implementation
Andrew Kurushin
2005-01-03
- script execution stops properly
Andrew Kurushin
2005-01-02
Changed "sizeof x" to "sizeof(x)" for consistency with the rest of ScummVM,
Torbjörn Andersson
2005-01-02
The 'n_voices' field of the voice LUT was never assigned a value. So if
Torbjörn Andersson
2005-01-01
oops, correct copyright string
Max Horn
2005-01-01
Updated copyright
Max Horn
2004-12-29
Might as well initialise this variable.
Torbjörn Andersson
2004-12-22
- rewriten actors action handling (now uses all original flags etc)
Andrew Kurushin
2004-12-22
o Moved GAME_* to SagaEngine object
Eugene Sandulenko
2004-12-21
- rewritten actors speech engine :
Andrew Kurushin
2004-12-15
Patch #1081904 ITE: MAC demo support
Eugene Sandulenko
2004-12-08
Use some disassembly-based values.
Eugene Sandulenko
2004-12-03
First pass at migrating from the old Reinherit console to the ScummVM
Torbjörn Andersson
2004-11-28
Added debug message similar to the one for the scene LUT.
Torbjörn Andersson
2004-11-25
Tiny, almost unnoticeable, step towards IHNM script loading. We'll need to
Torbjörn Andersson
2004-11-15
o Make GAME_GetFileContext() more object-like
Eugene Sandulenko
2004-10-27
removed R_ prefix with few r_ too
Paweł Kołodziejski
2004-10-27
Started to rework script threads. Partially moved to thread flags.
Eugene Sandulenko
2004-10-21
A bunch of mostly panel-related fixes for the ITE intro. Apart from the
Torbjörn Andersson
2004-10-09
Initial attempt at fixing the SData problem. I'm still not sure exactly how
Torbjörn Andersson
2004-08-27
R_GAMETYPE -> GID, remove unused supported flag and trim some unused bits of ...
Jonathan Gray
2004-08-22
o Eliminate all structure _tags.
Eugene Sandulenko
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