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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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script.cpp
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Author
2005-01-28
partialy implemented all Iso mode resource loading
Andrew Kurushin
2005-01-28
Combine actordata.cpp and objectdata.cpp into itedata.cpp. These are
Eugene Sandulenko
2005-01-22
all opcodes revisited
Andrew Kurushin
2005-01-22
another 19 opcodes
Andrew Kurushin
2005-01-21
problems solved:
Andrew Kurushin
2005-01-19
o Made ITEColors enum public in interface.h. Please use them. These colors
Eugene Sandulenko
2005-01-18
implemented Sprite::hitTest
Andrew Kurushin
2005-01-18
partly implemented game objects
Andrew Kurushin
2005-01-18
another step in verb implementation:
Andrew Kurushin
2005-01-17
First batch of converse implementation in scripts. To see it type
Eugene Sandulenko
2005-01-17
Initialize a few variables to fix Valgrind warnings. (I'm hoping they were
Torbjörn Andersson
2005-01-15
- added partial scene change by actor's walking (todo:entrance should be supp...
Andrew Kurushin
2005-01-15
some work in progress on verb stuff:
Andrew Kurushin
2005-01-13
- introduced SagaEngine::getTextString (for i18n it should route to correspon...
Andrew Kurushin
2005-01-09
- GameModule is gone
Andrew Kurushin
2005-01-09
Added proper IHNM scripts lut and run scripts, though not much to see.
Eugene Sandulenko
2005-01-08
begining of verb implementation
Andrew Kurushin
2005-01-03
- script execution stops properly
Andrew Kurushin
2005-01-02
Changed "sizeof x" to "sizeof(x)" for consistency with the rest of ScummVM,
Torbjörn Andersson
2005-01-02
The 'n_voices' field of the voice LUT was never assigned a value. So if
Torbjörn Andersson
2005-01-01
oops, correct copyright string
Max Horn
2005-01-01
Updated copyright
Max Horn
2004-12-29
Might as well initialise this variable.
Torbjörn Andersson
2004-12-22
- rewriten actors action handling (now uses all original flags etc)
Andrew Kurushin
2004-12-22
o Moved GAME_* to SagaEngine object
Eugene Sandulenko
2004-12-21
- rewritten actors speech engine :
Andrew Kurushin
2004-12-15
Patch #1081904 ITE: MAC demo support
Eugene Sandulenko
2004-12-08
Use some disassembly-based values.
Eugene Sandulenko
2004-12-03
First pass at migrating from the old Reinherit console to the ScummVM
Torbjörn Andersson
2004-11-28
Added debug message similar to the one for the scene LUT.
Torbjörn Andersson
2004-11-25
Tiny, almost unnoticeable, step towards IHNM script loading. We'll need to
Torbjörn Andersson
2004-11-15
o Make GAME_GetFileContext() more object-like
Eugene Sandulenko
2004-10-27
removed R_ prefix with few r_ too
Paweł Kołodziejski
2004-10-27
Started to rework script threads. Partially moved to thread flags.
Eugene Sandulenko
2004-10-21
A bunch of mostly panel-related fixes for the ITE intro. Apart from the
Torbjörn Andersson
2004-10-09
Initial attempt at fixing the SData problem. I'm still not sure exactly how
Torbjörn Andersson
2004-08-27
R_GAMETYPE -> GID, remove unused supported flag and trim some unused bits of ...
Jonathan Gray
2004-08-22
o Eliminate all structure _tags.
Eugene Sandulenko
2004-08-12
Merge SDEBUG_*, SF_* and STHREAD_* into Script class.
Eugene Sandulenko
2004-08-12
Drop SSTACK_ in favor of common/stack.h implementation.
Eugene Sandulenko
2004-08-11
Move CF_ commands to class and call them from wrappers. This will let us
Eugene Sandulenko
2004-08-10
Move CON_* to a class.
Eugene Sandulenko
2004-08-03
Move TEXT_* to SagaEngine class.
Eugene Sandulenko
2004-08-02
Fix #include paths.
Eugene Sandulenko
2004-08-01
Clean up Script class a bit; add get/set functions
Joost Peters
2004-08-01
Made all MemoryReadStream local variables. This plugged a giantic constant
Eugene Sandulenko
2004-08-01
create Script class from SCRIPT_* and ScriptModule
Joost Peters
2004-08-01
move SDATA_* into seperate class
Joost Peters
2004-08-01
merge gfx_mod.h into gfx.h and stick functions into a class
Jonathan Gray
2004-08-01
merge reinherit.h into saga.h and gfx_mod.h, note the error loading animation...
Jonathan Gray
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