index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
saga
/
script.h
Age
Commit message (
Expand
)
Author
2005-05-23
Plug in Puzzle. Now it consists mainly of stubs but neverthless lets skip
Eugene Sandulenko
2005-05-22
Implement sfSimulSpeech2 which is used in lodge when talking to Sakka.
Eugene Sandulenko
2005-05-18
fixed loadsave item resource id
Andrew Kurushin
2005-04-24
fixed object frawing
Andrew Kurushin
2005-04-23
fixed sfDropObject implementation
Andrew Kurushin
2005-04-22
o Fix save/load. Now it restores game properly but still at exit #0.
Eugene Sandulenko
2005-04-21
Add not yet correctly working save/load. Use key F7 for saving
Eugene Sandulenko
2005-04-18
converse support improved (still has some bugs)
Andrew Kurushin
2005-04-17
Renamed 2 script functions which are correct.
Eugene Sandulenko
2005-04-16
Implement sfGetDeltaFrame and sfEnableZone. Fixes freeze when sanctuary
Eugene Sandulenko
2005-04-16
fixed: sprite hittest, speech draws in screen bounds
Andrew Kurushin
2005-04-16
fixed ram dialog crash
Andrew Kurushin
2005-04-03
-fixed interpreter bug: on opCall now pushes additional data for compatibly
Andrew Kurushin
2005-03-29
endScene now aborts all running threads (fixing Okk stuckiness on way out of ...
Andrew Kurushin
2005-03-25
fix wrong multitile offset calculation
Andrew Kurushin
2005-01-28
partialy implemented all Iso mode resource loading
Andrew Kurushin
2005-01-28
Let IHNM run again. It has 105 script functions.
Eugene Sandulenko
2005-01-22
implemented sfWaitWalk scriptFunction
Andrew Kurushin
2005-01-22
- removed returning value from scriptFunctions
Andrew Kurushin
2005-01-22
all opcodes revisited
Andrew Kurushin
2005-01-22
another 19 opcodes
Andrew Kurushin
2005-01-22
rewritten 15 opcodes
Andrew Kurushin
2005-01-22
Whitespace and indentation.
Torbjörn Andersson
2005-01-21
now you can try to:
Andrew Kurushin
2005-01-21
Fix compilation
Eugene Sandulenko
2005-01-21
problems solved:
Andrew Kurushin
2005-01-19
o Made ITEColors enum public in interface.h. Please use them. These colors
Eugene Sandulenko
2005-01-18
partly implemented game objects
Andrew Kurushin
2005-01-17
Now it is possible to lead a conversation with use of keys (1-4).
Eugene Sandulenko
2005-01-17
First batch of converse implementation in scripts. To see it type
Eugene Sandulenko
2005-01-15
- added partial scene change by actor's walking (todo:entrance should be supp...
Andrew Kurushin
2005-01-15
some work in progress on verb stuff:
Andrew Kurushin
2005-01-13
- introduced SagaEngine::getTextString (for i18n it should route to correspon...
Andrew Kurushin
2005-01-08
rename StringsList to StringsTable
Andrew Kurushin
2005-01-08
begining of verb implementation
Andrew Kurushin
2005-01-06
- implement faceTowards (script function & etc)
Andrew Kurushin
2005-01-06
Placard functions are now event-driven, so the blocking palette faders are
Torbjörn Andersson
2005-01-06
Next batch of panel-related fixes. Still wrong.
Eugene Sandulenko
2005-01-03
- script execution stops properly
Andrew Kurushin
2005-01-02
o Started putting all panels stuff in order. Still incomplete
Eugene Sandulenko
2005-01-01
oops, correct copyright string
Max Horn
2005-01-01
Updated copyright
Max Horn
2004-12-30
o COde formatting
Eugene Sandulenko
2004-12-30
Renamed the "placard" opcode functions. They should be reasonably bug free
Torbjörn Andersson
2004-12-29
- some work in progress
Andrew Kurushin
2004-12-28
- many actor walk related functions added
Andrew Kurushin
2004-12-28
Implement rest of animation-related opcodes.
Eugene Sandulenko
2004-12-28
o Fixed animation playback
Eugene Sandulenko
2004-12-25
- some "actors walk" work progression
Andrew Kurushin
2004-12-24
- remove old stuff
Andrew Kurushin
[next]