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path: root/saga/script.cpp
AgeCommit message (Expand)Author
2005-01-28partialy implemented all Iso mode resource loadingAndrew Kurushin
2005-01-28Combine actordata.cpp and objectdata.cpp into itedata.cpp. These areEugene Sandulenko
2005-01-22all opcodes revisitedAndrew Kurushin
2005-01-22another 19 opcodesAndrew Kurushin
2005-01-21problems solved:Andrew Kurushin
2005-01-19o Made ITEColors enum public in interface.h. Please use them. These colorsEugene Sandulenko
2005-01-18implemented Sprite::hitTestAndrew Kurushin
2005-01-18partly implemented game objectsAndrew Kurushin
2005-01-18another step in verb implementation:Andrew Kurushin
2005-01-17First batch of converse implementation in scripts. To see it typeEugene Sandulenko
2005-01-17Initialize a few variables to fix Valgrind warnings. (I'm hoping they wereTorbjörn Andersson
2005-01-15- added partial scene change by actor's walking (todo:entrance should be supp...Andrew Kurushin
2005-01-15some work in progress on verb stuff:Andrew Kurushin
2005-01-13- introduced SagaEngine::getTextString (for i18n it should route to correspon...Andrew Kurushin
2005-01-09- GameModule is goneAndrew Kurushin
2005-01-09Added proper IHNM scripts lut and run scripts, though not much to see.Eugene Sandulenko
2005-01-08begining of verb implementationAndrew Kurushin
2005-01-03- script execution stops properlyAndrew Kurushin
2005-01-02Changed "sizeof x" to "sizeof(x)" for consistency with the rest of ScummVM,Torbjörn Andersson
2005-01-02The 'n_voices' field of the voice LUT was never assigned a value. So ifTorbjörn Andersson
2005-01-01oops, correct copyright stringMax Horn
2005-01-01Updated copyrightMax Horn
2004-12-29Might as well initialise this variable.Torbjörn Andersson
2004-12-22- rewriten actors action handling (now uses all original flags etc)Andrew Kurushin
2004-12-22o Moved GAME_* to SagaEngine objectEugene Sandulenko
2004-12-21- rewritten actors speech engine :Andrew Kurushin
2004-12-15Patch #1081904 ITE: MAC demo supportEugene Sandulenko
2004-12-08Use some disassembly-based values.Eugene Sandulenko
2004-12-03First pass at migrating from the old Reinherit console to the ScummVMTorbjörn Andersson
2004-11-28Added debug message similar to the one for the scene LUT.Torbjörn Andersson
2004-11-25Tiny, almost unnoticeable, step towards IHNM script loading. We'll need toTorbjörn Andersson
2004-11-15o Make GAME_GetFileContext() more object-likeEugene Sandulenko
2004-10-27removed R_ prefix with few r_ tooPaweł Kołodziejski
2004-10-27Started to rework script threads. Partially moved to thread flags.Eugene Sandulenko
2004-10-21A bunch of mostly panel-related fixes for the ITE intro. Apart from theTorbjörn Andersson
2004-10-09Initial attempt at fixing the SData problem. I'm still not sure exactly howTorbjörn Andersson
2004-08-27R_GAMETYPE -> GID, remove unused supported flag and trim some unused bits of ...Jonathan Gray
2004-08-22 o Eliminate all structure _tags.Eugene Sandulenko
2004-08-12Merge SDEBUG_*, SF_* and STHREAD_* into Script class.Eugene Sandulenko
2004-08-12Drop SSTACK_ in favor of common/stack.h implementation.Eugene Sandulenko
2004-08-11Move CF_ commands to class and call them from wrappers. This will let usEugene Sandulenko
2004-08-10Move CON_* to a class.Eugene Sandulenko
2004-08-03Move TEXT_* to SagaEngine class.Eugene Sandulenko
2004-08-02Fix #include paths.Eugene Sandulenko
2004-08-01Clean up Script class a bit; add get/set functionsJoost Peters
2004-08-01Made all MemoryReadStream local variables. This plugged a giantic constantEugene Sandulenko
2004-08-01create Script class from SCRIPT_* and ScriptModuleJoost Peters
2004-08-01move SDATA_* into seperate classJoost Peters
2004-08-01merge gfx_mod.h into gfx.h and stick functions into a classJonathan Gray
2004-08-01merge reinherit.h into saga.h and gfx_mod.h, note the error loading animation...Jonathan Gray